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Old 05-01-10, 02:19 PM   #106
comet61
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Default sh5 water mod

Quote:
Originally Posted by timmy41
oh, so its unavoidable?
Perhaps.

I have a high-end system with the graphic setting set at optimum and I pretty much have the same thing you are experiencing (I use the 20km version). For me, this isn't a big deal. I can tolerate these types of "flaws". Trying to be a realist (or as realistic as I can be) within the sim is fun in itself, however, I do like to wander about looking at certain scenes from a seagulls point of view and not a high altitude bombers'...

The very thing I admire and enjoy the most with the SH5 water mod is the realistic colors of the water and sky in all weather conditions. The water movement itself in high winds in the North Atlantic is a good trade off for the short-comings of the other so-called graphic "flaws". Usually, if I am in a newer boat on the onset of a new career, I will keep the external camera on. After the 1st or 2nd patrol I turn it off and simulate the actual views from the conning tower, etc. Therefore, the problems you mentioned do not matter. But that's me. Not saying you should do that too. So, it is kind of a trade-off.
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Old 05-02-10, 03:18 AM   #107
timmy41
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Quote:
Originally Posted by comet61 View Post
Perhaps.

I have a high-end system with the graphic setting set at optimum and I pretty much have the same thing you are experiencing (I use the 20km version). For me, this isn't a big deal. I can tolerate these types of "flaws". Trying to be a realist (or as realistic as I can be) within the sim is fun in itself, however, I do like to wander about looking at certain scenes from a seagulls point of view and not a high altitude bombers'...

The very thing I admire and enjoy the most with the SH5 water mod is the realistic colors of the water and sky in all weather conditions. The water movement itself in high winds in the North Atlantic is a good trade off for the short-comings of the other so-called graphic "flaws". Usually, if I am in a newer boat on the onset of a new career, I will keep the external camera on. After the 1st or 2nd patrol I turn it off and simulate the actual views from the conning tower, etc. Therefore, the problems you mentioned do not matter. But that's me. Not saying you should do that too. So, it is kind of a trade-off.
ya, perhaps when im done my first campaign ill turn off external cam. for now im learning to use the TDC and generally messing around learning and whatnot. often ill pause and spend a good 20 minutes taking pictures.
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Old 05-03-10, 10:56 AM   #108
MILLANDSON
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I'm still getting the flickering sky bug with the 20km 0.9v mod. I've tried the 16km 0.9v mod, and that works fine.

Any help to get it working would be appreciated.

Last edited by MILLANDSON; 05-03-10 at 07:23 PM.
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Old 05-03-10, 11:35 AM   #109
MH
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Quote:
Originally Posted by timmy41 View Post
oh, so its unavoidable?

Try increasing this number in scene.dat using silenthunter3 editor;


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Old 05-04-10, 03:14 PM   #110
KpnKardif
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I think the kriegsmarine efforts would have been pretty useless if the world were to be eaten by a black hole

This only happens when I enable this mod, 20km version. I'm also using MEP v3, but jsgme says there are no conflicts. Still, I tried disabling MEP first and still ended up with the same result, world being sucked into oblivion. Maybe an issue with my vid card? ati radeon 4890...

Any ideas? I discovered SH3 about a month ago, thought it was great vanilla. Then I discovered the mod community... ... Needless to say, I've been quite hooked. Seriously, you guys have taken a great game and turned it into something really special. Adding this one to the mix (sans black hole) would definitely add a few more notches to the awesome factor.
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Old 05-04-10, 05:12 PM   #111
MILLANDSON
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KPN: That's the same problem I'm having with the most recent 20km 0.9v mod, even with no other mods running at the same time. The 16km version works fine, however.
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Old 05-04-10, 05:21 PM   #112
comet61
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Default problem

I had the same problem awhile back. Fixed it. Can't remember what I did...


Oh yeah...

go to this thread: http://www.subsim.com/radioroom/showthread.php?t=160867

If using SH3 Commander. Make sure you roll back before any new mods. I have mine set to roll back every time I go off the sim.
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Old 05-04-10, 05:40 PM   #113
KpnKardif
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Well I'll be a monkey's 2nd cousin... rolling back sh3 commander fixed it, never woulda thought of that. Thnx, Comet!

MILLANDSON, try disabling the mod and rolling back sh3 commander, then enabling the mod (20k version) again.

BTW, this mod is freakin' awesome
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Old 05-04-10, 06:03 PM   #114
MILLANDSON
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I'm not near my PC at the moment (away at my parents until Thursday), so I'll try it out when I get back.
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Old 05-05-10, 09:35 PM   #115
Sailor Steve
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I finally have my computer set up again and added this mod to my mix.

Striking and beautiful! It's part of my permanent setup now!
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Old 05-05-10, 09:39 PM   #116
schlechter pfennig
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Quote:
Originally Posted by Sailor Steve View Post
I finally have my computer set up again and added this mod to my mix.

Striking and beautiful! It's part of my permanent setup now!
I've just added this myself two patrols ago, and I with you. It's part of my permanent mod pack too!

Now and then during heavy seas, wave tops in the distance do an odd 'curly' thing but I can overlook that compared to everything else.
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Old 05-06-10, 12:17 PM   #117
MILLANDSON
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Quote:
Originally Posted by comet61 View Post
If using SH3 Commander. Make sure you roll back before any new mods. I have mine set to roll back every time I go off the sim.
Yep, worked a treat. Thanks!
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Old 05-27-10, 05:52 PM   #118
tomfon
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Has anyone tried to enable the mod on top of OLC's environmental mod?
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Old 06-08-10, 01:47 PM   #119
Royale-Adio
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You should now try to make this for SH4. Would be great!
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Old 06-08-10, 02:19 PM   #120
jaxa
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I like this mod very much, especially water, but in my opinion sky in stormy weather is too bright. It's easy to notice this during single mission "Bismarck" and compare it to MEPv3 or OLC. Is it possible to make the sky darker, like in real storm?
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