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Old 03-25-10, 03:39 PM   #1
Armistead
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Default Someone have SCAF beta for TMO19

Where is the SCAF beta for TMO 1.9...someone made one, but I can't find it.
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Old 03-25-10, 07:47 PM   #2
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Quote:
Originally Posted by Armistead View Post
Where is the SCAF beta for TMO 1.9...someone made one, but I can't find it.
It was me. I stripped it out of TMO 1.7 and sent it to a coupe guys for testing, (since I personally don't use it myself). I never heard back from anyone, and forgot about it. Let me dig it up and release it.
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Old 03-25-10, 08:21 PM   #3
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Here ya go . . .

Link: http://www.subsim.com/radioroom/showthread.php?t=166171
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Old 03-26-10, 01:05 AM   #4
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Thanks...my old eyes need it, I can't see crap unless I turn the gamma up and I like it down....thanks.
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Old 03-26-10, 11:46 AM   #5
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Well it looks like I should get off my butt and make a SCAF 1.9 compatible edition!!

Thanks Nbjackso for keeping up with SCAF.

I'm away from home right now, but I'll see what I can do to make a compatible edition soon. To be accurate, I'll have to recheck each ship for calibrated accuracy of its reference point height (I just don't assume the ship's heights are not changed from one version of a mod to another. It's too easy to change how the ship sits in the water to not check what every mod thinks is correct, thus changing the height of the reference point). New ships always need to be checked.

Again, thanks for the Beta.
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Old 03-26-10, 04:36 PM   #6
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Works great, be nice to have all ships in the book added by TMO, RSRD and Shippack1.

Last edited by Armistead; 03-26-10 at 08:22 PM.
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Old 03-26-10, 08:08 PM   #7
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Originally Posted by CapnScurvy View Post
Well it looks like I should get off my butt and make a SCAF 1.9 compatible edition!!

Thanks Nbjackso for keeping up with SCAF.
No problem, glad I could help out.

Quote:
To be accurate, I'll have to recheck each ship for calibrated accuracy of its reference point height (I just don't assume the ship's heights are not changed from one version of a mod to another.

Again, thanks for the Beta.
By all means, do so. I never intended to take over your great mod. I don't consider myself a modder, only a file manipulator to get different mods to work together. Mostly by trial and error.
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Old 03-27-10, 08:30 AM   #8
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Quote:
Originally Posted by Nbjackso
I never intended to take over your great mod. I don't consider myself a modder, only a file manipulator to get different mods to work together. Mostly by trial and error.
Well good for you!! Believe me, that's how I started. Figuring out how the files work and how a mod file relates to the stock files gives one the insight to strike out on their own. I'm not proprietary, I'm glad to help. I do appreciate a shout of recognition for whatever one may use, and you did it well!!
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Old 03-30-10, 08:03 AM   #9
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I tried that, and the game hung at load time.

I think it's because it added stuff for ships not present. ( I dont use RSRD).
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Old 03-30-10, 03:39 PM   #10
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Think it's a TMO version only listed here.
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Old 03-30-10, 03:43 PM   #11
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Before i removed SCAF (don't shoot me please), i extracted it and made an optional mod out of it that i never posted. Hopefully i didn't accidently delete it. I think i have it tucked away though.
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Old 03-30-10, 05:33 PM   #12
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Quote:
Originally Posted by Armistead View Post
Think it's a TMO version only listed here.
negative, it says:

".... for TMO 1.9 + RSRDC"
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Old 03-30-10, 07:53 PM   #13
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Originally Posted by gutted View Post
I tried that, and the game hung at load time.

I think it's because it added stuff for ships not present. ( I dont use RSRD).
Yes, I did include the RSRDC ships, but I think I tried the mod w/o the RSRDC mod enabled and it still worked. I do remember having a bugger of a time getting through all of the ships in the museum without getting any CTDs, but I did finally was able to fix all of the ships causing the CTDs.

My only suggestion is, A) wait for Ducimus to release his version, or B) Go into the SCAF mod and delete the ship folders that do not appear in the TMO mod. Then enable the mod and see what happens.
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Old 03-31-10, 02:29 AM   #14
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Originally Posted by Nbjackso View Post
Yes, I did include the RSRDC ships, but I think I tried the mod w/o the RSRDC mod enabled and it still worked. I do remember having a bugger of a time getting through all of the ships in the museum without getting any CTDs, but I did finally was able to fix all of the ships causing the CTDs.

My only suggestion is, A) wait for Ducimus to release his version, or B) Go into the SCAF mod and delete the ship folders that do not appear in the TMO mod. Then enable the mod and see what happens.

Let me get this straight: The current SCAF mod works with TMO 1.9 PLUS RSDC or do you need to delete ships?
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Old 03-31-10, 11:55 AM   #15
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Quote:
Originally Posted by Immacolata
Let me get this straight: The current SCAF mod works with TMO 1.9 PLUS RSDC or do you need to delete ships?
It may work with TMO 1.9, I don't know for sure what Nbjackso's work really did. I do applaud his efforts though!! I very much doubt it works with the latest compatible RSRDC version for TMO 1.9. Too many new ship changes to have it compatible with RSRDC v502 and its latest Patch 1.

I'm looking right now at making a compatible SCAF version for 1.9 and the RSRDC/TMO editions. Hang in there, I'll have it posted within the week.
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