SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-02-10, 11:02 AM   #16
Redlance88
Sailor man
 
Join Date: Mar 2010
Posts: 44
Downloads: 67
Uploads: 0
Default Me too! me too.

I would like very much to be able to fly a flag from the winter garden flagstaff, but would like the option to pass on any bow jacks, or other flags.

I don't have net cutters on my type VIIC but should any one ever add one as an option would rather it not be cluttered. personal preference not trying to start a fight.

looking forward to this mod would use it frequently.
Redlance88 is offline   Reply With Quote
Old 04-02-10, 11:09 AM   #17
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

first try on import of flagstaff object worked Just need to scale the flagstaff correctly, flip the flag horizontally and position everything now. This was for the 7A:

TheDarkWraith is offline   Reply With Quote
Old 04-02-10, 12:21 PM   #18
conus00
Grey Wolf
 
Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
Default

Following this one with great interest!
__________________
conus00 is offline   Reply With Quote
Old 04-02-10, 12:26 PM   #19
Able72
Captain
 
Able72's Avatar
 
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
Uploads: 0
Default

subscribed, gotta have more eye candy
__________________
"Some ships are designed to sink, others require our assistance." Nathan Zelk
Able72 is offline   Reply With Quote
Old 04-02-10, 06:56 PM   #20
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by TheDarkWraith View Post
is there still an interest in this?
For me, no. The flag would be flown only when coming in and out of port. Hence it's just an object that's going to block my view when on deck and something that would be stowed for 99% of the patrol.
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline   Reply With Quote
Old 04-02-10, 06:58 PM   #21
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

I'd love this really. Especially if you could make it a toggle somehow. The VIIC dual wintergarden conning tower appears to have a flagpole already too.
__________________

kylania is offline   Reply With Quote
Old 04-02-10, 07:54 PM   #22
Kptlt_Lynch
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Absolutely awsome.
  Reply With Quote
Old 04-02-10, 11:11 PM   #23
conus00
Grey Wolf
 
Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
Default

Quote:
Originally Posted by LukeFF View Post
For me, no. The flag would be flown only when coming in and out of port. Hence it's just an object that's going to block my view when on deck and something that would be stowed for 99% of the patrol.
You have a point there Luke, but it would be great if this mod could work like the Antvart's (I think) flag mod for SHIII. You could use Shift+F to hoist the flag and Ctrl+F to pull it down...
Is that doable in SH5?
__________________
conus00 is offline   Reply With Quote
Old 04-02-10, 11:24 PM   #24
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

Quote:
Originally Posted by conus00 View Post
You have a point there Luke, but it would be great if this mod could work like the Antvart's (I think) flag mod for SHIII. You could use Shift+F to hoist the flag and Ctrl+F to pull it down...
Is that doable in SH5?
With scripting I wouldn't be surprised if it's possible to both be able to toggle it AND have it automatically raise when you're within X range of your home port.
__________________

kylania is offline   Reply With Quote
Old 04-03-10, 12:04 AM   #25
conus00
Grey Wolf
 
Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
Default

That'd be really cool.
__________________
conus00 is offline   Reply With Quote
Old 04-03-10, 04:31 AM   #26
Cthulhus
Planesman
 
Join Date: Jan 2002
Location: Bordeaux, France
Posts: 191
Downloads: 136
Uploads: 0
Default

Thanks !! Hope you'll get some results
__________________
Xavier Jehl - Bordeaux
Cthulhus is offline   Reply With Quote
Old 04-03-10, 04:39 AM   #27
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
Default

Quote:
Originally Posted by kylania View Post
With scripting I wouldn't be surprised if it's possible to both be able to toggle it AND have it automatically raise when you're within X range of your home port.
Love that idea. It would make great sence to have it toggleable under your own control.
Great Mod.
reaper7 is offline   Reply With Quote
Old 04-03-10, 04:39 AM   #28
SeaWolf U-57
Ace of the Deep
 
Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
Default

I would fly it when ever I'm surfaced
SeaWolf U-57 is offline   Reply With Quote
Old 04-03-10, 07:01 AM   #29
tonschk
Admiral
 
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
Default

The effect of the Wind on the moving Flag Dynamic Shadows in Silent Hunter 3 were AMAZING

__________________
What we do in life echoes in Eternity
tonschk is offline   Reply With Quote
Old 04-03-10, 07:53 AM   #30
The General
The Old Man
 
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
Default

WTF?! There were dynamic shadows in SH3?! Since when?! I played GWX like everybody else and I didn't see no shadows!
__________________
***THE GENERAL***
The General is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:29 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.