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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Sep 2001
Location: Brighton ,England
Posts: 96
Downloads: 17
Uploads: 0
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Im on Auto re torpedo management --but how do I get the reserve torpedoes transferred for use.
Feel I should have read this somewhere but cannot locate this info. Many thanks for any help |
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#2 |
Nub
![]() Join Date: Mar 2010
Posts: 2
Downloads: 0
Uploads: 0
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drag and drop with the mouse.
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#3 |
Watch
![]() Join Date: May 2008
Posts: 30
Downloads: 13
Uploads: 0
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And marvel how it only take's twenty seconds
![]() I blame it on the cook and his special meals, just don't ask what's in them ![]() |
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#4 |
Gunner
![]() Join Date: Sep 2001
Location: Brighton ,England
Posts: 96
Downloads: 17
Uploads: 0
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Thanks--any immersion-freak should have thought of that...................
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#5 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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I think the rule in SH3 & SH4 was that it could only be performed on the surface in calm seas. Which makes sense, I can only imagine trying to manhandle a two-ton fish on rolling slippery decks only a few feet across. I'd have one hand on the chain and the other covering my gonads.
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#6 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Already fixed via mod: [REL] External Torp Reload Time
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#7 |
Helmsman
![]() Join Date: Mar 2010
Location: New York
Posts: 105
Downloads: 19
Uploads: 0
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I just wish their was an animation for it. Sit in the conning tower and watch them load it in.
Actually, not sure if there is or not. By the time I reloaded from external, got from the engine room to the deck the reload was already completed lol |
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#8 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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That would be fantastic! Depending on how difficult it is to add new animations, we just might see it.
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