SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-07-10, 05:28 AM   #1
Vipper
Machinist's Mate
 
Join Date: Sep 2007
Posts: 122
Downloads: 8
Uploads: 0
Default Do dc's run out? (newb question warning)

I'm not newb but i have newb question, have been played Sh for years but never knew this one: Do DD's dc runs out? I remember that real submariners did count explosions to figure it out but is it modelled in sh or in its mods? DD'd wiht infinite DC's or not?

In game i do usually escape or sink destroyers or they leave before i figure it out in action.
Vipper is offline   Reply With Quote
Old 01-07-10, 05:37 AM   #2
Steel_Tomb
Ace of the Deep
 
Join Date: Mar 2007
Location: Cambridgeshire - UK
Posts: 1,128
Downloads: 0
Uploads: 0
Default

as far as i know there is a limited amount they carry... but its a lot lol. Even after they run out of DC's they continue to harass you and ping away quite happily...
__________________

_______________________________________________

System Spec:

Intel Core 2 Duo 2.4Ghz | 4Gb Corsair XMS2 Dominator DDR2 PC-2 6400 RAM |
XFX GeForce 8800GTS 640mb PCI-E | Creative X-fi sound card | 250Gb HDD |

Rest In Peace Dave, you will be missed.
Steel_Tomb is offline   Reply With Quote
Old 01-07-10, 07:06 AM   #3
Lt.Fillipidis
Weps
 
Join Date: Oct 2008
Location: Veria, Greece
Posts: 365
Downloads: 44
Uploads: 0
Default

The amount of DCs carried even in game is random.
Its limited but sometimes they do have a lot and sometimes few.
I had an experience where a DD depth charged me twice and then stopped.
Lt.Fillipidis is offline   Reply With Quote
Old 01-07-10, 07:27 AM   #4
Red Heat
Ace of the Deep
 
Join Date: Dec 2007
Location: Portugal
Posts: 1,093
Downloads: 267
Uploads: 0
Default

In the sh3 i dont know for sure...but in the sh2 it was implemented in the stock game for sure!
__________________

"There is three kinds of man: the living, the death,
and those who are at Sea."

Plato
Red Heat is offline   Reply With Quote
Old 01-07-10, 11:33 AM   #5
Lt.Fillipidis
Weps
 
Join Date: Oct 2008
Location: Veria, Greece
Posts: 365
Downloads: 44
Uploads: 0
Default

Why do i have the feeling that SH2 was a better game in worse graphics?
Lt.Fillipidis is offline   Reply With Quote
Old 01-07-10, 12:01 PM   #6
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Red Heat View Post
In the sh3 i dont know for sure...but in the sh2 it was implemented in the stock game for sure!
On average, each DC thrower has between 20 and thirty.

Quote:
Originally Posted by Lt.Fillipidis View Post
Why do i have the feeling that SH2 was a better game in worse graphics?
I think your in danger of wandering into a minefield here...a bit like comparing apples and pears.

Would one care to give some detailed examples.....whilst taking into account the limitations in SH2 and the additional features/platforms available to players in SH3?
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 01-07-10, 05:41 PM   #7
Red Heat
Ace of the Deep
 
Join Date: Dec 2007
Location: Portugal
Posts: 1,093
Downloads: 267
Uploads: 0
Default

Hii Jim

I full agree with you...we must see the all painting, correct?
It was a huge advance since sh2 to sh3 and im not including the GWX, U-Boat Commander, and JSGME tool...
__________________

"There is three kinds of man: the living, the death,
and those who are at Sea."

Plato
Red Heat is offline   Reply With Quote
Old 01-07-10, 09:16 PM   #8
MRV
Frogman
 
Join Date: Nov 2006
Posts: 296
Downloads: 89
Uploads: 0
Default

SH3 is better, no discussion ;-) but there are some features I would have wanted to see in SH3, for example fire levels that add to ship damage, explosions from far away becoming a rumble and some micromanagement commands available to the player (manual control over red lighting, option to abandon your sub if surfaced....)


UBISOFT ROMANIA DID YOU READ THAT??? Thanks!
MRV is offline   Reply With Quote
Old 01-08-10, 07:15 AM   #9
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by MRV View Post
SH3 is better, no discussion ;-) but there are some features I would have wanted to see in SH3, for example fire levels that add to ship damage, explosions from far away becoming a rumble and some micromanagement commands available to the player (manual control over red lighting, option to abandon your sub if surfaced....)


UBISOFT ROMANIA DID YOU READ THAT??? Thanks!
This is precisely the old recurring theme.....no version of SH has had EVERYTHING from its predecessor included, but each successor has had more improvements included.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 01-08-10, 12:36 PM   #10
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Lt.Fillipidis View Post
Why do i have the feeling that SH2 was a better game in worse graphics?
Not even close. SH2 was designed for multiplay with Destroyer Command, which was a good thing, but as a stand-alone game it was just about as bad as it gets. Everything was scripted, there was no real career mode at all. Every campaign you played was exactly the same as the last one. The list just goes on.

There were mods that turned into quite a fun game, but it could never be properly labelled a simulator.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 01-08-10, 02:06 PM   #11
Ping Panther
Lieutenant
 
Join Date: Sep 2007
Location: the armpit of the Mid-Atlantic / Quadrant CA42
Posts: 262
Downloads: 8
Uploads: 0
Default

There are R.L. accounts of a few unfortunate subs facing nearly infinite DC engagements from escorts in situations where they made their convoy attack within reasonable round-trip range to a naval port of the enemy.

Imagine, the given number of escorts come along and send you under, ping you all over, dump their DC load all around. Then once one of them feels they are running low, they radio in, then step aside to take five, make a run to their local arsenal depot to load up, and keep tagging each other to keep bringing it on.

GWX3 is the best ever, and yes they can eventually run out of DC's. Been there, done that.
Ping Panther is offline   Reply With Quote
Old 01-09-10, 02:48 PM   #12
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

One of the most realistic experiences during a DC attack is when it's conducted by two or more escorts and they take turns listening whilst another of their number make the attack run....incredible!!
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 01-09-10, 02:53 PM   #13
Red Heat
Ace of the Deep
 
Join Date: Dec 2007
Location: Portugal
Posts: 1,093
Downloads: 267
Uploads: 0
Default

Hello

MRV, Jimbuna, Sailor Steve...i full agree with all your points of views, in particulary what MRV exemple:

"fire levels that add to ship damage, explosions from far away becoming a rumble and some micromanagement commands available to the player (manual control over red lighting, option to abandon your sub if surfaced"

I all so miss a lot...it was very very cool!
__________________

"There is three kinds of man: the living, the death,
and those who are at Sea."

Plato
Red Heat is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:30 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.