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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#421 | |
Admirable Mike
Join Date: Mar 2004
Location: Canada
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If not, stop engines frequently and listen. I'm not sure, but you should be able to hear engines. That would be one to try in the editor, eh? Before you go out there in harm's way.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#422 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#423 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
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It's all good, thanks for the help
![]() Question: W_clear (or Steel) Could the fact that I am in the Carribean be affecting how light my nights are?
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#424 |
The Old Man
![]() Join Date: Mar 2010
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Yes, that could be a big part of the brightness you are seeing. The Caribbean is zoned as tropical in the ClimateZones.tga file. And, the zone you are in has a big impact on a lot of stuff: water color, lighting, sky color, weather, etc. So, a tropical zone would naturally have more light than an arctic zone for instance. It would be especially bright if it was summer also.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#425 | |
Helmsman
![]() Join Date: Mar 2010
Location: Finland
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And yes, i have also the bright night broblem, but maybe it is just that I happen to have extremely light night right now at the game , need to play more... |
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#426 | |
The Old Man
![]() Join Date: Mar 2010
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#427 |
Stowaway
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In winter in the med the nights are pitch black.
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#428 |
The Old Man
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The Med is one zone colder than the Caribbean in the ClimateZones.tga. And in the summer in the Med(which is when it is in my campaign and where I am at, the nights are relatively bright). So it would seem that the seasons are acting the way I thought they were. Of course, a lot depends on other variables like (fog, clouds, whether or not the moon is out, etc.)
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#429 |
Grey Wolf
![]() Join Date: May 2005
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which file do i mess with the fix the fog problem?? I forgot
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#430 |
Helmsman
![]() Join Date: Jan 2002
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What makes this mod completely unrealistic, not to mention of the overall wrong color of the water in the whole area of the Atlantic and Med. I am a marine biologist and have now been worked on almost every ocean and the colors in this mod are only right for the Asian region.
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#431 |
Loader
![]() Join Date: Jul 2003
Posts: 90
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Please dear shiplord dude, dont just yell 'wrong!' but provide input as to how it should be fixed to be better.
maybe even ask what values to tinker with in order to get a result you would deem more realistic? i look forward to your version of what the atlantic and med should look like. on a different node, i cant use w_clear's environment mod because i get CTD's when i sail the north sea by day (it's winter) meh ![]() |
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#432 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
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Environmental 2.3 MOD for SH5_1.2
Environmental 2.3 MOD replace the Environmental 2.1 MOD and 2.2 1.In addition to a line to the horizon at night in good weather. 2.Adjusting the wrong color of the various climate |
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#433 |
中国水兵
![]() Join Date: Mar 2005
Location: Basque Country
Posts: 284
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W_clear,
First of all, thank you very much for your mod !!! Let me ask something: could you please make a version of the mod where the fog is not so thick, at least in medium fog conditions?? Currently, in medium fog conditions, you can see very few things... Txema |
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#434 | ||
Ace of the Deep
![]() Join Date: Apr 2005
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Silent Hunter 5\data\Env\FogDistances.cfg Quote:
Last edited by W_clear; 06-10-10 at 08:02 PM. |
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#435 |
中国水兵
![]() Join Date: Mar 2005
Location: Basque Country
Posts: 284
Downloads: 365
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W_clear,
Thank you very much for your quick help !!! ![]() Txema |
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