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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
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Title says it all. I guess we're all confident it'll get modded in, but I don't see a lot of outrage that it was missing in the first place?
To be honest, it doesn't really do a damn thing as far as gameplay goes, except for that really tiny thing called historical authenticity. Does anyone really miss it? |
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#2 |
Stowaway
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Unfortunately for some, me included alas, that tiny thing called historical authenticity is an essential ingredient. Without it we'll be roaming the seas in turbo powered stealth fighters attacking green zombies with a rail gun.
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#3 |
Lucky Jack
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Aye, I miss it. Don't know why they left it out, maybe they didn't have the time to re-add it after SH4 or something. Anywho, blows it's not included.
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#4 |
Eternal Patrol
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I think the better question is, is there anyone who doesn't care about it? I'll bet every single person here findes this annoying.
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#5 |
Chief
![]() Join Date: Mar 2010
Posts: 325
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the nav map just doesnt look the same without it.
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#6 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
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Meh.
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#7 |
Stowaway
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Having played SH4 first than gone back to sh3, i think the KM grid map is HIDEOUS! Why do you want to look at ugly green squares that never meant anything in the first place. The mission objectives were always "Stay 200KM from this point for 96 hours'', not "Patrol grid WD420"
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#8 |
Ensign
![]() Join Date: Mar 2005
Location: Gent, Belgium
Posts: 228
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I don't normally post my outrage... but now you mention the KM grids, yes, I am angry
![]() With the current map it's impossible to plot a position even remotely accurately, as it only shows increments in degrees ![]()
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Rock 'n' roll is the only religion that will never let you down |
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#9 | |
Lucky Jack
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Yeah, well, that's another thing that just blows. Why everything is in lon/lat coordinates?
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#10 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
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Came across some code refering to the KM grid. Not sure how they were planning on implementing it, but seems it's one of many features they just couldn't finish before release.
![]() If I'm interpreting it correctly, that is. Have a look in "data\Menu\KGrid", just some text files and a graphics file. And yes, I kinda miss it. At least the map on the table in the control room is correct. ![]()
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#11 | |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
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Come to think of it, it's probably the first U-boat sim I can remeber (except maybe Sub Battle Simulator) that doesn't reference the KM Grid.
I could understand if it was forgotten or dropped, but I suspect it was deliberately left out as it didn't conform to the modernist, iPhone look they were shooting for, not just in regards to the GUI, but the entire presentation of the game. Reminds me of Assassin's Creed. Brilliant game., but I just couldn't get into it, because of that whole gimmicky time travel thing. Ruined the historical immersion for me. Quote:
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#12 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
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I agree with both Sailor Steve and the Ferret.
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#13 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Maybe they couldnt add it in as the system they used for SH4UBM was square grids and a lot of those in the North Atlantic area - esp coastal - are not square There is a reference to the KGrid in one of the scripts so it was in the devs minds Yes is a must IMHO The way SH5 is campaign mission wise now can be altered to use the grids as was the case in RL And we all know sooner or later the SH5 mission system will be rewritten or added to so yeah give us the grid ![]() |
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#14 | |
Helmsman
![]() Join Date: Apr 2009
Location: Cruising by you with "EXTREME SPEED"
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#15 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
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I do, hope someone mod it.
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