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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Apr 2010
Posts: 15
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Greets Amigos!
Ok, sure, it took me a few years to more or less to 'master' the nuances of flight simulation. So, in my naivite', I figured SH would be easy to grasp. Wrong. In my defense (such as it is), I am approaching Sub Sims like I do Flight Sims. Do it right or don't bother doing it at all .... I've been reading most of your posts, trying to absorb as much as I could the tonnage of information you all have graciously displayed for we noobs. Know what I got from those hours? I swear, before the lights went out, I heard a crew member say "Don't touch that! It will detonate a tor ..." So, is there a tutorial anywhere, for SH 3, 4 or 5? One that starts from "Double click the shortcut on your desktop" and ends when it says something like "Better luck next time, you idiot". I've been working at this, and still when I open any of the three sims, if I'm fortunate enough to find a target, I freeze and despite all the download/print/read/absorb of your individual tutorials (and thank you a ton for all your work - sorry I am unable to grasp it. Believe me, it is me, not you), I'm just not getting it. Perhaps I've missed the tutorial that starts with "How to find a target" and ends with "Say hello to Davy Jones". In very simple, small words. Thanks Guys. As I've said before, you all are every bit as gracious and knowledgable as the Flight Sim community (which is really saying something), and I appreciate it! Chip B. |
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#2 |
Watch
![]() Join Date: Apr 2007
Location: London, UK
Posts: 26
Downloads: 18
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Try this: http://www.subsim.com/radioroom/showthread.php?t=111445
Other stuff: http://www.subsim.com/radioroom/showthread.php?t=108931 I think this is mainly for SH IV, but much will still pertain I suppose. Have fun. |
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#3 |
Watch
![]() Join Date: Apr 2005
Posts: 19
Downloads: 143
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Other than the sub operation and navigation should be easy, you can't run at 100% throttle all the time because you'll use up too much fuel and the faster you go the more noise you make. All you have really learn is coming up with a firing solution, which in a combat flight sim like IL2+PF means leading the target slightly. In a sub torpedoes run at 36-44 knots so you need to lead the shot a lot more.
To get a firing solution you need range to target ( you have to ident the ship first), speed of target (multiple readings are usually required for your crew to estimate speed properly) and angle of the bow. This last one refers to the angle of the bow from the target ship to you and not from you towards the target. If you are directly left of the target then the angle of the bow is 270 degrees, meaning if you were on the bridge of the target what direction would you need to look in order to see your sub. I got a flight sime buddy of mine hooked on subsims but he always confused the angle of the bow. |
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#4 | |
Gunner
![]() Join Date: Mar 2010
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#5 | |
Seaman
![]() Join Date: Feb 2010
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Sniper of the High Seas; xALIENAx Running silent, running Deep. ![]() |
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#6 |
Medic
![]() Join Date: Mar 2005
Location: New Zealand
Posts: 168
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As far as how to get a firing solution, there are several ways with varying degrees of realism.
When first gettign started, I would suggest the method described here- http://www.subsim.com/radioroom/showthread.php?t=163736 It is a 'manual' type method but with Maps Contacts on. It is no where near as hard as the manual method with Map Contacts off but is in my opinion a wonderful way how to go about it at first. Hmm, after writing this I think i may of mentioned this in a previous post of yours, but not sure so will hit the submit reply just in case ![]()
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\"Emancipate yourself from mental slavery, none but ourselves can free our minds.\" |
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#7 |
中国水兵
![]() Join Date: Apr 2010
Location: New York
Posts: 278
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i recommend watching some youtube vids on the matter. there are a great many that are helpful
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#8 | |
Silent Hunter
![]() Join Date: Aug 2006
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#9 |
Seaman
![]() Join Date: Aug 2006
Posts: 40
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Angle on Bow = The bearing a lookout on the target ship would call out if he spotted YOU
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#10 |
Previously 4Para
![]() Join Date: Sep 2009
Location: Britain
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Good heavens sir, i find this thread title somewhat, lets say, slight.
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If you cant be a good example, then you'll just have to be a horrible warning! |
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#11 |
Lieutenant
![]() Join Date: Apr 2009
Location: LA
Posts: 256
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Seriously, no need to beat yourself up over it. You've come to the right place... everyone loves talking about tactics and strategy here, so we won't let you be dumb for long
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.Godspeed. |
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#12 |
Watch
![]() Join Date: Apr 2010
Posts: 15
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Ok, I was wrong. Your community is even more receptive, friendly and willing to help than flight sim!
Thanks Troop. I will take it all in and ask as I go. Of course, the reciprocal applies. If anyone needs to know anything about flight simming, please ask! Thanks Again, Y'All Chip |
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#13 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#14 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
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#15 | |
Admiral
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You spot a ship...do you have your tactics in place so you know how to position yourself?
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![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
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