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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
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Hello Kaleuns,
does anyone know if it is possible (and if yes: how) to set a merchant's ammo counter to zero in order to disarm that ship? I know, that I could disarm him using the eqp-file, but I have a reason not to go this way. Thanks, h.sie |
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#2 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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Hi h.sie,
You can set the ammo storage to ZERO. Have a look into the guns.sim. But consider that ALL ships using that type of gun will not have any ammo furthermore. So I think the best way is: make a copy of – for example – the 3InchSingle, integrate this cloned gun into the guns.dat, guns.zon and guns.sim and set the ammo storage to ZERO for all 4 types of ammo. Give this clone a different name and place that name into the EQP files of those ships you want to “disarm”. Greetings rowi58 |
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#3 |
Admiral
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Nice idea, rowi58. Thank you !
h.sie |
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