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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 | |
Sparky
![]() Join Date: Oct 2009
Posts: 151
Downloads: 240
Uploads: 0
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I have a high-end system with the graphic setting set at optimum and I pretty much have the same thing you are experiencing (I use the 20km version). For me, this isn't a big deal. I can tolerate these types of "flaws". Trying to be a realist (or as realistic as I can be) within the sim is fun in itself, however, I do like to wander about looking at certain scenes from a seagulls point of view and not a high altitude bombers'... ![]() The very thing I admire and enjoy the most with the SH5 water mod is the realistic colors of the water and sky in all weather conditions. The water movement itself in high winds in the North Atlantic is a good trade off for the short-comings of the other so-called graphic "flaws". Usually, if I am in a newer boat on the onset of a new career, I will keep the external camera on. After the 1st or 2nd patrol I turn it off and simulate the actual views from the conning tower, etc. Therefore, the problems you mentioned do not matter. But that's me. Not saying you should do that too. So, it is kind of a trade-off. ![]() |
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#107 | |
Weps
![]() Join Date: Mar 2010
Posts: 367
Downloads: 9
Uploads: 0
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#108 |
Helmsman
![]() Join Date: May 2010
Posts: 107
Downloads: 37
Uploads: 0
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I'm still getting the flickering sky bug with the 20km 0.9v mod. I've tried the 16km 0.9v mod, and that works fine.
Any help to get it working would be appreciated. Last edited by MILLANDSON; 05-03-10 at 07:23 PM. |
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#109 |
Ocean Warrior
![]() Join Date: Jul 2008
Posts: 3,184
Downloads: 248
Uploads: 0
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#110 |
Swabbie
![]() Join Date: Apr 2010
Posts: 13
Downloads: 88
Uploads: 0
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![]() ![]() Uploaded with ImageShack.us I think the kriegsmarine efforts would have been pretty useless if the world were to be eaten by a black hole ![]() This only happens when I enable this mod, 20km version. I'm also using MEP v3, but jsgme says there are no conflicts. Still, I tried disabling MEP first and still ended up with the same result, world being sucked into oblivion. Maybe an issue with my vid card? ati radeon 4890... Any ideas? I discovered SH3 about a month ago, thought it was great vanilla. Then I discovered the mod community... ![]() |
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#111 |
Helmsman
![]() Join Date: May 2010
Posts: 107
Downloads: 37
Uploads: 0
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KPN: That's the same problem I'm having with the most recent 20km 0.9v mod, even with no other mods running at the same time. The 16km version works fine, however.
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#112 |
Sparky
![]() Join Date: Oct 2009
Posts: 151
Downloads: 240
Uploads: 0
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I had the same problem awhile back. Fixed it. Can't remember what I did...
![]() Oh yeah... go to this thread: http://www.subsim.com/radioroom/showthread.php?t=160867 If using SH3 Commander. Make sure you roll back before any new mods. I have mine set to roll back every time I go off the sim. |
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#113 |
Swabbie
![]() Join Date: Apr 2010
Posts: 13
Downloads: 88
Uploads: 0
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Well I'll be a monkey's 2nd cousin... rolling back sh3 commander fixed it, never woulda thought of that. Thnx, Comet!
![]() MILLANDSON, try disabling the mod and rolling back sh3 commander, then enabling the mod (20k version) again. BTW, this mod is freakin' awesome ![]() |
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#114 |
Helmsman
![]() Join Date: May 2010
Posts: 107
Downloads: 37
Uploads: 0
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I'm not near my PC at the moment (away at my parents until Thursday), so I'll try it out when I get back.
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#115 |
Eternal Patrol
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I finally have my computer set up again and added this mod to my mix.
Striking and beautiful! It's part of my permanent setup now! ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#116 | |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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![]() Now and then during heavy seas, wave tops in the distance do an odd 'curly' thing but I can overlook that compared to everything else. ![]() |
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#117 |
Helmsman
![]() Join Date: May 2010
Posts: 107
Downloads: 37
Uploads: 0
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#118 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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Has anyone tried to enable the mod on top of OLC's environmental mod?
__________________
"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
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#119 |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
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You should now try to make this for SH4. Would be great!
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#120 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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I like this mod very much, especially water, but in my opinion sky in stormy weather is too bright. It's easy to notice this during single mission "Bismarck" and compare it to MEPv3 or OLC. Is it possible to make the sky darker, like in real storm?
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