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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Mar 2005
Posts: 44
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Hey man! I sank a British battleship on its way to Scapa. Four torpedoes hit her and she was disabled.
She had stopped and was leaning heavily to port so I decided to save the game and then start Fraps to get a good picture of her, but on reloading the game I see her up and running at speed (no list, no fire) ![]() Is this a problem that has been sorted out with the up and coming patch or do we have to make sure we sink the ship before saving the game? Oh yes and when I return to the fatherland will I get the brass bands and all? ![]()
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Paukenschlag |
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#2 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
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It's a known bug unfortunatly. Never save around ships, especially dmg ones.
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#3 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,952
Downloads: 207
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Did a raid on Scapa a while back, found a tasty BB. Had to go out, so I got into position and saved.
When I got home and reloaded, BB was gone. ![]() ![]() ![]() Luckily there was a cruiser and carrier that had mysteriously appeared nearby. |
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#4 |
Chief
![]() Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
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Remember that Silent Hunter 5 is a simulation and it is all about realism.
So you shouldn't save your game and reload it later ... never ! As in real life. There is no savegame bug, it is a feature. ![]()
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________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC ![]() |
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#5 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
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If thar bug is a feature. Then sh-5 is indeed very rich in "features"
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#6 | |
Sailor man
![]() Join Date: Mar 2005
Posts: 44
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#7 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
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Obviously when you saved the game and went to bed, or watched TV, you gave the crew of the battleship enough time to repair the damage. I don't see the problem, all makes sense to me.
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#8 | |
Chief
![]() Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
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__________________
________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC ![]() |
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#9 |
Sailor man
![]() Join Date: Mar 2005
Posts: 44
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Ha Ha. Yeah, amazing what they could do: stationary, listing to port, water washing the deck, flames everywhere and then making 14 knots when I returned 10 minutes later.
Damage control was really top notch in the Royal Navy. ![]() At any rate I still sank her (very quickly in the end), but that shot of leaning to port would have been pretty cool.
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#10 |
Navy Seal
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Haven't played SH5 yet, but in SH3 I've had good luck with blowing holes in the bottom of the hull. Sunk a Nelson very quickly with three right under the keel, but only needed two. Able to repeat the sequence on all manner of warships (DD and larger). If you have good weather try using magnetic pistols and set the run depth to 1-1.5 meters below keel depth and see how that works for you. Hopefully that will still work in SH5 and you won't have to use as many eels.
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#11 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
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There are a lot of things that dont get saved in SH5 when saving. In fact I think the only things that do, are your total tonnage sunk, ships sunk, carreer status, position at sea and the course you have plotted.
All else seems to get erased each time you return to a save. But I aslo think that this is being addressed in the upcoming patch, at least it had better be.
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#12 |
Officer
![]() Join Date: Sep 2005
Location: Reading, PA
Posts: 244
Downloads: 1
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Maybe, maybe not. This has been a problem with SH3 & 4. That's why one of the unwritten rules was not to save when anything else is around. Strange things could occur if a game was saved with ships nearby.
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#13 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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I did the old save and reload and ran into a group of 10 destroyers under 1000M away!
![]() Thank heavens I hadn't installed an A.I mod yet
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#14 |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
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In the simpler and much older days (DOS era, Command: Aces of the Deep) you'd get a "prompt" stating: You can not save now, you are in the middle of a battle - or something similar. So you knew it was a "feature" from the beginning. Of course it was an era were most manuals were read by the players to learn about the game beside their PC and not in the toilet prior to be discarded with the rest of the ... uhmmm solid waste?
![]() comment on game manuals not SH5 specific ... only.
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#15 |
Sailor man
![]() Join Date: Mar 2005
Posts: 44
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I notice that auto saves happen during a battle.
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