![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
|
[TEC] Manual TDC Tutorial Video
Hi I've uploaded a tutorial on Manual TDC for those wishing to learn the next step up from Auto TDC.
This is not at 100% realism so map contacts are displayed But these techniques can still be used for 100% realism. This tutorial shows a solution from over 4000m and a target heading away from the ideal firing position to show just how versatil manual firing can be. Hope you enjoy and find it helpful. ![]() Link: Better quality Version: http://rapidshare.com/files/36100782...Manual_TDC.wmv ![]() Last edited by Webster; 03-09-10 at 11:41 AM. Reason: Better quality version on Rapidshare uploaded |
![]() |
![]() |
![]() |
#2 |
Watch
![]() Join Date: Mar 2010
Posts: 28
Downloads: 60
Uploads: 0
|
![]()
kewl i knew i was close to solution
PS nice bow shot on the 3rd torp |
![]() |
![]() |
![]() |
#3 |
Lieutenant
![]() Join Date: Apr 2009
Location: Somewhere in the Atlantic Ocean
Posts: 262
Downloads: 60
Uploads: 0
|
![]()
Thanks a ton mate.
![]()
__________________
|
![]() |
![]() |
![]() |
#4 |
Swabbie
![]() Join Date: Mar 2010
Location: Los Angeles, California
Posts: 5
Downloads: 5
Uploads: 0
|
![]()
Thank you so much for this! Few questions, when you're calculating the firing angle, do you want to aim at the part of the ship you used with your protractor? Also, what are those gauges at the bottom right of your screen, and why don't I have them?
|
![]() |
![]() |
![]() |
#5 |
Lieutenant
![]() Join Date: Apr 2009
Location: Somewhere in the Atlantic Ocean
Posts: 262
Downloads: 60
Uploads: 0
|
![]()
The gauges are from a mod.Look around in the mods section.
![]()
__________________
|
![]() |
![]() |
![]() |
#6 |
Swabbie
![]() Join Date: Mar 2010
Location: Los Angeles, California
Posts: 5
Downloads: 5
Uploads: 0
|
![]()
Danke Capt.
|
![]() |
![]() |
![]() |
#7 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
|
![]()
You hit the target, but your AOB was off.
![]() |
![]() |
![]() |
![]() |
#8 |
Swabbie
![]() Join Date: Mar 2010
Posts: 13
Downloads: 2
Uploads: 0
|
![]()
What's that "Bismarck"-song?
![]() |
![]() |
![]() |
![]() |
#9 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
|
![]()
A little distracting when you're trying to read.
![]() |
![]() |
![]() |
![]() |
#10 |
Swabbie
![]() Join Date: Mar 2008
Posts: 12
Downloads: 17
Uploads: 0
|
![]()
Hey sir-
Any chance you could upload to mediafire or something? I'm currently in Germany and the 'video is no longer available' as it contains music from Sony Entertainment Co. Thanks! |
![]() |
![]() |
![]() |
#11 | ||
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
|
![]() Quote:
The guages are by TheDarkWraith and can be found in the mods section, he has released two versions (Dials them selves very made by briklebritt). Links here: Old style http://www.subsim.com/radioroom/showthread.php?t=163208 New style http://www.subsim.com/radioroom/showthread.php?t=163268 Well worth installing (Requires JSGME http://www.subsim.com/radioroom/showthread.php?t=156898) Song by Johnny Horton - Sink The Bismark can be got here: http://beemp3.com/download.php?file=...nk+The+Bismark Quote:
Ok I've uploaded a better quality version to rapidsahre for those having problems with youtube. Vid can be got here: http://rapidshare.com/files/36100782...Manual_TDC.wmv Last edited by reaper7; 03-09-10 at 06:08 AM. Reason: Better quality version on Rapidshare uploaded |
||
![]() |
![]() |
![]() |
#12 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
|
![]()
Yes 1 degree can make a big difference at long range That shot was close to 4340 meters out. That can have a margin of almost 50 meters just from 1 degree.
![]() Again the method I employed is quick to calculate while you have your target in the scope. While I do trake targets over alonger period and set up there tracks with more percesion. and have my AoB preset for a certain radial that the target will cross over before firing. This is a quick and easy method that works for me over 90% of the time at close and long range. And that for achives more kills than trying to line up numbers with the Auto method (If one could call it auto ![]() Will try to get a new more indepth vid done soon. ![]() |
![]() |
![]() |
![]() |
#13 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Thanks thats great stuff- This is basically what I have been doing. Although as I do not use map updates, I tend to set up a 90degree intercept , zero my scope and then set the 90degree AOB. Works a treat.
Can you show how to get the AOB without map updates. I am currently using range and bearing estimates to plot the target course over a set time - this gives me the target bearing and speed (3.15 rule) and also provides either a quick AOB or route to a 90degree intercept position. Would be nice to see though so I know I am doing it right (That said I must be as I am getting positive results ![]() Also I would love to see a sonar only attack if anyone can?- I remember seeing a great one for SH4. Thanks Again |
![]() |
![]() |
#14 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
|
![]() Quote:
Yes thats pretty much what I do as well using sonar contacts to plot a rough path that the target is travelling untill its in visuall range, then using the stadimeter to get range and we have the bearing of the target from the sonar. Its just a matter of using the drawing tools to mark out the distance on the map along that bearing. Aslo during this I take the reading's every 3m15s to get the speed. ![]() |
|
![]() |
![]() |
![]() |
#15 |
Seaman
![]() Join Date: Feb 2008
Posts: 32
Downloads: 10
Uploads: 0
|
![]()
Please, someone can explane me the "3.15 rule"?????
__________________
Navy Field Europe player Server Hood Kriegsmarine(L.43) and I.J.Navy(L.18) Silent Hunter III player GWX 3.0 LRT Lite(Testing compatiblity) OLCEnviroments and GUI Thomsen Ships(Testing compatiblity) and SoundPack |
![]() |
![]() |
![]() |
Tags |
manual, tdc, tutorial, video |
|
|