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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Dude
![]() Join Date: May 2005
Location: Finland
Posts: 177
Downloads: 61
Uploads: 0
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I just upgraded to 1.5 with UBM and tried some mods after which weird things started to happen.
Basically, not only does my watchcrew fail to see anything but equally I cannot conduct attacks either, due to a very limited visual range or something. I was just about to hit a nice convoy but suddenly couldn't ID or lock scope even from a range of 1500m ![]() What I did before was install/uninstall FOTRS (not my cup of tea, sorry) but it seems to have left behind some entries to recognintion manual anyway. Running mods now are Ship Pack 1 Webster's Missing Voices Natural Sinking Mechanics Pacific Environment 4 Merchant Skinpack Real Environment Yes, I did all the install/uninstall stuff while at port and did it through JGSME. applying a mod at time and launching the game in-between installs. |
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#2 |
Sailor man
![]() Join Date: Oct 2009
Location: South Africa
Posts: 47
Downloads: 144
Uploads: 0
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I believe you need THIS mod to get RE working properly but I haven't used RE in a while and at that with SHIV 1.4
But Id be worried about 'mod soup' issues if FOTRS has remnants left behind. Just noticed you have PE and RE, that cant be a good thing - many, most even, of the files between them will be shared. Last edited by Matt86; 06-06-10 at 04:11 PM. |
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#3 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
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I agree with Matt, PE 4 and Real Environment doesn't sound like a good mix.
Both very good mods but should only run one of them. Sounds like your problem. Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#4 |
Rear Admiral
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Yes, run one env. I think the problem is with Real Env. Alone you can't see in fog, but there is a patch called lite fog fix for real env that corrected this problem.
Here is the mod.. http://www.subsim.com/radioroom/down...o=file&id=1032 You must run this after real env to correct the visuals. Don't run other env mods. ' |
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#5 |
Navy Seal
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I volunteer to be the stick in the mud! I have struggled with all that and the only fix is to run without environmental mods at all. Gameplay is better than eye candy and environmental eye candy ALWAYS has bad effects on gameplay, unless they are a preexisting part of a supermod like RFB or TMO.
Only then can you be sure the game will play as intended.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#6 |
Navy Dude
![]() Join Date: May 2005
Location: Finland
Posts: 177
Downloads: 61
Uploads: 0
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Well, here's a brief update for now before anything actual has happened- I just left Brisbane. Yes, it seems very much it was a matter of mod soup. Now there're proper watchcrew reports, and I'm able to ID ships as I should, perviously I couldn't even lock the scope or UZO to anything. Can't say where's the culprit, one too many env mods or the LiteFog fix or cleanup after FOTRS. So far so good. I've practically always used env mods. They're not just for 'eye candy' but add to immersion quite a bit as well. Until now there never was a problem with so I've been quite happy with them. Thanks a bunch for advice, guys.
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#7 |
Rear Admiral
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As I stated you must use the "Lite fog slow water mod "to correct the visuals with Real Env and then it will work fine....I listed in earlier.
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