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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
Watch
![]() Join Date: Mar 2010
Posts: 16
Downloads: 22
Uploads: 0
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Well this is a step in the right direction.
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#92 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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#93 | |
Chief
![]() Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
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![]() You are right. My sonar man didn't report me this ... he will be reprimanded ! Giving report is the N°1 priority in the army... ![]()
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________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC ![]() |
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#94 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
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Engine frequency. No mention of incorrect volume verse frequency change of the engine and motor sounds when changing power settings.
But this list is promising. |
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#95 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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Thanks for the support Ubi
![]() I'm predicting sales will pick up again.
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#96 |
Sea Lord
![]() Join Date: Mar 2010
Location: Republiken Finland
Posts: 1,803
Downloads: 8
Uploads: 0
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In my opinion only if some popular reviewers/magazines give SH5 second chance with 1.2 patch. How many potential buyer checks forums instead of relying only to reviews?
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You talk to God, you're religious. God talks to you, you're psychotic. - Dr. House |
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#97 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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some good news indeed, thx Sir
![]() ..but still I'll just watch this board, and see how it arrives, u know. And see how it holds up with the mods. I sure hope I will want to buy it soon. (oh, wait..there was this other thingy.... ![]()
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#98 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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there is also a fix missing regarding SB Audigy 2 ZS direct X sound or EAX support using XP 32bit SP3, as my system is crashing after some minutes including an abnormal loud and high constant tone, until i press the reset knob.
...preventing as a current workaround by setting direct X HW acceleration to minimum (using "dxdiag"), of course all 3d sounds are only stereo then.
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Stormy...... |
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#99 |
Watch
![]() Join Date: Jul 2007
Location: Left Coast
Posts: 20
Downloads: 41
Uploads: 0
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Best news I have heard all week!
![]() Last edited by u1950; 03-31-10 at 12:27 AM. |
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#100 | |
The Old Man
![]() Join Date: Sep 2004
Location: Melbourne, Australia
Posts: 1,509
Downloads: 4
Uploads: 0
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How many new commers would have purchased only to return or shelve it? Unfortunately this is how many games are released nowadays though. I expect it's caused by purse tightening and not enough funds placed in development. They may have required some extra staff to meet release data expectations. It's UBI corporate at fault, not developers.
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#101 |
Mate
![]() Join Date: Sep 2008
Location: Canada
Posts: 52
Downloads: 6
Uploads: 0
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I've tried the game on my system and it has serious framerate issues. I have a Q9550, ATI 5870, and 8GB RAM.
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#102 | |
Seaman
![]() Join Date: Mar 2010
Posts: 31
Downloads: 10
Uploads: 0
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awsome news, will have to deactivate mods before the 12th see how it plays,
1 thing i did not notice is that depth charges need to have a bit more radius on there damage even when pretty close to the sub they don't do much.... or at least cause some more bad internal problems for the sub.... and of coarse get depth charged more often by lousy ai escorts ![]() Quote:
hopefully this will solve problems for all if your refereing to speed up time issue going laggy, that's when a taskforce/convoy is in your area and have loaded on the map incase you decide to kill them, just like the lag in port when ure trying to time compression your way out, there's ship on your team guarding the port and still loaded on the map. agreed it shouldn't be that laggy there just ships following a coarse when out at see but hey! thats the way it is it seems, the price of eye candy...
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#103 |
Ace of the deep .
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Great news , two more patches to go though . 1.3 to fix the stuff they accidentally broke with 1.2 and more fixes . Then the 1.4 tidy up never to be seen again last patch . Then the mega mods may begin . Seriously though , keep up the great work .
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#104 |
Swabbie
![]() Join Date: May 2007
Posts: 10
Downloads: 108
Uploads: 0
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Good News!!!
The end of beta 1.1.5 version is near, maybe a retail version finally! |
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#105 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Thats great news, at least there will be some support for SH5.
With all the flaming at release its not great they didn't just close up shop on the sub sim scene. Glad to see there fixing some of the problems, hope they get to the ranges not sending to stadimeter in the near future though. Looking forward to the 12th. ![]() |
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