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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Stowaway
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Recce, i have the same problem, but it's OK, I will remain on 4:3 windowed mode.
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#32 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
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Sub captains go down with their ship! |
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#33 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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The Seeadles´s dll works for me, very well, with analog (VGA) cable AND with HDMI cable, no differences. I also use/have Anvart´s Flags and Pennants without need to alt+tab. They are always disposable using just in game key commands, working flawless. Why you need to alt tab to use them?? ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#34 |
Pacific Aces Dev Team
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ATI user have a problem with alt+tab, not only with SH3
http://forums.amd.com/game/messagevi...threadid=98660
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#35 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
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@ Rubini, PM sent.
![]() Hi Seeadler, the Alt-Tab problem is only with this new WS mod, normally SH3 with or without the old HiRes mod works fine no issue at all. ![]() Any idea on how I can get rid of the vertical squashing, all attempts to change horz or vert frequency fail, just snaps back to default, even if I change settings to manual. ![]() I am sure that the fix/problem lies with using analog/digital. ![]()
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Sub captains go down with their ship! |
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#36 |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
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Would someone be kind enough to explain what the heck these numbers mean:
Mat 0=data/menu/data/insigne.tga Crop 0=0,0,0.169922,0.330078 Mat 1=data/menu/data/insigne.tga Crop 1=0.170898,0,0.169922,0.330078 Mat 2=data/menu/data/insigne.tga The load times are killing me for trial and error. ![]()
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#37 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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By the way, why long loading times? Just use empties campaign files, enable them with JSGME and you will have much more short loading times. Perfect for mod work. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#38 | |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
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#39 |
XO
![]() Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
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The mod works on mine for the most part-only bug I can see is that in the navmap and crew management screens, the portion on the right side of the screen retains the background of whatever station I was previously at and when I move my mouse over that area, the screen "screenshots" it's position constantly making a trail of mouse pointers behind where I move the mouse - fortunately it does not interfere with the part of the screen on the left where the station controls are. Using Windows 7 64 bit with
GWX3, das boot clothes, TMT v2 Water Exhaust mod Officer hat mod I am using a 18" widescreen monitor with 1366x768 native res, and not 1360x768--could this be the problem?? Any thoughts? Eagerly awaiting a version compatible with OLC Gui with the manual targeting tools in the periscope!!! Any way to manually do this on my own now, or would it be overly complicated? |
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#40 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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And 1366 is just fine, don't affect anything. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#41 |
XO
![]() Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
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okay, by the way thanks for your work on this! I'll just hang around and wait for the time when the other mods I use (like FM New Interior and OLC GUI/Env) become compatible with the widescreen mods.
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#42 |
Bosun
![]() Join Date: Jul 2007
Posts: 65
Downloads: 59
Uploads: 0
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Hello,
really great work guys, a "must have" Mod for all Widescreen users. But what´s about the mods "Living Silent Hunter" or war ace campaign ? For those mods the actual mod would not fit. Does the Widescreen mod comes for WAC or LSH ? that would be really great ! ![]() regards MG Mike PS: sorry there may be wrong grammar or something. my english is not very good. |
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#43 |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
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How does this mod work for panels without a native res. of XXXX x 768?
My panels native res. is 2560x1600. Am I pretty much out of luck? Anything outside of native res. on my panel looks really poor.
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Ark -------------- Vista 64-bit SP1 Asus P6T Deluxe mobo Core i7 920 @ 3.8ghz 6GB G.Skill DDR3 1600 Evga GTX 285 SSC SB X-FI Fatality 640GB WD "Black" Dell 3007WFP-HC 30" LCD / Acer 23" H233H |
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#44 |
Bosun
![]() Join Date: Jul 2007
Posts: 65
Downloads: 59
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The res. must be 1360 x 768 ! otherwise the game would not start. My original res is 1440 x 900 and with it the game crashed just after the intro-movies with error message:
"could not initialize 3d engine" So I had to change my res from 1440 x 900 to 1360 x 768. after that it works ![]() but unfortunately not compatible with mods like "Living Silent Hunter" or "War Ace Campaign" I wonder why there are own files "cameras.dat" and "commands.cfg" For what are they important ? mods like Fms interieurs are useless without free cam. regards MG Mike |
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#45 | |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
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UZO Attack Scope Deck Gun Zoom Nav map Attack map Yay! But it absolutely will not work under any circumstances for me for the obs scope, and I probably have 6 - 8 hours trying. Everything is correct, but it will not render a background. Any clue as to why this could be happening? The image exists, correct path, numbered correctly, and it's the exact text (other than the numbers in the brackets) from the gwx widescreen mod itself (which will render that background if I run that mod). ![]()
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