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Old 06-15-10, 05:27 PM   #16
reaper7
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Originally Posted by John Channing View Post
This is better than watching the World Cup!

JC
A long as it doesn't end in a draw like most games played so far.
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Old 06-15-10, 05:29 PM   #17
TheDarkWraith
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Originally Posted by reaper7 View Post
A long as it doesn't end in a draw like most games played so far.
that $%^& thing I never liked in SH4 plus I shelved SH4 5 minutes after playing it so I'm totally unfamiliar with that integrated dial. But now that you've shed some light on how it works I think we can do something good with it
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Old 06-15-10, 05:58 PM   #18
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that $%^& thing I never liked in SH4 plus I shelved SH4 5 minutes after playing it so I'm totally unfamiliar with that integrated dial. But now that you've shed some light on how it works I think we can do something good with it
It appears that when the stadimeter is released it updates the range correctly but also updates the temp speed and temp AOB to the Speed and AOB Dials hence the reason they both reset to 0 as the temp AOB and Temp Speed are set at 0.
Tried changing the default starting value of AOB to 90 degrees instead of 0 degrees via the DialVal= in dials.cfg
And when I updated the stadimeter it reset to 90 instead of 0 .
So the game is updating with the values that have not been set up yet.

So what is needed is to update the temp AOB and temp Speed with the current set values. That way they will reset to themselves.
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Old 06-15-10, 06:00 PM   #19
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Is it possible to fix stock stadimeter?
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Old 06-15-10, 06:04 PM   #20
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Originally Posted by Gorshkov View Post
Is it possible to fix stock stadimeter?
it's been fixed
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Old 06-15-10, 06:08 PM   #21
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Originally Posted by Gorshkov View Post
Is it possible to fix stock stadimeter?
Yes, TDW fixed it in his Mod. And I've confirmed it can be fixed above.
What isn't working in Sh5 is a way to stop the stadimeter reseting the speed and AoB when it sets up the range.
That is a throwback to the way SH4 worked and its targeting Tdc.
What we are trying to do is figure a workaround to that issue.

But to answer your problem yes it is working (Just that little reset to 0 niggle).


EDIT:
Sorry I see your refering to Stock not Mods.

Well the above could be used to fix it alright - it would mean a tiny little Mod to move the Stadimeter button and the Send to TDC button from the panel into the Main UI screen.
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Old 06-15-10, 06:17 PM   #22
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Yes, I referred to stock game of course! I am interested precisely in such small mod which could fix stadimeter without changing stock game's UI. I do not own SH5 yet but I ordered it for 4 bucks to give it a tray and I have heard that not working stadimeter is the most annoying SH5 bug aside of some graphic glitches.
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Old 06-15-10, 06:25 PM   #23
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Originally Posted by reaper7 View Post
It appears that when the stadimeter is released it updates the range correctly but also updates the temp speed and temp AOB to the Speed and AOB Dials hence the reason they both reset to 0 as the temp AOB and Temp Speed are set at 0..
Sounds like that might be related to the Position Keeper from SH4.
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Old 06-15-10, 06:28 PM   #24
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Originally Posted by Ducimus View Post
Sounds like that might be related to the Position Keeper from SH4.
Exactally the problem. Trying to work around it but it seems to be hardcoded to set the dials back to Default position.
Will have to try and see can I ghost the dials and then resend the value back after there reset .

Other than that a solution would be to use the Temp speed and the temp aob as the actual speed and AoB .
Gonna try that now give the AOB and speed the dial crtval ids of the temp aob and tem speed.
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Old 06-15-10, 06:36 PM   #25
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got the speed to stay when using the stadimeter now if I can just get the AOB to stay
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Old 06-15-10, 06:41 PM   #26
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Well, We had better wait for some 1.3 patch...UBI Soft Romania apparently made SH4 Fleet Boats from SH3 U-boats (propulsion system) and now SH5 U-boats from SH4 Fleet Boats (targeting system). ****!
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Old 06-15-10, 06:47 PM   #27
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Originally Posted by Gorshkov View Post
Well, We had better wait for some 1.3 patch...
I guarantee you'll have a lot more luck and enjoyment using TheDarkWaith's or Reaper7's UI mods than waiting to see if Ubisoft ever releases another patch.
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Old 06-15-10, 06:51 PM   #28
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I see one problem with this whole method - the mast height is not being set. I've tested it with 3 different ships and the mast height stays constant. Where is the automatic updating of mast height coming from?
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Old 06-15-10, 06:52 PM   #29
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Quote:
Originally Posted by Gorshkov View Post
Well, We had better wait for some 1.3 patch...
Your going to be waiting a very long time.

Quote:
UBI Soft Romania apparently made SH4 Fleet Boats from SH3 U-boats (propulsion system)
Partially correct in that they only modled two engines. How those engines worked was different then in SH3 however.

Quote:
and now SH5 U-boats from SH4 Fleet Boats (targeting system). ****!
Apparently! I didn't even attempt manual targeting in SH5. But i did find it odd how with the auto TDC you have to "mark" a target first, then, toggle the same "mark" again, and THEN select your aimpoint. Makes me wonder if im toggeling a position keeper in the background.
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Old 06-15-10, 07:06 PM   #30
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That SH4 style AOB/Speed/Distance dial has a height slider that you move to set the mast height when the Range button is pressed. I don't see where this slider is getting updated automatically with the mast height data from the ship. If you set it to the correct mast height for the ship then the stadimeter works fine - you get the correct distance. But where is the automated input of the mast height? The user doesn't want to have to input the mast height. If I set the mast height slide to the correct mast height then I can even get the correct range using the XO TDC's stadimeter.
Using my automated mast height entry I see it set's the SH4 style AOB/Speed/Distance dial's height slider to the value I'm setting mast height to. So what am I missing here?
I target a ship and lock onto it - the slider for height does not change. I select another target - slider for height does not change. It just stays stuck at 20m
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