SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-05-10, 06:43 AM   #16
flakmonkey
Grey Wolf
 
Join Date: Jul 2006
Location: Staffordshire, Uk
Posts: 944
Downloads: 78
Uploads: 0


Default

Hi arnahud2, the torpedo rooms have already been modelled/textured and incorporated into the interiors mod and then subsequently discarded when all the momory problems arose, they added another 250Mb to the dat (DD would have killed me!) and keeping them would just have led to more angry PMs saying "your stupid mod does not work fix it now or i will sue you" etc...
__________________
flakmonkey is offline   Reply With Quote
Old 04-05-10, 06:46 AM   #17
arnahud2
Frogman
 
Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
Default

Quote:
Originally Posted by flakmonkey View Post
Hi arnahud2, the torpedo rooms have already been modelled/textured and incorporated into the interiors mod and then subsequently discarded when all the momory problems arose, they added another 250Mb to the dat (DD would have killed me!) and keeping them would just have led to more angry PMs saying "your stupid mod does not work fix it now or i will sue you" etc...
Ok, so can i suggest you to make " VIIc toperdo rooms" a separate mod, for high end machine (with more than 3gb ram ) ?
__________________


arnahud2 is offline   Reply With Quote
Old 04-05-10, 07:48 AM   #18
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 34,785
Downloads: 171
Uploads: 0
Default

This is great flakmonkey! Since some are having memory problems with the type new VII interior is this going to make it twice as hard or will there be components common to both so as not to require even more memory?
PS. I didn't read the whole thread.
__________________

Sub captains go down with their ship!
Reece is offline   Reply With Quote
Old 04-05-10, 08:32 AM   #19
flakmonkey
Grey Wolf
 
Join Date: Jul 2006
Location: Staffordshire, Uk
Posts: 944
Downloads: 78
Uploads: 0


Default

Quote:
Originally Posted by Reece View Post
This is great flakmonkey! Since some are having memory problems with the type new VII interior is this going to make it twice as hard or will there be components common to both so as not to require even more memory?
PS. I didn't read the whole thread.

Theres no need to re-use components or textures from the VII interior as you cant possibly run both a VII and IX interior at the same time so the game wont load the file for the VII interior if your in an IX boat for example.
So in this respect there are no memory restrictions.
I will try to make it slightly less demanding than the previous interiors though.
__________________
flakmonkey is offline   Reply With Quote
Old 04-05-10, 11:29 AM   #20
MG Mike
Bosun
 
Join Date: Jul 2007
Posts: 65
Downloads: 59
Uploads: 0
Default

Hello

Flakmonkey,

really great work from you and great prejects. All Subtypes deserve your great looking interieurs.

It would be really great, if you would make the torpedo rooms for the type 7 and of course for the 9 and all other that would come in the future too.

I would upgrade my PC just for your mod !!!

Know you´re thinking that man must be crazy, but your interieurs make the good old SH 3 lightyears better than the actually SH 5 !!! even if the torpedorooms would not be animated (Torpedo reloading) it would make the boat complete !
I think there are others who would have a complete boat too.

Are there news from your project of the conning tower room of the type II ?

regards
MG Mike
MG Mike is offline   Reply With Quote
Old 04-05-10, 12:20 PM   #21
nycoroner05
Sparky
 
Join Date: Jun 2006
Location: NY
Posts: 153
Downloads: 144
Uploads: 0
Default Cool

Looking forward to it
__________________
nycoroner05 is offline   Reply With Quote
Old 04-05-10, 04:35 PM   #22
Myxale
Admiral
 
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
Default

That was unespected!

If someone told me you'd make one...well wouldn't believe it.

I guess it's probably one of the coolest announcement for 2010
__________________
SH3+GWX
SH5+WoS
Still Sailing....still Deep

Myxale is offline   Reply With Quote
Old 04-05-10, 05:06 PM   #23
pickinthebanjo
Seasoned Skipper
 
Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
Default

Good to hear, I really enjoy the VII interior. Spend lots of time in there during D.C. attacks.

also torpedo room would be awesome, even unanimated
pickinthebanjo is offline   Reply With Quote
Old 04-05-10, 10:28 PM   #24
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 34,785
Downloads: 171
Uploads: 0
Default

Quote:
Originally Posted by flakmonkey View Post
Theres no need to re-use components or textures from the VII interior as you cant possibly run both a VII and IX interior at the same time so the game wont load the file for the VII interior if your in an IX boat for example.
So in this respect there are no memory restrictions.
I will try to make it slightly less demanding than the previous interiors though.
How obvious!! Typically I was running in zombie mode!!
__________________

Sub captains go down with their ship!
Reece is offline   Reply With Quote
Old 04-05-10, 11:47 PM   #25
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,996
Downloads: 124
Uploads: 0


Default

Quote:
Originally Posted by Reece View Post
Typically I was running in zombie mode!!
Stop that! Its bad for you!
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 04-06-10, 12:12 AM   #26
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 34,785
Downloads: 171
Uploads: 0
Default

Quote:
Originally Posted by Reece
Typically I was running in zombie mode!!
Quote:
Originally Posted by Kpt. Lehmann View Post
Stop that! Its bad for you!
Don't I know it!!
__________________

Sub captains go down with their ship!
Reece is offline   Reply With Quote
Old 04-06-10, 03:09 AM   #27
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Wonderful: Typ IX Interiors

Hi Flakmonkey !

It´s so wonderful to read, that you work on Type IX Interiors ! All the best for your work and I´m looking forward to Release....

Best regards,
Magic
__________________
Magic1111 is offline   Reply With Quote
Old 04-06-10, 05:59 AM   #28
Delareon
Planesman
 
Join Date: Dec 2006
Posts: 192
Downloads: 77
Uploads: 0
Default

Not sure if this is the correct thread to ask for it, so plz blame me if not

Iam missing the correct diving angles when im in some other room than at the Bridge. I know thats not an issue from your Mod, but is it possible to fix that?

Last edited by Delareon; 04-06-10 at 03:04 PM.
Delareon is offline   Reply With Quote
Old 04-06-10, 09:49 AM   #29
llamaman
Seaman
 
Join Date: Jul 2009
Location: Cheshire England
Posts: 35
Downloads: 130
Uploads: 0
Default

Thank you Flakmonkey..

Really looking forward to this, I'm trying SH5 but in my opinion it doesn't have nearly tha same feel and immersion that your mode has, for simple intuertive game play SH3 is still the best.
llamaman is offline   Reply With Quote
Old 04-07-10, 04:36 AM   #30
Darkbluesky
Sparky
 
Join Date: Sep 2006
Posts: 155
Downloads: 61
Uploads: 0
Default

Very welcome news. Although I am more of VII, I like too the IX! Dreaming already in roaming around in it. Your interiors keep the "soul" and excellent atmosphere of the uboats and SH3. I love them. Thanks!

Quote:
Originally Posted by arnahud2 View Post
Ok, so can i suggest you to make " VIIc toperdo rooms" a separate mod, for high end machine (with more than 3gb ram ) ?
Quote:
Originally Posted by llamaman View Post
Really looking forward to this, I'm trying SH5 but in my opinion it doesn't have nearly tha same feel and immersion that your mode has, for simple intuertive game play SH3 is still the best.
Quote:
Originally Posted by MG Mike View Post
Know you´re thinking that man must be crazy, but your interieurs make the good old SH 3 lightyears better than the actually SH 5 !!! even if the torpedorooms would not be animated (Torpedo reloading) it would make the boat complete !
I think there are others who would have a complete boat too.
I agree completely. In few words, outside the sub: SH5, inside the sub: modded SH3 without any doubt (except for crew models):
Imo, more detailed, much better designed lighting, much better choosen textures (even if they are low res): which leads to an enchanting atmosphere and immersion that transports you to the time, which for the moment SH5 lacks completely, and I am afraid it will require a lot more work from the modders than in SH3 in order to get close (stock SH3 already had that atmosphere, at least)

So a FMInteriors addon mod like "FMtorpedo-rooms mod for FMInteriors" would be hyper welcomed by me at least, even if I risk a CTD.
I have 8Gb, and the current FMInteriors works flawlessly and hyper-smooth in my Win7x64...

Last edited by Darkbluesky; 04-07-10 at 09:03 AM.
Darkbluesky is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:47 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.