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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 | |
Stowaway
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#92 | ||
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
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What a bullcrap excuse. ![]()
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#93 | |
Grey Wolf
![]() Join Date: Feb 2009
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![]() The question is where is the problem? The resistance is known in France and Norway. Is the problem to set up the probability of damage for example 2% in Norway bases, and 4% in France bases in April 1942? A simple data file for each database and each month of the war. The main cause of damage were leaks - is the problem to simulate a weak (random) integrity of each room, which would be unhide after the first depth and can be removed? For example: stern tubes 100% conning tower 25% engine 75% When the first depth the conning tower begins to leak at 50 meters, the engine at 150, and stern tubes at the critical depth. Of course if the leaks are critical is only one way: emergency surface and return to homebase and repair... Similarly, a periscope or diesel, these elements may be damaged - if something is completely damaged - back to base. If the damage is partial - what is problem to remove this malfunction? I do not understand UBI's problems... ![]()
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#94 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
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They're not Ubi's, they're the devs problems. And they're called deadlines.
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Contritium praecedit superbia. |
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#95 |
Ensign
![]() Join Date: Oct 2005
Posts: 229
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Wonder if there will be Tenders to refit / refuel at sea and if we'd get the option to call in a tow when in sight of a friendly harbor.
(Obviously the tow has to be done at night so you won’t be to embarrassed getting to port). ![]() Maybe get the option to call in for help when you’re in friendly waters to refuel when you ran out... even when it takes days for them to get to you. |
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#96 | |
Dominant Wolf
![]() Join Date: Nov 2006
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#97 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
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Regarding malfunctions, I'd say in reality you'd have the option to assign your crew to doublecheck systems that may be prone to sabotage, run tests, detect the problems before they occur in battle. If something is detected you have the option of a quick yard repair (insteaad of waiting the full 2-3 weeks standard in port). Doable? Yes. Simple? No.
The example of "torpedo duds" is the only one that kinda stands but even in reality the source of the problems was design of the system rather than sabotage. Also note that when torpedo malfunctions were implemented, many player controlled factors were taken into account - dud chance is based on impact angle, premature chance is based on sea state and torpedo running depth. As in real life, the player has some control - but he has the benefit of historic hind sight. Aircraft, destroyers, depth charges, are also related to player performance and choice of tactics. And I will never give up "thinking", its in my blood ![]()
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With strength I burn... Last edited by elanaiba; 12-11-09 at 05:49 PM. |
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#98 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
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Steel Boat, Iron Hearts by Hans Goebeler devotes a whole chapter to sabotage and how frustrating it was. For example, he alleges that it took four patrols before workers found the drill holes in the fuel bunkers! Now, most general malfunctions could be found through the usual dive checks just out of port...but the idea here isn't just to have stuff break or stop working, it's to add another element of decision making to the Commander - "gee, I can't reach full speed, should I continue or return to port?". It's not as black and white as just a "dud battery, u-boat can't move" type of malfunction. |
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#99 |
Ace of the deep .
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I think for game play sake the average player would not get much out of it . Imagine in SH4 that your fuel range was reduced for no apparent reason . There would be threads about the stupid fuel bug or something . You cannot put everything in the game , imagine the size of the dvd .
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#100 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
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![]() Certainly true though, malfunctions/sabotage would have to be well explained. I mean, I always found it perplexing that people would select the option in SH3Cmdr and then complain that they couldn't see through the periscope, or couldn't reach flank speed..."bug!", "bug!" they cried... |
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#101 |
Ace of the deep .
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I think choice/options screen is the new buzword though.
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#102 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
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#103 | |
Grey Wolf
![]() Join Date: Feb 2003
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#104 | |
Grey Wolf
![]() Join Date: Feb 2009
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Nice question was found on SH5 forum:
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#105 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
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Remember, Mark, the answer says "In the future, we will tackle them in some way, but for now, we have no such thing in the game."
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With strength I burn... |
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