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Old 02-01-10, 09:21 AM   #91
razark
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Originally Posted by jerm138 View Post
  • Printed strategy guide (not like a huge expensive one, but something that sums up a lot of the strategies for intercepting and targeting.) They could have asked for help from this community and I'm sure that many talented folks would have jumped at the opportunity to contribute to the project.
Intercepting and targeting? That's really not strategy guide material. That's stuff that should be included in the manual.

How about including a manual that's more than a quick reference guide?
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Old 02-01-10, 09:29 AM   #92
Highbury
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Originally Posted by Arclight View Post
Try living in Holland.

30-50 Dollar? Try 30-50 Euro. That's almost 40% more. Always gives me a laugh when Americans complain about prices.
Well just because European (and Australian) prices are criminal does not mean N. American prices are not bad lol

I still think the best cure for piracy is a good product, for a reasonable price, in a desirable package.
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Old 02-01-10, 09:40 AM   #93
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Best thing against piracy:


Sure you can scan that to pdf, but it's a real hassle to check while playing, if at all possible (some games don't take alt-tabing). You can also print it but then I think it'd be about as costly as buying the game, for a lot of trouble and a poor result.
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Old 02-01-10, 10:18 AM   #94
jerm138
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Originally Posted by It762 View Post
Contests and these kind of marketing activities are great but i think it will not affect the people who anyway play only for free...
The thing is... those people wouldn't buy the game anyway, even without pirated copies, so it's no use doing anything to attract them. The only reason they would consider playing it is because they can get it for free. Either way, UBI doesn't get their money.

The people that there IS hope for are the ones who are "fence-sitters." The ones who might buy it, but might just download it instead for convenience. You could sway them to buy the game by offering incentives.

Or you could push them to take the pirate route by punishing them (the current DRM plan) for buying it.
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Old 02-01-10, 11:20 AM   #95
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Originally Posted by Mikhayl View Post
Best thing against piracy:
[IM]http://mngband.com/files/DSCF05521.jpg[/IMG]

Sure you can scan that to pdf, but it's a real hassle to check while playing, if at all possible (some games don't take alt-tabing). You can also print it but then I think it'd be about as costly as buying the game, for a lot of trouble and a poor result.
Yes, agree entirely
Giving real customer value to the legal product, fine old school packaging that no downloaded file can emulate (i always remember an old strategy game on my cpc464 that came with a wargaming map and dices+plastic units), getting additional downloadable content and support upgrades in such way a pirated product could not download them (put the authentification/control at this process, not on the retail product and not after) etc... is the way to go.

Basically you need to give the pirate the will to buy the product even if he got it from the internet before.
Putting drm in the retail game, or just getting it a half assed support will certainly not do that.
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Old 02-01-10, 12:31 PM   #96
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Releasing a free demo is a great way to prevent piracy. If the only way to even TRY a game is to get a warez copy, then people have a massive incentive to "try" the cracked game.

If you download the sample demo, you can pay more for the full game (less than the disc version but without the tangible in-box extras) then pay for DLC... if you elect to pay for the "deluxe edition" then you get free DLC for a certain time.

If you buy the disk, you get the full game plus certain free downloads of DLC (validated with your CD-Key)...and some nice tangible extras.

If you elect to buy the deluxe version on disc, you get all DLC released in the first two years free plus some nicer tangibles...or something like that.

*shrug* or you can just stick one in the eye of your customers
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Old 02-01-10, 12:45 PM   #97
FIREWALL
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Quote:
Originally Posted by Mikhayl View Post
Best thing against piracy:


Sure you can scan that to pdf, but it's a real hassle to check while playing, if at all possible (some games don't take alt-tabing). You can also print it but then I think it'd be about as costly as buying the game, for a lot of trouble and a poor result.
I'm in full agreement. People like this stuff. I know I do.
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Old 02-01-10, 12:45 PM   #98
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Onto The Future

Projectin Ubisoft Into The Future.

May 2012

In celebration of the 200th. Anniversary of Napoleon Bonaparte’s triumphal entrance into Moscow, Obisoft is proud to announce the new games, Imperial Power and Half a Sub is Better than no Soup at All.

Other great news you will love, is our Golden Crown membership program. You no longer will have to pay the annual membership to Golden Submarine in one lump sum. For only 20 euros a month you will have unlimited access to our servers and play Half a Sub 24 hours a day in as many computers as you like.

To avoid losing service, please make sure to send us your new credit card number 30 days prior to the expiration of your present card. For those of you who have not yet contributed the 100 euros to the SFC (server fix up contribution,) you have until June to voluntarily contribute before we transfer you to the Class C membership program.

From Ubi, with love
Amour L’Argent
Costumer Service Director
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Old 02-01-10, 12:52 PM   #99
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I would think that UBISoft's version of Napoleon's Russian campaign would have ended just before the Battle of Borodino. You know, just when things started to go wrong for Nappy...
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Old 02-01-10, 01:00 PM   #100
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Instead of fighting the pirates, infest their own nest...
Release 3 to 4 torrents right after release date that looks credibles enough but are massively broken once tried to be installed and then wait for next downloaders to be lured and by doing so, will help to spread exponentially those torrents untill it spams the whole torrent network. If people just have to download like three or four torrents of 2 to 3GB each to have a chance of grabbing the only valid one, the average pirate will tend to give away trying to find SH5 pretty quickly... Would work especially for games that are not highly seeked after

My french fellow compatriots will understand me if I say: "C'est l'arroseur arrosé!"
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Old 02-01-10, 01:04 PM   #101
Letum
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Ubisoft Releases 2011:

Ubi-Tetris
Unlike normal Tetris, ubi-Tetris ends on level 12, before things get
challenging. You will also only be able to play the '4 block square' shape.
Tetris shapes featured in previous tetris games may, or may not be
featured in future addons.
Previous Tetris games where 'random', but Ubi-Tetris will feature a
'dynamic' game mode where the place you put the block decides the
next block to appear.
You must be online and signed into Ubisoft in office hours to play ubi-Tetris.

Contains Soup.
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Old 02-01-10, 01:04 PM   #102
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Who cares about it, it will be the end of the world in 2012...

...and there goes the collective depression.
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Old 02-01-10, 01:17 PM   #103
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Good one Brag .

CNN 2012

"In a related news today, an angry mob was dispersed today from the Federative Ubisoft Control and Knowledge (F.U.C.K) headquarters. The dangerous criminals were said to be former loyal customers that took to a life of crime by refusing to continue their subscriptions. Police reports state that 9 policemen were hurt and 3 criminals were killed. The angry mob, believed to have initially had numbered a total of 4 members, later dispersed to his home, awaiting arrest and prosecution. "
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Old 02-01-10, 01:27 PM   #104
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No. Here's the future.......

http://forums.ubi.com/eve/forums/a/t...111046728/p/11

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Old 02-01-10, 01:38 PM   #105
jerm138
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Quote:
Originally Posted by floundericiousWA View Post
Releasing a free demo is a great way to prevent piracy. If the only way to even TRY a game is to get a warez copy, then people have a massive incentive to "try" the cracked game.
I hadn't considered that, but I think it's very true.

If a casual gamer can TRY it for free (demo), then they're more likely to spring the $50, instead of just gambling away $50 on a game they could end up hating because it's not their style.

The ONLY reason I got into SH3/SH4 is because SH3 was on sale at Steam for $5. Having never played a submarine game before, I would have never even CONSIDERED paying $50 for one without knowing what it's like. BUT... if I had played a demo and saw just how great it was, I would have paid the full $50 for it if need-be. I lucked out and got into the game late and only got set back $20 for SH3, SH4, and U-Boat Missions.

On the flipside of that... if you put out a free demo, it had better be a DAMN good product or you'll lose a lot of sales.... a risk that some companies might not be willing to take.

I play a lot of demos, and they often lead to a sale. I can only think of a couple times where I bought a game without trying it first or playing another version of it.
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