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Old 04-16-10, 09:24 PM   #16
Phantom II
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Hey agian everyone, sorry if it seems like I'm ranting.

I'm still having some problems with my SH4. I'm running all my mods through JSGME, I've installed fresh versions of all the mods I'm running, and my load order is as follows:

RFB_2.0
RFB_2.0_Patch1
RSRDC_RFB_V575
RSRDC_V5xx_Patch1

Basically what happens, is whenever I go to Bridge view while in or near a populated port, the game freezes for a second, and then crashes. When running the game in vanilla, it only does the short freeze, and then renders the scene. Is it possible that all the extra content in the ports is killing my system? Or is it a conflict between the mods I'm running (And did I install all the right patches for the respective mods?)

Thanks for your patience with a total mod noob guys
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Old 04-16-10, 09:36 PM   #17
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I own Steam copies of 3 and 4
That might explain some of your difficulty with SH4. I can't say for sure, but it seems like steam copies tend to have issues for some reason.
http://www.subsim.com/radioroom/showthread.php?t=167206

Quote:
whenever I go to Bridge view while in or near a populated port, the game freezes for a second, and then crashes. When running the game in vanilla, it only does the short freeze, and then renders the scene. Is it possible that all the extra content in the ports is killing my system? Or is it a conflict between the mods I'm running (And did I install all the right patches for the respective mods?)
The mod order looks correct to me. As to freezes, not sure what to tell you there except to try running the standalone version of RSRD, and RFB by itself and see which one is causing the freeze for you. Process of elimniation kind of thing. Aside from that, there is the usual, "make sure your using the latest drivers" mantra. Although that isn't neccesarily true unless your drivers are like a year old or something.
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Old 04-16-10, 09:39 PM   #18
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Originally Posted by Ducimus View Post
That might explain some of your difficulty with SH4. I can't say for sure, but it seems like steam copies tend to have issues for some reason.
http://www.subsim.com/radioroom/showthread.php?t=167206



The mod order looks correct to me. As to freezes, not sure what to tell you there except to try running the standalone version of RSRD, and RFB by itself and see which one is causing the freeze for you. Process of elimniation kind of thing. Aside from that, there is the usual, "make sure your using the latest drivers" mantra. Although that isn't neccesarily true unless your drivers are like a year old or something.
Didn't occur to me to update my drivers -_-

Reason I bought the Steam version is partly because my DVD crapped out, and partly because its difficult to find the U-Boat Missions add-on in my part of the world, and the Steam version of the U-Boat add-on is incompatible with the Retail vanilla game, so I essentially had to buy the game twice.
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Old 04-16-10, 10:07 PM   #19
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it just occured to me,

Disable environment effects in the graphics menu.

Two reasons.
1.) There's a rendering bug and you'll get a transparent watch crew in foggy conditions.

2.) Some settings in environmental mods (ones in included in RFB im sure), can cause really bad lag or frame rate loss with this option enabled.

Leave volumetric fog enabled, but get rid of environmental effects. The only thing you'll miss is the cloud shadows and misty particle effects when its foggy that are added in addition to the normal fog rendering.
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Old 04-16-10, 10:28 PM   #20
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Hmmm, I disabled RSRD and ran the game, which gave me some really weird graphical glitches (missing textures, all kinds of crap), then I disabled all the mods and reinstalled RFB 2.0 and the patch, and it seems to work, even with Environmental Effects.

So it seems theres a correlation between the crashes and RSRDC :/ Anyone got any clues?

Cheers
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Old 04-16-10, 10:33 PM   #21
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Check all the readme's for any important info, if you don't find anything, take it up to the RFB thread first, since RFB is meant to be run in tandem with RSRD. If that doesnt work, check the RSRD thread.
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Old 04-16-10, 11:08 PM   #22
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Will do. Thanks
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Old 04-17-10, 08:17 AM   #23
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A side note (I have some Steam games, but not the SH4). From my time spent on these forums - seems that turning automatic updates off for SH4 in Steam makes a whole lot of difference. Have you disabled them?

It might be the requirement to mod the game in the first place I don't know, just something I read on these forums...
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Old 04-17-10, 08:29 AM   #24
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Hey TH0R could you please post a list of all the files in your JSGME? Just for me to use as a benchmark of a working configuration.

Thanks.
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Old 04-17-10, 09:53 AM   #25
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So here's something curious. I uninstalled all my mods, and reinstalled RFB2.0 on its own, and the quality seems to deteriorate each time I load the game. First time, I started up a new career, no problems, I go up to the bridge in Pearl and everything renders fine, I pan the camera around for a bit, no issues, go underwater, no problems, nice underwater scene.

So then I quit back to the main menu, fired up a new career (exact same as before). The bridge view loads okay, but when I switch to free cam, if I have the camera pointing in certain angles in certain locations, the entire screen turns a bright green, whats more, when I take the camera under water, the screen goes black, and in some cases, it would just crash.

I did some extensive testing on SH4 vanilla and encountered none of these issues. :/
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Old 04-17-10, 10:06 AM   #26
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Sounds like graphics rendering issues. What are your system specs?

motherboard & cpu

ammount of ram

video card(s) sli or crossfire (if applicable) and current drivers and any video enhancement software you might be using like nHancer for Nvidia cards or ATI tool for ATI cards.

OS and version.

It may help to sort out your issues.

But if it worked fine on a clean boot up then progressively gets worse, it sounds like it may be driver related or something like that. If you've got the latest drivers for your video card(s) try going back to an older version to see if it helps.

It used to drive me madd in the older days. To play EAW, and Red Baron 3D I had to use one set of drivers. If I wanted to play Rowan's Battle of Britain, I had to load a different set of drivers as the video was all messed up otherwise. Same thing for the other 2 games. It was just the way the driver versions renderred the video.
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Old 04-17-10, 10:19 AM   #27
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Quote:
Originally Posted by Phantom II View Post
Hey TH0R could you please post a list of all the files in your JSGME? Just for me to use as a benchmark of a working configuration.

Thanks.
Sure thing:

Quote:
RFB2.0
RFB_2.0_Patch_06April2010 (beta patch, not released to public)

RFB_WDM_17Jan09
RSRDC_RFB_V575
RSRDC_V5xx_Patch1

RSRDC_V5xx_AircraftSoundFix
RSRDC_GreenDragons_GatorNavy
SH4_EXMSG_1 (modified RSRDC file with extra messages mod)
Nav Map Make-Over (without two files that are not compatible with RSRDC)
Torpedo Speed Setting Text Fix
Merchant Skinpack v2 RFB
Mods in Bold are the ones you should benchmark with.
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Old 04-17-10, 10:39 AM   #28
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System Specs are as follows

CPU: Intel Core 2 Duo E7500 running at stock (2.93GHz)
Motherboard: Gigabyte G31M-ES2L
RAM: Kingston 4GB (I'm FAIRLY certain its DDR2 1066)
Graphics Card: Sapphire ATI Radeon 4870 X2
Graphics Drivers are the latest ones from ATI (10-3_vista64_win7_64_dd_ccc_wdm_enu)
OS: Windows Vista Business Edition (64-bit)

Not using any other enchancement software other than the Catalyst Control Center which is included with the ATI drivers.

I'll try installing some old drivers to see what it does :/
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Old 04-17-10, 11:38 AM   #29
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RFB_WDM_17Jan09 ?

May u help me please ?
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Old 04-17-10, 04:20 PM   #30
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Quote:
Originally Posted by Phantom II View Post
Can anyone explain the inconsistency I'm getting with range estimation? When I use the stadimeter in the tutorial I get the target at ~800yds, but when I ping it with sonar it gives me ~1400yds. Whats up with that? It just seems like my speed calculation is really low since the computer estimates it at ~6-7kts :/ Its really frustrating
I think light travels faster than sound, so as you perceive the 800 yds image, head to the sonar/ or ask the SO, there is latency and probably the target moved 500 yds?? maybe the SO isnt that experienced..


I dont use sonar except to estimate range when I'm submerged without periscope UP...

Besides, the stadimeter can give more accurate reading as light travels faster than sound..
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