![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#46 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
|
![]()
The nav map thing sucks, but it's not a game breaker. Ah well.
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
![]() |
![]() |
![]() |
#47 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() |
![]() |
![]() |
#48 |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
Uploads: 0
|
![]()
Bites ultra real navigation in the ass though. I hope this gets realized someday. Then just getting to your patrol and back without running aground or something can be a prize of it's own. Plus you may learn some stuff that would come in handy if you are ever shipwrecked on Gilligan's Island.
![]() |
![]() |
![]() |
![]() |
#49 |
Ensign
![]() Join Date: Dec 2001
Location: USA/Florida/Sweden
Posts: 234
Downloads: 5
Uploads: 0
|
![]()
Well,,during a time when I was doing quality/patch testing for a space sim that made it fine in sales, this question came up about the realism in the spacship/mothership. Somebody asked about how to have people walking around and doing their daily routines on the ship and walk around.
Of course this was some CPU generation back, but it was a balance of what would happen when all these 500 little guys started to move around inside the ship ![]() ![]() I think the answer from one of the programmers showed this: ",,the only thing I have to do is a game within the game".As I said this was some CPU generation back, but I think that "moving" realism, i.e. smart interaction a la NPC action that one could see now and then in Oblivion is possible, like when I did a break in Oblivion and the man missed hitting me and hit the woman instead and she killed the man while I was watching was impressive sponatanious AI for a game, but with a price down the road....that you need a real beefy system for example. What I'm referring to here is the level of AI in Wolfpacks and interaction and belive it, I want Wolfpacks too..no doubt. ...and I do agree with Sailor Steve ![]()
__________________
Specs Windows 10 64 bit Pro Asus Z - 97A Intel I7-4790K 4 Ghz 16 Gig Trident Claw DDR 3 2 x 760 GTX 2048 mem in SLI. WD 1T Hd Ultra/WD Black 640 Corsair 850W PSU |
![]() |
![]() |
![]() |
#50 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
|
![]()
21.10.2009
Will SH5 allow the ability to command a sub fleet or squadron from a naval base thereby determining duty rosters, assign commanders their boats, and establish objectives? Our focus is to create the perfect German submarine experience, with the highest detail current technology allows in real time. Silent Hunter is not about surface ships, is not about strategic decisions. What truly means Silent Hunter is life of a captain, his boat, his crew, a desperate battle for survival they themselves may not understand or agree with, sinking ships, live a drama on the high seas. Will Silent Hunter V have added the Dynamic Shadows feature? SH5 already has dynamic shadows – check out the screenshots, for example, here are some that we made for SubSim! It’s pretty cool and it brings ships and other units to life, integrating them in the visual environment of the game. Will more elements limit the max duration of your patrol in SH5? (ex: food, water, medical supplies, crew morale, crew wanting to return home after a long period etc) In SH5, crew morale is the deciding factor; the longer you stay on patrol, the more affected the crew is, and the less you are able to demand that “extra mile” from them. The morale system takes into account many modifiers that represent factors such as the “longing for home”, exhaustion, lack of food, while we chose not to bother the player, the U-Boat captain, with mundane tasks such as managing the food inventory. Is it going to be possible to manage our own realism (like in sh3), or we will stuck again on easy, medium, hard and realistic mod (like in sh4)? Actually, SH4 allowed full customization of the realism settings, but the options were hidden in the captain’s office. Click on the radio on the left side of the room. For SH5, we will of course let the player tune the realism and difficulty options to whatever combination he sees fit. |
![]() |
![]() |
![]() |
#51 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
|
![]()
Who's picking these questions? Sheeshk...
![]()
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
![]() |
![]() |
![]() |
#52 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
|
![]()
signed. dumb ones...picked out. the information progress grows to a kind of stupid, uninspirative Q&A game.
![]() sad. but i think the stage of the game only allows such useless information.
__________________
|
![]() |
![]() |
![]() |
#53 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
|
![]()
Possibly, but why ask questions that we already know the answers to, like the dynamic shadows question? And the difficulty settings question is just completely stupid because it highlights a fundamental misunderstanding of how the realism options worked in the previous games.
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
![]() |
![]() |
![]() |
#54 |
Old Stormalong
![]() Join Date: Dec 2007
Location: The Gret Stet of Loosiana
Posts: 232
Downloads: 104
Uploads: 0
|
![]()
I'd never thought of the food thing before. Now that they mention it though I kind of wish it was lol! Would something like that be possible to mod in?
|
![]() |
![]() |
![]() |
#55 |
Ace of the deep .
|
![]() |
![]() |
![]() |
![]() |
#56 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
The moral/morale seems like a positive step, as long as giving orders does not lower it.
One can surface poorly with one order. Doing it as safely as possible takes more time and orders. I hope the safer thinking CO isn't penalized. That the realism settings will be fully customizable is also a good news, IMO. The poor devs had to draw their questions from what impresses me as a cartoon site. As long as they read what's on THIS site, we should be in good shape. |
![]() |
![]() |
#57 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
To summate then, SH5 will be indentical to SH3 but with a tweaked SH4 engine. No wolfpacks, no real navigation, just more of the same old rope only with shiney bits.
![]() |
![]() |
![]() |
#58 | |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
|
![]() Quote:
![]()
__________________
SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
|
![]() |
![]() |
![]() |
#59 |
Seaman
![]() Join Date: Mar 2006
Posts: 39
Downloads: 34
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#60 | |
Lucky Jack
![]() |
![]() Quote:
![]()
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
|
![]() |
![]() |
![]() |
|
|