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Old 11-18-09, 07:45 PM   #1
clayp
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My AAA gunner is dumber then a bag of rocks!!! I set him to fire at will at closing targets and the plane flys close bombs us and he doesn't fire..WTH?......Is there anyway to save the settings,IE for the sub and crew so every time you start a new campaign you don't have to redo everything?Ok one more...I have no recognition book on my orders bar to tell what flags ships are what.... Man am I a pain.....
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Old 11-18-09, 09:03 PM   #2
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Dont shoot: crash dive!

"n" brings up the recognition manual.

Hmm...you've made over a 1000 posts. I'm probably being an idiot trying to help you. But this is what I'm good at.
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Old 11-18-09, 10:09 PM   #3
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Originally Posted by clayp View Post
My AAA gunner is dumber then a bag of rocks!!! I set him to fire at will at closing targets and the plane flys close bombs us and he doesn't fire..WTH?......Is there anyway to save the settings,IE for the sub and crew so every time you start a new campaign you don't have to redo everything?Ok one more...I have no recognition book on my orders bar to tell what flags ships are what.... Man am I a pain.....
Hi Clay you old Pain.... Hope you are feeling well ! Did you remember to "man the guns" ? Is this a modded boat or gun?
Try "battlestations" or "man the flak guns" AND "Fire at will" but DO NOT check "closing targets", does it work when you do that?

Let me know, we will see if we can figure it out. Did you try Yelling "WAKE UP !!!"

Peabody
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Old 11-18-09, 10:44 PM   #4
clayp
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Originally Posted by peabody View Post
Hi Clay you old Pain.... Hope you are feeling well ! Did you remember to "man the guns" ? Is this a modded boat or gun?
Try "battlestations" or "man the flak guns" AND "Fire at will" but DO NOT check "closing targets", does it work when you do that?

Let me know, we will see if we can figure it out. Did you try Yelling "WAKE UP !!!"

Peabody
PEABODY!!!!!!!...Hi bud...Modded boat and gun at general quarters...I'll try not checking "closeing targets" and let you know....Good to hear from you...
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Old 11-19-09, 02:20 AM   #5
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check for ammo in case your gun might not be loaded (i assume you remembered to give it ammo)

also are you sure this modded gun is gettting the fire order? maybe your missing a command link somehow? (i never added new guns to anything so im guessing here)
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Old 11-19-09, 02:30 PM   #6
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PEABODY!!!!!!!...Hi bud...Modded boat and gun at general quarters...I'll try not checking "closeing targets" and let you know....Good to hear from you...
Sometimes I find the "closing targets" to be a little touchy, sometimes it works, sometimes I guess it doesn't consider it "closing targets". Definately check ammo like Webster said. If it still doesn't work, maybe you could upload somewhere and I could take a look at it.

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Old 11-19-09, 05:36 PM   #7
clayp
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Sometimes I find the "closing targets" to be a little touchy, sometimes it works, sometimes I guess it doesn't consider it "closing targets". Definately check ammo like Webster said. If it still doesn't work, maybe you could upload somewhere and I could take a look at it.

Peabody
Webster hi bud thanks for jumpin in...Nothing seems to be working,let me play around with it for a bit before I resort to you looking at it... Inner Sound I forgot to thank you..I like to fight thats why I dont dive...
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Old 11-19-09, 07:39 PM   #8
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Quote:
Originally Posted by clayp View Post
My AAA gunner is dumber then a bag of rocks!!! I set him to fire at will at closing targets and the plane flys close bombs us and he doesn't fire..WTH?......Is there anyway to save the settings,IE for the sub and crew so every time you start a new campaign you don't have to redo everything?Ok one more...I have no recognition book on my orders bar to tell what flags ships are what.... Man am I a pain.....
I had exactly the same problem when I added one too many mods and had a conflict. Not sure what mods you are using... but if it continues it might be worth a look-see...
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Old 11-19-09, 07:43 PM   #9
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also something peabody said caught my attention, was the planes already in range?

sometimes the game has to auto detect it entering range or its blind to it

you know, the "ship spotted" or "plane spotted sir" warning so are you getting that?
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Old 11-19-09, 09:41 PM   #10
clayp
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also something peabody said caught my attention, was the planes already in range?

sometimes the game has to auto detect it entering range or its blind to it

you know, the "ship spotted" or "plane spotted sir" warning so are you getting that?
Yes Sir I get that......Akula,none of my installed mods show any conflicts thru jsmge....
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Old 11-19-09, 11:15 PM   #11
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Did you put a high skilled gunner on the gun? Lower skill gunners just seem to sit there?

Did they have the right angle to shoot?

That's the only time I've ever had a problem. Not sure what mods's, but like giving the command with the binocs to shoot at a ship, some mods you can do the same with planes.

OTT, as stated, if you have a man posted and battlestations on and nothing else applies something ain't right with the game. Has it happened more than once.
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Old 11-19-09, 11:16 PM   #12
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Yes Sir I get that......Akula,none of my installed mods show any conflicts thru jsmge....
Clay ole bud. JSGME does not necessarily show "conflicts". What JSGME is telling you is one MOD altered a file that was already altered by a previous MOD. But you can have a conflict without overwriting the same file.

You could use JSGME and put a hand grenade in your left hand and the pin for the hand grenade in your right hand and JSGME will not give a warning since both items did not go into the same hand, BUT YOU ARE DEFINATELY GOING TO HAVE A PROBLEM.

So you could be modding the gun with one MOD and the sub with a different MOD, show no conflict with JSGME, but the two may not work together. I think that is the kind of 'conflict' Akula is refering to.

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Old 11-19-09, 11:46 PM   #13
clayp
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Clay ole bud. JSGME does not necessarily show "conflicts". What JSGME is telling you is one MOD altered a file that was already altered by a previous MOD. But you can have a conflict without overwriting the same file.

You could use JSGME and put a hand grenade in your left hand and the pin for the hand grenade in your right hand and JSGME will not give a warning since both items did not go into the same hand, BUT YOU ARE DEFINATELY GOING TO HAVE A PROBLEM.

So you could be modding the gun with one MOD and the sub with a different MOD, show no conflict with JSGME, but the two may not work together. I think that is the kind of 'conflict' Akula is refering to.

Peabody
.......You know what I need is the mini-tweaker and mod files,lost it in my last system crash and I'm not really sure what I'm doing with SDeditor. I have searched all over here and cant find it..How "smart" can you make the crew guys?..Armisted I have smart guys on the guns,happens all of the time...Pea how the heck do you tell if there are conflict's?
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Old 11-20-09, 11:57 AM   #14
peabody
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.......You know what I need is the mini-tweaker and mod files,lost it in my last system crash and I'm not really sure what I'm doing with SDeditor. I have searched all over here and cant find it..How "smart" can you make the crew guys?..Armisted I have smart guys on the guns,happens all of the time...Pea how the heck do you tell if there are conflict's?
I can't help with mini-tweaker, I never used it. I have heard people talk about it but that was before I starting any modding. I have always used S3D.

As for the conflicts, usually you know when something was working fine until you added another mod and suddenly things don't work right anymore. You could have conflict in there all the time but never know it until you use the item that has the conflict. So there is not real answer to that question. When something doesn't work it could be a conflict with something else or it could just be a mistake in the files.

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Old 11-20-09, 12:29 PM   #15
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Maybe the plane was too high?
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