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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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![]() Quote:
![]() Edit: I gave it a go but couldn't make it work. I thought it was not yet possible to convert SH4 models into SH5?
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***THE GENERAL*** Last edited by The General; 04-23-10 at 01:44 PM. |
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#62 |
The Old Man
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Did the Shark 1.0 render in your Muesium?
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#63 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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If its in environmental folder then wont show in museum
Will have to put a roster cfg into a proper nation for it to be seen in museum |
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#64 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Is it for sure that they didn't put bergs in the stock campaign?
Do you have them seasonal?
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#65 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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![]() Quote:
![]() They are definitely not in the Stock Campaign. Neither are Mines or Subnets for that matter, but we're working on it. The 'bergs are seasonal and regional.
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***THE GENERAL*** Last edited by The General; 04-24-10 at 10:22 AM. |
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#66 | |
The Old Man
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The Haifisch 1.1 is part of the Environemtal Group. |
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#67 |
A-ganger
![]() Join Date: May 2009
Posts: 76
Downloads: 281
Uploads: 0
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is it would be possible to have the texts translated in all languages? the problem is that the mod changes the language version of the game
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#68 |
Planesman
![]() Join Date: Aug 2007
Location: Russia
Posts: 187
Downloads: 182
Uploads: 4
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The General,
Please update your wonderful mod to make it compatible with patch 1.2. Thank you in advance. |
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#69 |
The Old Man
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I am starting the Arctic Convoys campaign. The briefing stated that I need to watch Iceberg.
Currently not ruuning this MOD because I havent heard if it is compatible with the 1.2 patch. |
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#70 |
Planesman
![]() Join Date: Dec 2009
Posts: 191
Downloads: 172
Uploads: 0
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So is the mod compatible with SH5 patched to 1.2?
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#71 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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![]() Quote:
![]() The Briefings were written before The Devs realised that they wouldn't have time to implement things like Icebergs, Subnets and Mines into the game. I wish I knew how to fix these things. The Iceberg models don't have any collision detection, they just pass right through land and ships, it doesn't make for a very realistic environment and adding them was supposed to be an improvement ![]() You can probably tell I am a bit disgruntled with SH5 at the moment. I keep encountering bugs while playing the Campaign and it's spoiling my enjoyment. I have heard that there will be no more Patches and probably not another Silent Hunter (with this Dev Team anyway). Perhaps it's time to take a break from Subsims for a while? Besides, the sun is shining ![]()
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***THE GENERAL*** |
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#72 | |
The Old Man
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![]() Every time I head into Northern Waters, I now find myself looking for Icebergs fully knowing they are not there. Resulting in me posting this plea. The villagers drink, dance, have Marry and rejoice! ![]() |
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#73 |
Officer
![]() Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
Uploads: 0
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Adding Icebergs was a really neat idea, I also understand how one can get frustrated in modding when it feels the game design is against you.
If you've hit a brick wall or lost interest can you explain where you are at and what the pain is so that it can be re-visited either by yourself or others? |
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#74 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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![]() Quote:
![]() Uploaded v1.3 Today. Download Link: http://www.subsim.com/radioroom/down...o=file&id=1897
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***THE GENERAL*** Last edited by The General; 06-11-10 at 04:55 AM. |
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#75 | |
The Old Man
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