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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#721 | |
Pacific Aces Dev Team
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![]() Here's the quickest solution I came up with, I might make it available if I don't have time to do something else: ![]()
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One day I will return to sea ... |
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#722 |
Frogman
![]() Join Date: Apr 2010
Posts: 288
Downloads: 162
Uploads: 0
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Morning Hitman and cheers for the quick response.....
Now thats better....I like it, could I tempt you to make it available now. ![]() Nice bike....but you be careful out there ![]() |
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#723 |
Frogman
![]() Join Date: Apr 2010
Posts: 288
Downloads: 162
Uploads: 0
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Ok, anther wee thing....Just sitting here patrolling an area whilst reading the forums on the lappy. Have TC running at 512. Noticed a change in audio, which usually means something is happening, so straight back to the helm.
Indeed my sub had stopped whizzing around but the clock hadnt and the tc was still set at 512. But my sub was moving normal time. I had no contact reports, no radio messages nothing. What could be the problem. Happened twice now Edit...OK I thnik there maybe something wrong with my install...just been attcked by a plane and although my hull damage indicator reports 000 I have critical flooding in the engine room and control room ?? That shouldnt be, should it ? Last edited by Chubster; 05-23-10 at 07:33 AM. |
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#724 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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Hm....does the hull damage indicator works with RFB ? I donn´t believe so....RFB handle hull damage in a different way ( read that in the manual I think)
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#725 | |
Pacific Aces Dev Team
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ENTIRELY UNOFFICIAL STUFF ... do not blame the RFB guys if you don't like it. Good hunting ![]()
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One day I will return to sea ... |
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#726 |
Frogman
![]() Join Date: Apr 2010
Posts: 288
Downloads: 162
Uploads: 0
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Many many thanks Hitman, really appreciate it
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#727 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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It's an RFB problem. I'll get it fixed for the next patch release.
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#728 | ||
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Quote:
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#729 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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There is a limit to how many POs a given boat may carry.
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#730 |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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If anyone is looking to have smaller tools on the navigation map with RFB, try this mod.
Details in the thread: http://www.subsim.com/radioroom/show...17#post1409217
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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#731 |
Sparky
![]() Join Date: Jan 2009
Location: running silent 700 meters off your starboard bow..
Posts: 152
Downloads: 50
Uploads: 0
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ahoy.
i like what the new patch has to offer 2.0. the diesels sound great. maybe someone with modding experience can help. i'd really appreciate it. don't know why, but alot of the time in RFB 2.0 campaign,when loading game on patrol, after either confronting contacts,or destroying them, save files don't load. they crash to desktop. if i save w/o coming in contact w/ the enemy, it'll load no problem, there are also no problem with autosaves in port loading either. it doesnt make sense,you'd think that if it were a mod issue,it wouldn't run at all. right? i'm not overwriting previous saves,but creating new ones each time. i'm using SH4 gold 1.5 (DVD), windows XP, multi SH4 (not for different installs but for different campaign save files from one mod to the other) I use jsgme (not the new version) and the only active mods installed in this order are: RFB_2.0 RFB_2.0_Patch_23April2010 Hydrophone Line Extended-from hydrophone lines for RFB 2.0 any ideas? saved games are in my documents folder. (in terms of multi SH4) one is SH4 (stock) the other is CUS, which is where my american campaign files are,for use with RFB 2.0. the SH4 folder is where i keep my german campaign save files,for use with operation monsoon. i'm not running both super mods simultaneously either. it's one or the other. i think this covers everything. any help at all is greatly appreciated. thanks again and great job with the mod otherwise. edit= for chits n giggles i tried a german campaign to see if problems persist and everything loads fine. Last edited by green_abobo; 06-12-10 at 01:07 AM. |
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#732 |
Captain
![]() Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
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Do deck guns have ANY effect on vessels in RFB???
You can shoot at merchants all day in the noob tutorials and not sink d%ck.
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-- "There's little room in Tupolev's heart for anyone but Tupolev." ![]() |
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#733 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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Reading the manual will answer your question. Sry, but this was asked so often in the last few weeks now.......
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#734 |
Captain
![]() Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
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Ah Geese man, I'm sorry. I just got back into it yesterday. My bad.
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-- "There's little room in Tupolev's heart for anyone but Tupolev." ![]() |
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#735 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() ROW Sound Effects Contributor RFB Team Leader |
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