![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() |
![]() |
![]() |
#17 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
I did not intend to imply I know more then you. And I highly doubt I know 1,000 time more then you about the files. If you took it that way? I'm sorry. I actually have high regards for you and your work. And I'm always open to being schooled on things! I do not know it all. And if I come off that way? Just slap me down. ![]() Regards |
|
![]() |
![]() |
#18 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
|
![]() Quote:
You do know more than I do. I was just making a failed attempt at humor. Like the "tell you something but not today" I can't think of anything I could tell you. ![]() That the part I don't like about forums...it's hard to tell when someone is joking or upset. No hard feeling what so ever. You did not come across as "implying you know more". I took it as challenging to me to figure it out. Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
|
![]() |
![]() |
![]() |
#19 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
|
![]() Quote:
I usually do hours of something and end up empty handed. I think it should work but for some reason it doesn't. Sometimes the light comes on but a lot of times it doesn't. (and it's only a 25watt light so it's not too bright.) Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
|
![]() |
![]() |
![]() |
#20 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
peabody,
I still doubt I know much more then you. I just look at things a bit differently then many do. People tend to get to serious and define things as a set standard. Then they never push the bounds. So if they believe a P0x is for placeing people? They may never make the leap that most nodes are pretty much null. (Yes, The K node is cargo placement but is interchangable) And as Ducimus posted, Watch the nodes when switching a Sub to an AI Unit with a Ship controller. Also watch the zon file. In GWX, We had to create new zones for AI Subs. That was after massive testing. ref created the base damage model for the AI Subs. Testing showed a problem. I re-tested and adjusted to solve the problem. Team work! ![]() |
![]() |
![]() |
#21 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
I tend to think in terms of compatibility as well. There are unused node names you could always use for random stuff. I like using the nodes as defined for others that may mod my mod
![]() That way they just look and know what is at which point. A looong time ago I was using whatever node was handy to place guns, etc ![]() |
![]() |
![]() |
![]() |
#22 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() Quote:
keltos |
|
![]() |
![]() |
![]() |
#23 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
There are AI subs in TMO and RSRDC you could clone, then replace the hulls, etc.
|
![]() |
![]() |
![]() |
#24 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
Hey, I have an interesting idea.
Yeah, AI subs can dive and even shoot some sort of fish (faked or not). How do they behave as AI, however? Do they maneuver, or do they merely shoot at you, but follow waypoints? One possible thing to try is to set them as some sort of escort. Ie unit type 0-4. If your campaign uses random escorts, pick one type that is unused, ideally. Now you have an AI sub that will hunt you, even underwater. |
![]() |
![]() |
![]() |
#25 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
|
![]() Quote:
Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
|
![]() |
![]() |
![]() |
#26 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() Quote:
keltos |
|
![]() |
![]() |
![]() |
#27 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
I have been rereading War in the Boats and his description of being shadowed by an IJN sub near Guadalcanal got me thinking. Ruhe makes the point that their task in pigboat 37 was "blockade" and that this was a stupid use of a sub since the IJN steered around where they knew a sub was. He suggests that such missions given to IJN subs was similarly ineffective.
Sort of OT, but since the IJN tried to cordon off areas to very poor effect, I dunno how you deal with this in a SH4 campaign. In Sh4, there is no dynamism AT ALL (contrary to sales pitches). So there is no way for USN traffic to be steered around cordons. As a result, an IJN player could easily do far, far better than RL. Assuming you want something closer to reality, it might be best to put really aggressive ASW patrols around US bases pretty far, so IJN subs cannot wait someplace close ashore where they'll be presented with zillions of targets. Another thought I've always wanted to add... fratricide. S-37 was unsure whether one sub spotted was IJN or S-41 from the neighboring patrol area. Getting fired on by a friendly was without question a very real possibility. It would be neat to add this somehow. |
![]() |
![]() |
![]() |
#28 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
Special zones were created for the AI Subs and damage models adjusted to use them on each AI Sub. I can send you the zone.cfg and one of the AI Subs files to look at if you wish. Any permissions and such needs to go to Jimbuna, if you wish to use the files in future mods. I really don't see any problems in that area. |
|
![]() |
![]() |
|
|