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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
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Is it possible to increase crash dive time to 30 or 25 seconds insted of the 10 or 15 seconds?
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#2 |
Lieutenant
![]() Join Date: Mar 2007
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It says 20 seconds here
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#3 |
Admiral
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Location: netherlands
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Well could be off. But in sh-5 its less then 10 seconds! Thats unrealistic.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#4 |
Silent Hunter
![]() Join Date: Aug 2006
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Speaking of, how about the opposite? I went from 40m to 12m in 1 minute 10 seconds while traveling at 1kt, is that correct? Seemed really fast.
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#5 |
Planesman
![]() Join Date: Jan 2010
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Diving/surfacing, emergency surfacing, and crash diving vlaues can be found in the ballast section of the merged gr2 and sim files of the sub, default is 10000 litres/min?(not entirely sure if thats the right rate, may be soemthing else, premise is the same) for normal and 100000 for emergency surface and crash, to raise the time needed, lower the numbers. go here for a quick and dirty method of using goblin editor http://www.subsim.com/radioroom/showthread.php?t=165805
Last edited by lorka42; 04-07-10 at 03:50 PM. Reason: Edited to add linky |
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#6 |
Admiral
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Location: netherlands
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I dont want to sound lazy or anything. But why cant anybody use the magic wand and make a mod for this?
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#7 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
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Why don't you try using the Goblin Editor yourself and see if you can do it?
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#8 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
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Maybe i will. I,ve been messing around with the goblin editor and all i can do now is view the models. Thats just about it. But hey maybe when i have enough time ill look into it.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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