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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,814
Downloads: 11
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Because most of like new and shiny things
![]() At least I do, As far as SHV is concered I am pretty much what Ducimus described. Im pefectly happy with SHV to have the same core as SH3 & 4 since they were actually (while not perfect) pretty damn good games. So If it aint broke dont fix it - just fine tune & build up on it. So yeah I geuss a 'sexed up SH3' with eye candy served with extra tweaks & features (and some Sub/torpedo Ai) will do me just fine thanks. I dont even care much about the full interior as im more concered with the world outside of the sub, but its certainly a welcome bonus! Role on March! ![]() |
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#47 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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I think Ducimus' analysis is spot on.
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#48 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
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1) No bugs known at SH3 1.4 / SH4 1 .5
2) Good AI, depend from player skill (difficulty level) 3) Stable and funny multiplayer matches 4) Real surface attacks in early years 5) More moddable than SH3 / SH4 (scripts?) 6) Help by officers (but no perfect as lew difficulty level) 7) Fast manual recognition for thousand ships 8) Wolfpacks
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#49 | |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
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If they give us the above in a finished game, and if we get a decent user manual, I'll be quite happy. It's pretty much what I expected when they announced the game. |
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#50 |
Swabbie
![]() Join Date: Dec 2009
Posts: 7
Downloads: 75
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From a video posted on here it shows healthbars. I mean Ubi what HAVE YOU DONE
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#51 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
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#52 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,814
Downloads: 11
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#53 |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
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Well,
First of all, hi everyone, and Happy New Year, I hope you all got incredibly drunk and had exuberant women (or men, whatever your preference is) all around you on New Year's day. ![]() And, now, down to business: A lot of you people have it all wrong. A superficial knowledge of the Developer Studio's hierarchy can lead you to think that all big decisions are made by guys in suits carrying arround suitcases full of PowerPoint presentations, and driving in awesome sports cars. And in some cases, you may be right, but not with these guys. Meeting the devs in person and having spoken with them, clears a lot of stuff for me. First of all being the fact that, while the Ubi managing directors probably love the sim being played by casual gamers (granting more sells = $), that's got a lot to do with Dan's wish that everyone gets to play it. And to me it's perfectly logical. While I'd love to have such a devoted fanbase, I'd also love to have a much broader audience, that everyone got to know about the work I've done, and if they liked it, showed their support. This is a piece of art after all, a creation for us to enjoy. That's why we're seeing certain features, like those health bars, but those will be easily removable through the usual realism menu (at least, that's what the presence of a realism menu implies, and we were assured that we could customize our realism level, so...), and so we hardcore geeks can play in 100% or almost 100% if we like. I think we'll be safe to say that about 85-95% of features already present in SH3, will be back in SH5, and probably some of the improvements from SH4 (namely the graphics) will be in too. There's also the hope of the modding-friendly scripts developed for the interface (which we got the chance to see a bit in Copenhaguen), and the hope that might lead to the ultimate SDK we've all waited so long for (though this last point is a little speculation). Maybe, in the begginings of this trip (the simulation trip, that is), there was room for panic, pesimism... but now we know the devs, we know they love this as much as we do (the trip to Laboe comes to mind), we've heard directly from them what they want to accomplish... there will be certain disagreements, that's always bound to happen in game-design, can't be helped, but I think that, in the grand scheme of things, SH5 will be a big step forward, and, if it meets the standards of the 24th, I'll make sure they get our full support for a job well done (and a nice cold beer, if we meet again... I hope that happens in the US meet this year ![]() As for the standards of the rest of you, I can only tell you that the Devs are passionate in what they're doing, they want it to work as much as we do, and they love it. If, in the end, it doesn't become what we've expected of it, well, **** happens, blame the suits for not commiting a larger number of resources into the project, but the devs are truly commited for the project to succeed and for us to enjoy it, and so far, I've loved what I've seen. As I always say, support your Devs (ordinary guys like you and me), and they'll do their best to improve more and more our sim each time... non-stop criticise them, and they'll end up wondering why the hell are they still commited to releasing games for a bunch of ungrateful hardcore geeks, apart than for the money they get from it. Cheers, and keep drinking! ![]() |
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#54 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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I've read the whole thread, and agree with most of the points mentioned. I probrably won't get the game straight away, not because I'm worried about bugs ect.., hell I preordered SH3&4. I'm gonna need a new rig to run this puppy, and since I just bought a co-op, well you get the picture.
What I don't understand is why there seemed to be a rush to get these sims (SH3&4) on the shelves, obviously in an unfinished state, while a sim like Oleg Maddox's SOW has been in development for what seems forever. Has any of you seen the latest WIP screenshots? It seems no detail has been overlooked. Isn't the IL2 series put out by UBI? I don't get why it seems Oleg has all the time in the world to get it right, and the SH's needed patches for basic bugs. What am I missing? |
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#55 |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
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Money I guess... in the grand scheme of things, a small-fanbase game is more likely to be rushed out, since you're putting resources on it, and want to get it all back fast, specially if you think that you're wasting those resources, and are reading people in forums saying how they'll boycott its release. Oleg's sims, well, I think they have a bit more ample public, and knowing that they'll get the money anyways, they don't feel the rush... I don't know, just speculating...
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#56 | |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
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![]() ![]() ![]() Couldn't agree more! I only hope that most of the people here think the same as you and me and the ''ungrateful hardcore geeks'' are only a minority. PS: there is a MAJOR difference between critisizing their work in a constructive way and continuously bashing them because the game is not perfectly of your likings. |
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#57 |
Pacific Aces Dev Team
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Maddox (Oleg) is an independent company and belongs to the 1C group not to Ubisoft. Ubisoft will be used only as a publisher, but not funded the development. But SH5 is developed and funded by Ubisoft itself.
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#58 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,814
Downloads: 11
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#59 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
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Well that's the answer I guess. We need some independently wealthy programmers who love WWII subsims as much as we do, so they could develop a simulation at their own pace, overlooking nothing. Anybody out there hit the Mega-Ball lately?
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#60 |
Samurai Navy
![]() Join Date: Jan 2004
Posts: 571
Downloads: 77
Uploads: 0
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TreadJack warning!
Martes86, Do you guys have a transcript of what you guys talked to the Dev team about? Did you get to ask questions? Was this predevelopment? How organized were the "subsim" group about pushing info? or was it more causal? I guess what I'm asking is what was conveyed by both you guys to the Devs and vice versa. That is all. Thanks |
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