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Old 10-26-09, 03:30 PM   #1
Adriatico
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Default Example of modern sim graphics...

Would you like similar graphic and dynamic lightning in VIIc interior ?

It is first in-game screen of BoB: Storm of War... being developed at the same time with SHV... Dont you think that VIIc deserves the same visual level ?



Maybe Dx10 or Dx11 ?
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Old 10-26-09, 03:41 PM   #2
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Awful pretty. Maybe time for me to try my first flight sim when that one comes out!
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Old 10-26-09, 03:47 PM   #3
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IMHO it would be Asking WAY too much to apply that level of detail to a Uboat interior.
Its fine to model that L.O.D for a dozen small & confined Airplane cockpits, but to do it for 3+ HUGE fully explorable Submarines?
Its about 1000 times more work. theres just no way
Im very happy with what we have so far in SHV - besides, other areas of the sim demand more attention anyway.
(And you can only stare at a bunch of pretty valves & dials for so long....)
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Old 10-26-09, 04:05 PM   #4
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Also what is the cost of that level of graphics? Does Storm of War have the dynamic campaign that IL2 didn't?
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Old 10-26-09, 04:08 PM   #5
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If it were possible without hogging too many resources I'd say a big qualified 'YES PLEASE'
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Old 10-26-09, 04:29 PM   #6
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I'd say leave it as an option for those who have decent machines.

Something in the options menu that can be enabled/disabled.
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Old 10-26-09, 04:30 PM   #7
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Looks alot like IL2 to me.
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Old 10-26-09, 04:40 PM   #8
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storm of war comes from the makers of il2/fb. This is the newest game.
And it is already 3 years in development.
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Old 10-26-09, 04:57 PM   #9
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Quote:
Originally Posted by java`s revenge View Post
And it is already 3 years in development.
Add 2-3 years to that, mate. It was supposed to be released in 2006.

@Sailor Steve

I remember in some of the early news, Oleg said something about the player being able to land and rearm/refuel and go for another sortie, which would indicate to the campaign having some dynamic features to it. And even if it doesnt, I'd imagine Lowengrin would start developing his dynamic campaign generator for BoB:SoW very quickly.
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Old 10-26-09, 05:00 PM   #10
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Quote:
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The player being able to land and rearm/refuel and go for another sortie
Il2 46 modded with 1.2 / Zuti 0.8 has this ability now.
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Old 10-26-09, 05:18 PM   #11
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Quote:
Originally Posted by Dowly View Post
Add 2-3 years to that, mate. It was supposed to be released in 2006.

@Sailor Steve

I remember in some of the early news, Oleg said something about the player being able to land and rearm/refuel and go for another sortie, which would indicate to the campaign having some dynamic features to it. And even if it doesnt, I'd imagine Lowengrin would start developing his dynamic campaign generator for BoB:SoW very quickly.
Then its gonna take longer that the actual war
Battle of Britain :Forever, Anyone?
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Old 10-26-09, 05:36 PM   #12
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Quote:
Originally Posted by JU_88 View Post
(And you can only stare at a bunch of pretty valves & dials for so long....)
This.

I'm willing to be a fair number of people spend a large portion of their time staring at 2D interfaces like TDCs, Attack and/or Navigation maps.
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Old 10-26-09, 05:40 PM   #13
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I think the graphics will be just fine . The graphics in the trailer look good and you know how much better the stock game gets with modding .
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Old 10-26-09, 06:05 PM   #14
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OMG!!!

My legs are gone!!! Them rat bastards shot my legs off!!

Seriously, that is some impressive graphics.
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Old 10-26-09, 06:18 PM   #15
Adriatico
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Quote:
Originally Posted by JU_88 View Post
IMHO it would be Asking WAY too much to apply that level of detail to a Uboat interior.
Its fine to model that L.O.D for a dozen small & confined Airplane cockpits, but to do it for 3+ HUGE fully explorable Submarines?
Its about 1000 times more work. theres just no way
Im very happy with what we have so far in SHV - besides, other areas of the sim demand more attention anyway.
(And you can only stare at a bunch of pretty valves & dials for so long....)
Rendering HD complete sub would be out of mind... but 3-4 main stations in 3D u-boat... would be nice to have sharply detailed.

Also, opening conning-tower cover should release dynamic sunlight and outside shades should be corresponding to sun position... or any other source of light.

Burning ship in night - should cast "dancing shades" at u-boat fences, wires and deck guns.

Just a few visual features - could make SH5 "forever young" in 2011,2012...

Anyhow, it should be at least Dx10 engine...
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