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Old 11-16-09, 07:28 PM   #16
Hylander_1314
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Quote:
Originally Posted by Sailor Steve View Post
This has all been discussed many times before. I don't say it shouldn't be discussed again - it should. I just wanted to point out that there should also be an 'in-between' option.

1) Hard ('Realsitic'): Full navigation requiring sextant and compass, just as in real life.

2) Medium (My 'In-between'): The sub is shown on the map, and navigation is left up to the 'Navigator', but reliability depends on his skill level and whether stars, sun and land are visible for shooting, with the possibility of the sub marker being more and more off course the longer you go without a sighting.

3) Easy: Pretty much what we have now, optional for those who don't want to worry about it.
Sailor Steve, this is what we had in B-17 TME. There were 3 options for the navigator. Easy, Medium, and Difficult. Easy was like having a gps unit onboard the plane, with medium meaning you had to check the position every hour or so, and full time navigation where you had to check every 20 minutes of flight, and adjust the plane's position marker on the map according to landmarks like rivers, towns, cities, bases, road juctions, and of course the target you are to bomb.

Now to add to the real nav. option, have weather and cloud cover be a deciding factor on when you can take a sun or star shot. Also with high winds, not having to worry about planes. Something to keep them grounded above a certain wind speed.
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Old 12-20-09, 02:41 AM   #17
vanjast
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If the 'real navigation' option is not implemented, could the devs makes the night sky, sunrise/set, moon rise/set/phase.. as accurate as possible to the time period - This shouldn't be much of a workload.

Also could they make the following info available for modding.

- The vertical angle of binocs, scope and obscope
- Base time, longitude time..etc..
- Ability to add an operational sextant as a screen.

The rest will be done by the 'Nav Community'.

Thanks
Van


edt: gammar error

Last edited by vanjast; 12-20-09 at 01:57 PM.
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Old 12-20-09, 03:05 AM   #18
THE_MASK
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Quote:
Originally Posted by vanjast View Post
If the 'real navigation' option is not implemented, could the devs makes the night sky, sunrise/set, moon rise/set/phase.. as accurate as possible to the time period - This should be much of a workload.

Also could they make the following info available for modding.

- The vertical angle of binocs, scope and obscope
- Base time, longitude time..etc..
- Ability to add an operational sextant as a screen.

The rest will be done by the 'Nav Community'.

Thanks
Van
Question and answer by the devs .
Will the navigation map handle the earth as a cylinder like in SH3?

Yes. Although not geographically correct, the cylindrical view is the easiest to understand and use of all cartographical projections, especially if we consider the possibility that the player could roam all the seas as he / she wishes. We investigated other projections as well, using a globe or specific maps of several locations (like they did in reality) but the drawbacks in terms of usability, freedom and understanding were too big to consider them further. Also, there is a number of technical problems associated to other geographical projections, which we chose not to tackle for now.
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Old 12-20-09, 03:44 AM   #19
Sgtmonkeynads
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I sort of think that if one is going to go all out and make a realistic sim, then yes, no gps. Although i see my self very lost in the future, go east or west long enough you will hit land. Just go ashore and ask for directions.
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Old 12-20-09, 04:30 AM   #20
Hitman
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Actually, the good old aces of the deep already shipped with that "fake-rounded" earth How? Simply by making the game chart/map not be the common merchator projection, but instead accounting for real proportions. Sure, it could do it because not the whole world was covered, but still it was a great thing. Convoys sailed in straight line from New York to the irish channel, whereas in SH3 they are making a big curve. That curve is actually the correction for the rounded shape of the earth; in real life you can travel straigth.

The main problem so far -I think- is that while there are lots of Geosurvellance data maps in mercator format, it is much more expensive to buy one for the game which takes that curvature into account. And doing it from scratch would misplace most depth data or be a huge work.
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Old 12-20-09, 01:56 PM   #21
vanjast
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Hi, Sober.. yes, I'm well aware of why the Mercator projection was used, and knew this in SH3 days, probably before the devs mentioned this.. but this has little to do with my optional request.
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Old 12-20-09, 03:43 PM   #22
PL_Andrev
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Quote:
Originally Posted by Sailor Steve View Post
This has all been discussed many times before. I don't say it shouldn't be discussed again - it should. I just wanted to point out that there should also be an 'in-between' option.

1) Hard ('Realsitic'): Full navigation requiring sextant and compass, just as in real life.

2) Medium (My 'In-between'): The sub is shown on the map, and navigation is left up to the 'Navigator', but reliability depends on his skill level and whether stars, sun and land are visible for shooting, with the possibility of the sub marker being more and more off course the longer you go without a sighting.
You're not alone on the ship. You have officers from the dirty work.
Ask navigator...
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