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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
中国水兵
![]() ![]() Join Date: Mar 2006
Location: Berlin
Posts: 273
Downloads: 160
Uploads: 0
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[WIP] Calais_Mod
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#2 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Nice one
Just noticed that as adjusting a few bases along the channel Quote:
Leave that to you ![]() |
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#3 | |
中国水兵
![]() ![]() Join Date: Mar 2006
Location: Berlin
Posts: 273
Downloads: 160
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![]() Quote:
Have you done this, but I do not understand yet properly, "reflect change of hands" what was done? |
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#4 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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![]() Quote:
Well a small part of the readme If you look ingame at Calais it stays French all through the war Doesnt change to German then British Many ports are that way |
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#5 |
中国水兵
![]() ![]() Join Date: Mar 2006
Location: Berlin
Posts: 273
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Now understand I, you have reworked the DevSide. These data were never right up to now in the Stock version.
Good work ![]() Here a look in my plan: Calais change, see more first post as a result of Oslo Stavanger and Kristiansand, as well as Vigo add. To act enough during the next days and weeks ![]() |
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#6 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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![]() Quote:
lol ![]() ![]() Last edited by bigboywooly; 04-23-10 at 01:00 PM. |
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#7 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
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Shots of Ria de Vigo and port.
http://www.masmar.net/var/masmar/sto...de_Vigo_23.jpg http://img117.imageshack.us/img117/8971/vigggmm6.jpg
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#8 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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![]() Quote:
Will let you do that then ![]() |
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#9 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
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You're wellcome
![]() ![]() ![]() BTW: Cadiz: http://www2.uca.es/asociacion/gadina...ZONA%20SUR.jpg http://www2.uca.es/asociacion/gadina...NA%20NORTE.jpg Las Palmas: http://mappery.com/maps/Las-Palmas-T...ediumthumb.jpg
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![]() Last edited by coronas; 04-23-10 at 04:53 PM. |
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#10 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
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I hope the patch won't mess up your efforts.
I hope the same for the other great mods that we are getting!
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#11 |
中国水兵
![]() ![]() Join Date: Mar 2006
Location: Berlin
Posts: 273
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![]() You have already done everything ![]() The first Screen is Vigo and the Norwegian cities you have also already provided ![]() Now we are in the situation if we change the files of the Common folder, we headline the available version. You have already changed something, you instal my Brunsbuttel change, your data are headlined with it. The mission editor SH5 has, unfortunately, no Merge function. |
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#12 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Have only added the naval bases in Norway at the mo
No harbours or terrain changes Am not too good with the terrain modelling tool ![]() Yes no merge function in ME ![]() Not good that Patch 1.2 will force me to do most of my work again which is ok as the bases dont work properly in SH5 - another broken function - so is going to take me a while to figure out a work round ![]() |
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#13 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
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Are you guys able to add the things you're doing as missions, layers, so they can work along side the campaign files, or are they changes TO the campaign files?
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#14 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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![]() Quote:
Same for mine Bases are on the Commom.mis and they wont show ingame unless linked to a generator node Could put the additional bases on a seperate mis but as have to alter the Common for existing bases no point and if on the Common then can link the new generators into the node paths Unfortunately every change means a new career so hoping to get all mine done in one hit - may merge with my resupply mod - to lessen the impact of new career starts I will of course make mine compatable with anything thfue58 releases first ![]() More of a learning process so time not wasted Esp as found out bases dont work properly if have country changeovers Can see now why the devs had Norway,France etc as Axis countries as some bases wont show otherwise Will be spending the rest of today trying to find a workround to that but if the devs couldnt ![]() Even additional mis files added alongside existing campaign need a new career to be seen - Icebergs show that That includes doint the tutorial most times too - notice how you get a save after sinking the Polish ships and from then on in you are always loading a save game You never end a patrol fully as in previous games when docking but load saves Anyway enough of hijacking thfues thread ![]() |
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Tags |
[rel], [wip] |
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