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Old 06-03-10, 06:09 PM   #421
raymond6751
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Originally Posted by kylania View Post
That's what it did now that you mention that. But in medium fog not being able to see ANYTHING till it's 350m away was just too drastic for me.
This is the time to have full charge on the batteries and run below where you can hear them coming.

If not, stop engines frequently and listen. I'm not sure, but you should be able to hear engines. That would be one to try in the editor, eh? Before you go out there in harm's way.
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Old 06-03-10, 08:40 PM   #422
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Originally Posted by Echolot View Post
You should use the no dam halo mod without the lights.cfg. This should eliminate the speech bubbles.



Or open the HumanDialogIndicator.dds from the no halo mod in a program like gimp or paint.net. Ctrl+A, Ctrl+X and then save the file to data\Textures\TNormal\tex. Name it exactly like the original file.
Yeah, just take out the lights.cfg, and enable no dam halo. There would be your best solution......I forgot that the bubbles stayed after those two numbers were changed
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Old 06-04-10, 06:11 AM   #423
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It's all good, thanks for the help

Question: W_clear (or Steel) Could the fact that I am in the Carribean be affecting how light my nights are?
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Old 06-04-10, 07:50 AM   #424
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It's all good, thanks for the help

Question: W_clear (or Steel) Could the fact that I am in the Carribean be affecting how light my nights are?
Yes, that could be a big part of the brightness you are seeing. The Caribbean is zoned as tropical in the ClimateZones.tga file. And, the zone you are in has a big impact on a lot of stuff: water color, lighting, sky color, weather, etc. So, a tropical zone would naturally have more light than an arctic zone for instance. It would be especially bright if it was summer also.
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Old 06-04-10, 02:37 PM   #425
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Originally Posted by SteelViking View Post
Yes, that could be a big part of the brightness you are seeing. The Caribbean is zoned as tropical in the ClimateZones.tga file. And, the zone you are in has a big impact on a lot of stuff: water color, lighting, sky color, weather, etc. So, a tropical zone would naturally have more light than an arctic zone for instance. It would be especially bright if it was summer also.
The fact that Carribean is in "tropical zone" has nothing to do with nights being light. Actually the more north or south from the equator you go, the more lighter the nights are in the summer time. And the closer you get to the equator, the darker the nights are (also the brighter the DAYS), almost the same throughout the year. Nights are longer near the poles in the winter time, and in mid winter, above the arctic circle, sun won't rise at all so in winter here is truly dark. But this is from real life, I don't know how mod handles this.

And yes, i have also the bright night broblem, but maybe it is just that I happen to have extremely light night right now at the game , need to play more...
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Old 06-04-10, 02:58 PM   #426
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Originally Posted by M4XDmG View Post
The fact that Carribean is in "tropical zone" has nothing to do with nights being light. Actually the more north or south from the equator you go, the more lighter the nights are in the summer time. And the closer you get to the equator, the darker the nights are (also the brighter the DAYS), almost the same throughout the year. Nights are longer near the poles in the winter time, and in mid winter, above the arctic circle, sun won't rise at all so in winter here is truly dark. But this is from real life, I don't know how mod handles this.

And yes, i have also the bright night broblem, but maybe it is just that I happen to have extremely light night right now at the game , need to play more...
I don't claim to be a climatologist (or even your local weatherman), but I am pretty sure W_clears setup has overall brighter light in the tropics. I am not saying that just the nights are brighter, I mean that there is a controller for light, and it is set higher in the tropical zones than in colder zones. And in summer, that controller is set even higher. I could be wrong.......
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Old 06-04-10, 03:11 PM   #427
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In winter in the med the nights are pitch black.
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Old 06-04-10, 04:04 PM   #428
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Originally Posted by MattDizzle View Post
In winter in the med the nights are pitch black.
The Med is one zone colder than the Caribbean in the ClimateZones.tga. And in the summer in the Med(which is when it is in my campaign and where I am at, the nights are relatively bright). So it would seem that the seasons are acting the way I thought they were. Of course, a lot depends on other variables like (fog, clouds, whether or not the moon is out, etc.)
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Old 06-06-10, 05:20 AM   #429
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which file do i mess with the fix the fog problem?? I forgot
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Old 06-06-10, 06:09 AM   #430
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Originally Posted by SteelViking View Post
but I am pretty sure W_clears setup has overall brighter light in the tropics.
What makes this mod completely unrealistic, not to mention of the overall wrong color of the water in the whole area of the Atlantic and Med. I am a marine biologist and have now been worked on almost every ocean and the colors in this mod are only right for the Asian region.
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Old 06-06-10, 06:26 AM   #431
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Please dear shiplord dude, dont just yell 'wrong!' but provide input as to how it should be fixed to be better.
maybe even ask what values to tinker with in order to get a result you would deem more realistic? i look forward to your version of what the atlantic and med should look like.

on a different node, i cant use w_clear's environment mod because i get CTD's when i sail the north sea by day (it's winter) meh
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Old 06-08-10, 07:54 AM   #432
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Environmental 2.3 MOD for SH5_1.2

Environmental 2.3 MOD replace the Environmental 2.1 MOD and 2.2



1.In addition to a line to the horizon at night in good weather.

2.Adjusting the wrong color of the various climate
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Old 06-08-10, 09:29 AM   #433
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W_clear,

First of all, thank you very much for your mod !!!

Let me ask something: could you please make a version of the mod where the fog is not so thick, at least in medium fog conditions?? Currently, in medium fog conditions, you can see very few things...


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Old 06-08-10, 09:54 AM   #434
W_clear
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Quote:
Originally Posted by Txema View Post
W_clear,

First of all, thank you very much for your mod !!!

Let me ask something: could you please make a version of the mod where the fog is not so thick, at least in medium fog conditions?? Currently, in medium fog conditions, you can see very few things...


Txema
Please try it:

Silent Hunter 5\data\Env\FogDistances.cfg
Quote:
[FogDistances 0]
ObjectsRelativeZMin=0.000000
ObjectsRelativeZMax=0.800000
UnderwaterObjectsRelativeZMin=-0.050000
UnderwaterObjectsRelativeZMax=0.035000
CloudsRelativeZMin=0.880000
CloudsRelativeZMax=0.880500
SkyYMin=-50.000000
SkyYMax=75.000000
SeaRelativeZMin=0.000000
SeaRelativeZMax=0.230000
YFogScale=0.010000

[FogDistances 1]
ObjectsRelativeZMin=-0.001000
ObjectsRelativeZMax=0.300000
UnderwaterObjectsRelativeZMin=-0.004000
UnderwaterObjectsRelativeZMax=0.020000
CloudsRelativeZMin=0.880000
CloudsRelativeZMax=0.880500
SkyYMin=-10.000000
SkyYMax=90.000000
SeaRelativeZMin=0.000000
SeaRelativeZMax=0.200000
YFogScale=0.000000

[FogDistances 2]
ObjectsRelativeZMin=-0.005000
ObjectsRelativeZMax=0.250000
UnderwaterObjectsRelativeZMin=-0.004000
UnderwaterObjectsRelativeZMax=0.010000
CloudsRelativeZMin=0.830000
CloudsRelativeZMax=0.880500
SkyYMin=0.000000
SkyYMax=3000.000000
SeaRelativeZMin=0.000000
SeaRelativeZMax=0.150000
YFogScale=0.000000


[FogDistances 3]
ObjectsRelativeZMin=-0.005000
ObjectsRelativeZMax=0.200000
UnderwaterObjectsRelativeZMin=-0.004000
UnderwaterObjectsRelativeZMax=0.006000
CloudsRelativeZMin=0.830000
CloudsRelativeZMax=0.880500
SkyYMin=0.00000
SkyYMax=3000.000000
SeaRelativeZMin=0.000000
SeaRelativeZMax=0.015000
YFogScale=0.000000

Last edited by W_clear; 06-10-10 at 08:02 PM.
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Old 06-08-10, 12:29 PM   #435
Txema
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W_clear,

Thank you very much for your quick help !!!



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