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Old 03-06-10, 02:21 PM   #61
Anvart
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How Turm7b_1 looks...

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Old 03-06-10, 07:38 PM   #62
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OOH, nice!
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Old 03-10-10, 06:56 AM   #63
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First post is updated...
Now you can test Pennants on Turm2A_1, Turm2D_1, Turm2D_2, Turm7b_1, Turm7b_2, Turm7c_1, Turm7c_2, Turm7c_3 and Turm7c_4...

Good luck.
Responses and wishes are welcomed...
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Old 03-10-10, 07:26 AM   #64
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Yes!!! Thanks again!!
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Old 03-11-10, 12:15 AM   #65
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Ok did some testing and found that I had to edit the eqp file!! no pennants by default! One thing I noticed and I understand it is only testing at this stage, but DD's OH commands do not work. Other than that!
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Old 03-11-10, 05:15 AM   #66
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Quote:
Originally Posted by Reece View Post
Ok did some testing and found that I had to edit the eqp file!! no pennants by default!

Yes, Reece... i didn't put NSS_Uboat7b.eqp in this pack...
I wanted, that you (and other) have written nodes for pennants in yours NSS_Uboat7b.eqp independently using all my stuffs... If it's difficult for you...
D/L: http://www.mediafire.com/file/omfywj...NSS_Uboat7b.7z
Quote:
One thing I noticed and I understand it is only testing at this stage, but DD's OH commands do not work. Other than that!
I have added new turms only... and GWX_Test_penns_4subFlag_2010 is not compatible with DD's OH 3.0... it's test variant...
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Last edited by Anvart; 03-11-10 at 05:33 AM.
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Old 03-11-10, 06:04 AM   #67
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All going very well Anvart, I did edit the eqp file myself, I'm thinking of making each one different for a little variation and placing them into SH3 Commander.
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Old 03-11-10, 06:10 AM   #68
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Quote:
Originally Posted by Reece View Post
...
I'm thinking of making each one different for a little variation and placing them into SH3 Commander.
Very well, good luck.
i don't use SH3 Commander...
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Old 03-11-10, 01:54 PM   #69
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Quote:
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...i don't use SH3 Commander...
You're missing out on a lot of the best of the game.
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Old 03-11-10, 03:42 PM   #70
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Quote:
Originally Posted by Reece View Post
All going very well Anvart, I did edit the eqp file myself, I'm thinking of making each one different for a little variation and placing them into SH3 Commander.
Good idea Bruce....will look forward to that
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Old 03-11-10, 06:42 PM   #71
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Quote:
Originally Posted by Sailor Steve View Post
You're missing out on a lot of the best of the game.

I do not play more than three years in SH3...
Quote:
Originally Posted by Anvart
...
5) Two files (Pennants.jpg, ListOfPens.jpg) with the image of pennants and
with the list of pennants, which (sunk tonnage) you can write down in file
"..\data\Submarine\NSS_Uboat2A\NSS_Uboat2A.eqp " after each mission, are presented.
(I don't use SH3 Commander... may be trough it possible to connect pennants more easy?)
...
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Old 03-11-10, 06:48 PM   #72
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Quote:
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I do not play more than three years in SH3...
So you just mod it for fun? Well .... keep having lots of fun!!
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Old 03-12-10, 03:07 AM   #73
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Quote:
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All going very well Anvart, I did edit the eqp file myself, I'm thinking of making each one different for a little variation and placing them into SH3 Commander.
It's OK...
But my idea was...
After each patrol you edit *.eqp file writing down pennants corresponding to the sunk tonnage... or pennants with silhouettes of the ships...
...
Do you have any ideas for automation of this process?
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Old 03-12-10, 08:02 AM   #74
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Sorry no, I didn't like the idea of manually changing the eqp file on the fly, my tonnage is usually fairly high after a patrol so a combo or mixture of nearly all shown would be better than nothing, would be great though if someone could write a program that checks the patrol totals and adds them to the eqp file!! Don't want much do I!! ..... Oh Jaesen, I have a small job for you!!
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Old 03-12-10, 08:19 AM   #75
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Quote:
Originally Posted by Anvart View Post
It's OK...
But my idea was...
After each patrol you edit *.eqp file writing down pennants corresponding to the sunk tonnage... or pennants with silhouettes of the ships...
...
Do you have any ideas for automation of this process?
this would make this mod perfect...indeed...
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