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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Apr 2010
Posts: 33
Downloads: 8
Uploads: 0
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Does anyone know of a way of tweeking the game to reduce enemy air traffic? I have asked this before and been told that it IS realistic as it is and that I should read my history. Really guys?! Over 25 air attacks between Tinian and Mindinao? Most of them by Zeros with the final one nearky destroying my sub at a depth 120 feet!?
With all due respect - I don't think so. I AM using evasion methods, air radar, ect which is why I was 'safely' submerged when I was hit. Any help wpuld be appreciated. I am not dissing the game - it's potentially great but as it is it resembles a backyard game of Marco Polo more then a sub sim. |
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#2 |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
Uploads: 0
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There's a mod out there by Webster(IIRC) that reduces air patrols, especially the zeroes.
Try searching the mods forum. ![]()
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“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#3 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
Downloads: 23
Uploads: 0
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I use TMO and haven't seen that many but you didn't say the timeframe. Is that 25 in one day? That would definitely be weird. Are you sure your mods aren't screwing something up regarding the aircraft quantity? Just a suggestion.
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#4 |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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#5 |
Seaman
![]() Join Date: Apr 2010
Posts: 33
Downloads: 8
Uploads: 0
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if anyone has the link for the Webster mod I would appreciate it - thanks
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#6 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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Here it is...just remember per Ducimus using this mod overwrites all his air craft upgrades.
http://www.subsim.com/radioroom/showthread.php?t=139472
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#7 | |
Weps
![]() Join Date: Apr 2005
Location: Illinois
Posts: 366
Downloads: 176
Uploads: 5
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__________________
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![]() My Game starts with GFO - Keepin' it real as it needs to be! |
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#8 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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The problem of too many airplanes, as was pointed out in a very recent mods thread on the subject, is that in some corridors heavy air traffic, coupled with a high rate of time compression, makes planes appear every 10-20 seconds. TMO and RSRDC are attempts at realism. Webster's Better Air Mods overrides those mods realism effects. The answer lies in slowing Time Compression (TC) way down when in the corridors where there is a lot of plane traffic. This enables you to conserve the realism aspect. (At night you can increase Time Compression because planes are grounded usually.)
Here is the link to the mods forum thread. http://www.subsim.com/radioroom/showthread.php?t=171180 . Note, tomoose's post near the end of the thread hits the nail on the head with his two references to TC (Time Compression), although they are not emphasized. Also, lurker posts are very instructive re realism and RSRDC. I thought the issue was whether RSRDC caused excessive air patrols. I think I was wrong. I removed the mod, and found there was still a great deal of aircraft traffic in TMO2.0 standing alone. Bottom line: In areas of heavy aircraft traffic reduce TC. Alternative, forget the realism component and use Webster's Air Patrols. Last edited by I'm goin' down; 06-23-10 at 11:14 PM. |
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#9 |
Rear Admiral
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Every time you are spotted or contact the enemy, there is a very good chance they will report your position. The more of you the enemy see's, the more likely more planes will be airborne.
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#10 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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TMO2.0 plus RSRDC--still too many aircraft. I spend all day bobbing up and down avoiding them. I hit the C and P key. Then I have to change speed from flank to regular speed so I don't wear out the battery. It is exhausting. I have not been sunk yet, but I did run out of fuel, as I left the engine on flank by mistake and used too much fuel. How can I reduce the number of aircraft by 30 - 40 percent?
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#11 |
Weps
![]() Join Date: Apr 2005
Location: Illinois
Posts: 366
Downloads: 176
Uploads: 5
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modify the Airstrike.cfg file - self explanatory for the most part.
You can change the "probability" of air strikes- just what you are looking for I think.
__________________
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![]() My Game starts with GFO - Keepin' it real as it needs to be! |
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