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Do dc's run out? (newb question warning)
I'm not newb but i have newb question, have been played Sh for years but never knew this one: Do DD's dc runs out? I remember that real submariners did count explosions to figure it out but is it modelled in sh or in its mods? DD'd wiht infinite DC's or not?
In game i do usually escape or sink destroyers or they leave before i figure it out in action. |
as far as i know there is a limited amount they carry... but its a lot lol. Even after they run out of DC's they continue to harass you and ping away quite happily...
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The amount of DCs carried even in game is random.
Its limited but sometimes they do have a lot and sometimes few. I had an experience where a DD depth charged me twice and then stopped. |
In the sh3 i dont know for sure...but in the sh2 it was implemented in the stock game for sure! :smug:
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Why do i have the feeling that SH2 was a better game in worse graphics?
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Would one care to give some detailed examples.....whilst taking into account the limitations in SH2 and the additional features/platforms available to players in SH3? |
Hii Jim
I full agree with you...we must see the all painting, correct? It was a huge advance since sh2 to sh3 and im not including the GWX, U-Boat Commander, and JSGME tool... :up: |
SH3 is better, no discussion ;-) but there are some features I would have wanted to see in SH3, for example fire levels that add to ship damage, explosions from far away becoming a rumble and some micromanagement commands available to the player (manual control over red lighting, option to abandon your sub if surfaced....)
UBISOFT ROMANIA DID YOU READ THAT??? Thanks! :DL |
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There were mods that turned into quite a fun game, but it could never be properly labelled a simulator. |
There are R.L. accounts of a few unfortunate subs facing nearly infinite DC engagements from escorts in situations where they made their convoy attack within reasonable round-trip range to a naval port of the enemy.
Imagine, the given number of escorts come along and send you under, ping you all over, dump their DC load all around. Then once one of them feels they are running low, they radio in, then step aside to take five, make a run to their local arsenal depot to load up, and keep tagging each other to keep bringing it on. :shifty: GWX3 is the best ever, and yes they can eventually run out of DC's. Been there, done that. |
One of the most realistic experiences during a DC attack is when it's conducted by two or more escorts and they take turns listening whilst another of their number make the attack run....incredible!!
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Hello
MRV, Jimbuna, Sailor Steve...i full agree with all your points of views, in particulary what MRV exemple: "fire levels that add to ship damage, explosions from far away becoming a rumble and some micromanagement commands available to the player (manual control over red lighting, option to abandon your sub if surfaced" I all so miss a lot...it was very very cool! |
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