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Old 12-04-09, 01:16 AM   #76
JScones
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Will there be weight simulation? The more weight within the sub the lower it sits in the water thus more drag with the water, will torpedoes, AAA ammo, deck gun ammo, and fuel all affect the subs weight, thus changing the speed vs fuel usage?

We’re working on improving the submarine dynamics (underwater drag mainly) in relation to the customizable items on the deck: deck gun, conning tower, flak guns. This feature is still some ways away, though!
I wonder if they've found accurate figures for the underwater effects of removing the deck gun? This has been an unanswered (as in factually answered, rather than speculatively answered) question around here and u-boat.net for years.

I also hope addition of snorkel is included in this feature as well as wintergarten updates (more/less flak guns etc).

Still, a positive inclusion.

It's also nice to know that it's highly unlikely that I'm gonna have to pat my crew's bums every four hours and toddle them off to their bunks with a cup of Horlicks.
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Old 12-04-09, 09:13 AM   #77
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I also hope addition of snorkel is included in this feature as well as wintergarten updates (more/less flak guns etc).
I hope they model the speed limitation while snorkeling and the vibration on the periscope at higher submerged speeds.
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Old 12-09-09, 07:23 AM   #78
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09.12.2009

Will there be random damages or problems with the U-boats? I am thinking about problems with the Diesel-Engine or other technical problems (maybe like sabotage by dockyard workers, which happened more often later in the war).

While we strive to give the player a realistic view on the war and the machines taking part in it, we think random malfunctions or sabotages are very dangerous for gameplay reasons. These kinds of events cannot be controlled by the player and they may ruin a mission, a plan, or a patrol for you. In the future, we will tackle them in some way, but for now, we have no such thing in the game.


Will there be dual monitor support?

There will be available resolutions for dual screens, but nothing customized in terms of HUD. Not for now at least.


Will the ladder in the galley be modeled? Just a detail, but I think it can't do any harm to ask.

The galley hatch is modeled, but the ladder is not mounted since we understand it was not standard practice to have it in place for normal operations.


Will the toilet be accessible too? It's not really important for gameplay, but it would be funny.

Nope, you have to use your own 
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Old 12-09-09, 09:00 AM   #79
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While we strive to give the player a realistic view on the war and the machines taking part in it, we think random malfunctions or sabotages are very dangerous for gameplay reasons. These kinds of events cannot be controlled by the player and they may ruin a mission, a plan, or a patrol for you.
Yeah, that's kind of the whole point! Make it a realism option that can be clicked on or off, and you have no more problems for those who want or don't want it.
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Old 12-09-09, 09:04 AM   #80
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The option would be nice.

Kind of disappointed I can't go to the head. Doesn't have to be functional, but it's part of the interior so I should be able to go in there.
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Old 12-09-09, 09:29 AM   #81
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After reading that QA I'm only more excited now. Bring in on SH5!
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Old 12-09-09, 01:31 PM   #82
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random damages or problems with the U-boats

These kinds of events cannot be controlled by the player and they may ruin a mission, a plan, or a patrol for you. In the future, we will tackle them in some way, but for now, we have no such thing in the game.
Buy game when release or wait for patched version...
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Old 12-09-09, 02:04 PM   #83
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Buy game when release or wait for patched version...
A few months back, I would have advised you to wait at least six months and buy the game fully patched. I now get the sense that SHV is well worth buying at the time of release.
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Old 12-09-09, 02:46 PM   #84
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"Will the toilet be accessible too? It's not really important for gameplay, but it would be funny.

Nope, you have to use your own "

This is a crap question .
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Old 12-09-09, 02:56 PM   #85
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Let's hope it didn't piss them off.
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Old 12-09-09, 05:17 PM   #86
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Oh, man, you guys are going to get this thread flushed!
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Old 12-09-09, 06:16 PM   #87
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Quote:
Originally Posted by TDK1044 View Post
09.12.2009

Will there be random damages or problems with the U-boats? I am thinking about problems with the Diesel-Engine or other technical problems (maybe like sabotage by dockyard workers, which happened more often later in the war).

While we strive to give the player a realistic view on the war and the machines taking part in it, we think random malfunctions or sabotages are very dangerous for gameplay reasons. These kinds of events cannot be controlled by the player and they may ruin a mission, a plan, or a patrol for you. In the future, we will tackle them in some way, but for now, we have no such thing in the game.
Hmm, I hope no-one tells Flight sim or Tank sim devs this - they've been including some form of breakdown options for years. Seems odd that it's such a concern in a Sub sim though...or is it just a convenient excuse?

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Will the toilet be accessible too? It's not really important for gameplay, but it would be funny.

Nope, you have to use your own 
You mean it won't be an unlockable achievement? What are the devs thinking.
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Old 12-09-09, 08:09 PM   #88
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This thread has been going down the drain.
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Old 12-09-09, 08:40 PM   #89
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This thread has been going down the drain.
Yes it's starting to stink now!!
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Old 12-09-09, 08:52 PM   #90
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Besides, someone will always be in there anyway as there's only one.

Buddahaid
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