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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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As Requested - External Torpedo Reload Time
Version 0.2 out now! This simply increases the time it takes to reload a torpedo from external stores. The default had been 6.6 minutes .. I moved it to 100 minutes. I believe that was in line with sh3's transfer times. Download 0.2 Link Hansolo's improved pitch and roll version Link (install hansolo's mod first then this over top) Install with JSGME Last edited by wamphyri; 10-31-10 at 08:47 AM. |
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#2 |
Canadian Wolf
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Nice work
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#3 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Thank you, much appreciated.
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Contritium praecedit superbia. |
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#4 |
Lieutenant
![]() Join Date: Mar 2007
Location: Shropshire UK
Posts: 266
Downloads: 21
Uploads: 0
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Nice - thank you
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#5 |
Machinist's Mate
![]() Join Date: Apr 2009
Posts: 121
Downloads: 44
Uploads: 0
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YOU DA MAN!
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#6 | |
Mate
![]() Join Date: Jul 2005
Location: Charlotte, NC USA
Posts: 59
Downloads: 64
Uploads: 0
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![]() I'm wondering though if the numbers actually represent minutes. It is taking longer to load, (about 6-7 minutes compared to 6-7 seconds before) but definitly not 100 minutes. Could it be another mod conficting on mine, or do you actually get 100 minutes on your install? |
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#7 | |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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![]() ![]() So grab 0.2 and let me know if all is good like it should be! Thanks for the input reboot, wouldn't have realized this one for some time with the way my campaign is going. I spend more time modding than playing. Only myself to blame for that tho ![]() |
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#8 |
Captain
![]() Join Date: May 2005
Location: Kassel, Germany
Posts: 542
Downloads: 345
Uploads: 0
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give it a try
![]() Paco
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My SH5-Mods: - Pacos German Folklore SubEmblems Mod - Pacos Environment Sound Mod - Lite Campaign German Edition |
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#9 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
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Well in sh3, at 8X Time compression it took some time(a minute or two) to get fully reloaded....In sh5 at 8X it was pretty much instant, so...
THANK YOU !!!!!!!
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Just help someone.....it makes a difference |
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#10 |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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Thanks!
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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#11 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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Do please let me know if my math is off. I haven't been able to figure out what equation they use. but it seems to be right as far as I can tell.
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#12 |
Mate
![]() Join Date: Jul 2005
Location: Charlotte, NC USA
Posts: 59
Downloads: 64
Uploads: 0
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#13 |
Planesman
![]() Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
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thanks....this is a good mod for realism
did you use the roll and pitch mod below http://www.subsim.com/radioroom/show...ght=pitch+roll b4 you made your changes?....if not could you make another version with both mods together? |
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#14 |
Ensign
![]() Join Date: Mar 2001
Posts: 224
Downloads: 95
Uploads: 0
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To make this MOD more real it would be nice to add the feature that while the process to reload using the externally stored torpedos, the sub could not dive, or that at least not mak an inmediate dive since this was one of the main dangers during such operations.
Just extending the reload time does not make it much of a challenge if you can crash dive any minute. Could this be implemented? ![]()
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Peace and freedom are not free. |
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#15 | |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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