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Old 03-17-10, 05:04 PM   #511
TheDarkWraith
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Quote:
Originally Posted by conus00 View Post
One of the best mods for SH5!

The only thing which bugs me is that it is not compatible with "No Lock text Mod". Having the "Lock target" and "Switch target" labels kills the immersion.

I have read the modder's post and he had to move the labels out of the screen instead of deleting them. I have tried the same thing with your Page attack periscope.ini, Page obs periscope.ini and Page UZO.ini but the damned thing stays there.

Any chances on pointing me to the right direction?

Thanks!
I've added the option to remove them via scripting in the next release.
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Old 03-18-10, 08:27 PM   #512
Maltro
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Very good work on this mod TheDarkWraith !

You have made a very nice interface and thought at people who doesn't have wide screen (TDC overflow on the scope view) and let us the possibility to desactivate the TDC and keeping the 3 dials, it is thought ... and, it is rare... you have thought to the none British players who play by giving direction to keep our language.

Thank you! I hope your mod will be compatible with next (?...) patch.

There are plenty more a working stadimeter and this game will be very good...

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Old 03-19-10, 12:19 PM   #513
flymar
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Sometimes the boat doesn't respond to change course by clicking tha compass gauge. I've noticed it happens at TC 32x or more. Thre is speech confirmation but the course remains unchanged.
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Old 03-19-10, 12:21 PM   #514
ReallyDedPoet
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Quote:
Originally Posted by flymar View Post
Sometimes the boat doesn't respond to change course by clicking tha compass gauge. I've noticed it happens at TC 32x or more. Thre is speech confirmation but the course remains unchanged.
I have had this with the Compass Mod, but have not noticed it with this one yet. But I do not think I have TC past 32 yet with it.
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Old 03-19-10, 12:37 PM   #515
bigboywooly
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Quote:
Originally Posted by flymar View Post
Sometimes the boat doesn't respond to change course by clicking tha compass gauge. I've noticed it happens at TC 32x or more. Thre is speech confirmation but the course remains unchanged.
Noticed it too though didnt click may have to do with TC
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Old 03-19-10, 12:41 PM   #516
kylania
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Quote:
Originally Posted by reallydedpoet View Post
I have had this with the Compass Mod, but have not noticed it with this one yet. But I do not think I have TC past 32 yet with it.
Same problem here.
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Old 03-20-10, 03:15 AM   #517
Flinch
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Default Issue with notepad/staus box

Hey - Love the mod!

Having one small issue - I re-sized the notepad/status report box to the left of the 3 dials. When I clicked the expand button it expanded to where the bottom of the box is cutoff (maybe 1-2 lines of text). This also hid the expand button on the box. Any way to fix this? Or be able to move the box around the screen by clicking and dragging? Hopefully this makes sense to someone. Thanks!
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Old 03-20-10, 06:26 PM   #518
ataribaby
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Hi TheDarkWraith
Can i nicely ask if its possible to make just compass dial somewhere above stock UI speed readout? Like yours CompassSH5TheDarkWraith.zip but more finished. This one stays on in port and not scale position correctly with 4:3 screen. I like stock UI and only what i missing is compass to change bearing easly. If it will be possible and notmuch work for you i will be extremly happy.
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Old 03-20-10, 11:42 PM   #519
stoppro
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thank you these mods are needed and very useful. no complaints- at all-about anything. thanks again
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Old 03-21-10, 11:42 AM   #520
ingsoc84
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Havnt followed totally, but do we have a working gramaphone with music yet?
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Old 03-21-10, 11:50 AM   #521
SteamWake
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Hey I noticed today that the "Fire at waterline" or "Fire at superstructure" appears to work

The change course by clicking on compass rose does nothing for me either.

The rudder control (subset of compass) does work however the navigator is a tad off... For instance I will order right 10degrees rudder, the nav will announce "Right 2 degrees rudder" a visual inspection confirms that it is indeed at 10 degrees
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Old 03-21-10, 05:56 PM   #522
TheDarkWraith
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Quote:
Originally Posted by ingsoc84 View Post
Havnt followed totally, but do we have a working gramaphone with music yet?
see here: http://www.subsim.com/radioroom/show...2&postcount=85
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Old 03-22-10, 06:21 AM   #523
Michal788
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Darkwraith are you also upgrade this mod?
 
Old 03-22-10, 06:53 AM   #524
Ringy
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Quote:
Originally Posted by Michal788 View Post
Darkwraith are you also upgrade this mod?
I wouldn't be surprised if he is taking a well deserved rest he was at this mod for days on end.

Ringy.
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Old 03-22-10, 09:26 AM   #525
TheDarkWraith
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Quote:
Originally Posted by Michal788 View Post
Darkwraith are you also upgrade this mod?
all my UIs will be integrated into one mod. Via one file you'll select which UI mode you want to use and which settings you want (lock/no lock displayed, player guidance enabled, certain TAI features enabled/disabled, TDC type, etc.). This way you can try them all out.
Eventually I'll have a page in the 'options' page of the game where you'll be able to select this while playing the game and thus change your UI on the fly.
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