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Old 09-15-09, 02:48 AM   #481
goldorak
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Quote:
Originally Posted by Castout View Post
I can run DW iwth DWX just fine.

However I found that Type 212A towed array is not functional. It's there you can reel out the towed array but it just doesn't work
I'm sorry but you're mistaken.
The towed array works fine in the Type 212A. I just verified.
Be sure to go into the weapons loadout page before starting the mission (even if you're using the default loadout).
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Old 09-15-09, 02:53 AM   #482
goldorak
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Quote:
Originally Posted by Snakeeyes View Post
I can't start a scenario. The quick mission system has all the new platforms available but the options for the mission like "barrier search" don't show up on the menu bar. I can select a platform and and ocean but when I hit the execute icon I get a crash to the desktop.

check it out



WTH?

I uninstalled DW completely, reinstalled it, patched it to 1.04 then applied the mod AND the new english voices. I get the RA/DWX title screen and animation (sweet!!!) but I can't get her to run. Anyone else having this problem?

I don't have the voice pack installed, DWX runs normally on my pc.
I get the "barrier search" in the menu together with the other 3 types of missions. No CTD except when choosing the Typhoon 941U (this is a confirmed bug).
Be sure to disable antialising and anisotropic filtering from your graphics
card config panel. DW is not happy with those settings.
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Old 09-15-09, 03:48 AM   #483
Sea Demon
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Enemy submarine AI is no good. Enemy subs are asleep. They do not evade, they do not change depth or course, they do not deploy countermeasures, and they don't fire back.

Tried this many times with many different subs. Same result. I'm re-installing DW tomorrow with my original configuration (1.04/LWAMI). RA is simply unplayable like this.
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Old 09-15-09, 03:55 AM   #484
goldorak
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Quote:
Originally Posted by Sea Demon View Post
Enemy submarine AI is no good. Enemy subs are asleep. They do not evade, they do not change depth or course, they do not deploy countermeasures, and they don't fire back.

Tried this many times with many different subs. Same result. I'm re-installing DW tomorrow with my original configuration (1.04/LWAMI). RA is simply unplayable like this.

you're right. Enemy subs just don't fire back nor evade nor anything.
This is a tragic regression with respect to the latest beta. I wonder what happened ?
I'm firing off a bug report.
Sea Demon, why don't you send also a bug report to GrayOwl.
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Old 09-15-09, 04:11 AM   #485
dd149
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Default bug

I concur, AI sub are just sitting ducks up to now. Pity as other features look great. I didnt have chance to check with surface ships yet, are they better at fighting? Some bugs are inevitable in such a big job but lets hope that there are not too many of them. In any case cheers to the developers for this huge achievement, and let's suport the by our bug reports for final tweaks.
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Old 09-15-09, 04:14 AM   #486
goldorak
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Yes, people you have to try the mod and inform the RA modders of the bugs you find. Thats the only way regressions, and new bugs will be resolved.
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Old 09-15-09, 04:18 AM   #487
tony65
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Quote:
Originally Posted by Sea Demon View Post
. I'm re-installing DW tomorrow with my original configuration (1.04/LWAMI). RA is simply unplayable like this.
Me too.. I'll wait next patches..

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Old 09-15-09, 05:24 AM   #488
suBB
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Quote:
Originally Posted by Sea Demon View Post
Enemy submarine AI is no good. Enemy subs are asleep. They do not evade, they do not change depth or course, they do not deploy countermeasures, and they don't fire back.

Tried this many times with many different subs. Same result. I'm re-installing DW tomorrow with my original configuration (1.04/LWAMI). RA is simply unplayable like this.
Quote:
suBB = Might be a question for GrayOwl, but what could we expect from RA AI compared to what we've seen already in previous mods for DW???
looks like you've answered my question...
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Old 09-15-09, 05:28 AM   #489
kpv1974
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Quote:
Originally Posted by Sea Demon View Post
Enemy submarine AI is no good. Enemy subs are asleep. They do not evade, they do not change depth or course, they do not deploy countermeasures, and they don't fire back.

Tried this many times with many different subs. Same result. I'm re-installing DW tomorrow with my original configuration (1.04/LWAMI). RA is simply unplayable like this.
Do not panic!

In the game had been erroneously included test doctrines for AI-subs. That corrected doctrines.

Place the files from this archive into the folder "...\Dangerous Waters\Doctrine

http://www.redrodgers.com/forums/att...0&d=1253009769
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Old 09-15-09, 06:25 AM   #490
suBB
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Quote:
Originally Posted by kpv1974 View Post
Do not panic!

In the game had been erroneously included test doctrines for AI-subs. That corrected doctrines.

Place the files from this archive into the folder "...\Dangerous Waters\Doctrine

http://www.redrodgers.com/forums/att...0&d=1253009769
thank you sir!!!
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Old 09-15-09, 08:06 AM   #491
dd149
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Default Cheers

That's what I call product follow-up, cheers to the Team.
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Old 09-15-09, 09:58 AM   #492
pjb1
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Default 212 towed array

Discovered something not really a bug but good to know. I minimised the game and when i reopened it the TA was frozen. Other then that it worked fine for approx 90min of playing time
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Old 09-15-09, 10:26 AM   #493
FERdeBOER
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Edit: done, after a few tries I managed to download it without problems

Quote:
Originally Posted by kpv1974 View Post
Do not panic!

In the game had been erroneously included test doctrines for AI-subs. That corrected doctrines.

Place the files from this archive into the folder "...\Dangerous Waters\Doctrine

http://www.redrodgers.com/forums/att...0&d=1253009769
I can't access the site/file. Can someone upload it to another place?

Thanks
__________________
Hay dos tipos de buques: los submarinos... y los blancos.
There are two types of ships: the subs... and the targets.

Last edited by FERdeBOER; 09-15-09 at 10:37 AM.
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Old 09-15-09, 11:36 AM   #494
OneShot
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Get it here : http://www.commanders-academy.com/fo...do=file&id=135
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Old 09-15-09, 12:00 PM   #495
MikiBzh
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New Doctrine installed and a major bug away ! Quick adaptation, thanks...
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