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Old 09-27-08, 02:34 AM   #76
Zero Niner
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Let me try again. There are mods for 1.5 with RSRDC there's another one for 1.5 with TMO but there's none for TMP + RSRDC. Which should I use?

I'm guessing RSRDC 'cos that mod goes in after TMO?
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Old 10-14-08, 07:20 AM   #77
AkbarGulag
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Quote:
Originally Posted by Zero Niner
Let me try again. There are mods for 1.5 with RSRDC there's another one for 1.5 with TMO but there's none for TMP + RSRDC. Which should I use?

I'm guessing RSRDC 'cos that mod goes in after TMO?
A beta version of what you requested is now available in the first post. I have not tested it so would be grateful for any feedback if there is an issue. I have planned a small alteration for a final version, although it will not affect any saved games you currently have providing you are not saved near a carrier contact or aircraft from a carrier contact. No ETA, as I would prefer that this version is known as working before the final release.
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Old 10-14-08, 12:42 PM   #78
Wilcke
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Quote:
Originally Posted by AkbarGulag
Quote:
Originally Posted by Zero Niner
Let me try again. There are mods for 1.5 with RSRDC there's another one for 1.5 with TMO but there's none for TMP + RSRDC. Which should I use?

I'm guessing RSRDC 'cos that mod goes in after TMO?
A beta version of what you requested is now available in the first post. I have not tested it so would be grateful for any feedback if there is an issue. I have planned a small alteration for a final version, although it will not affect any saved games you currently have providing you are not saved near a carrier contact or aircraft from a carrier contact. No ETA, as I would prefer that this version is known as working before the final release.
Sweet, thank you so very much. This has always been an awesome addition to SH4!

Looking forward to running it and see what happens.
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Old 11-06-08, 11:53 AM   #79
xristoskaiti
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i have RFB 1.51+RSRD Reversion Final.....


this they is compatible and with RFB 1.52 ????
will exist in future a news air layer???
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Old 11-06-08, 12:31 PM   #80
Stary Wuj
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Nice idea!!!!

Thank You :-)

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Old 03-09-09, 03:01 AM   #81
AkbarGulag
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Quote:
Originally Posted by xristoskaiti
i have RFB 1.51+RSRD Reversion Final.....


this they is compatible and with RFB 1.52 ????
will exist in future a news air layer???
A version for RFB_1.52_+_RSRD_v420 is now available. ASW Version 9.1.

ASW 9.1 has some minor changes, refer to first page.
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Old 03-09-09, 11:47 AM   #82
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nice !!
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Old 09-06-09, 03:29 PM   #83
MG Mike
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Quote:
Originally Posted by AkbarGulag View Post
Compiled By: AkbarGulag, Donut.

Contributors: Captain_Haplo, Digital_Trucker.

Aims of this MOD: Reduce the frequency of air traffic, while making encounters for those crazy/unfortunate enough to be on the surface during daylight feel the heat of an air attack. This includes, whole new Bomb and AirDepthCharge configurations that challenge your choice of depth and Updated Enemy Radar kits. Includes major restrictions on enemy Carrier Aircraft ranges. IJN air fleet now employs different weapon sets as the war progresses, to reflect a shifting ASW IJNAF doctrine.

ASW All Versions
------------------
-Added ASW_Q1W1 Aircraft.
-Added ASW_F1M_Pete Aircraft.
-Added ASW_H8K Aircraft.
-Added ASW_H8K2 Aircraft.
-Added ASW_H6K4 Aircraft.
-Added ASW_B6N2 Aircraft.

-Changes to ALL Japanese Aircraft ranges, Val and Kate 350km, Zero 200km, all others to historic ranges.
-Completed Aircraft Entry Dates. Planes should now become available at historic periods.
-Modified Jap_AirCover.mis, this includes replacing all original bases with the new
ASW Bases.
-Changed MinHeight of all H6K aircraft from 50-75 metres. This is in response to constant AI Suicide.
-Airstrike.cfg has altered enemy activity. [Logical Steps=35]
-Changes to All Aircraft Max Speed entries to historical figures. All speeds in Knots.
-Changed squadron number for all CV. Replaced H6K and Pete aircraft with the new ASW version on tender ships.
-Added new Bomb and depth charges.
-Changes weapons carried by all introduced aircraft. Historic weights used for all planes equiped in this way.
-New Visual sensors for all Aircraft.
-Dates for all Radar sets and weapons aim to follow a Historical timeline. All efforts taken for these settings.
-Aircraft now 'see' the player at depth. Choice of dive depth is now more critical in aircraft evasion.

5.0 - 8.0 change
(all versions)
--------------------------------
-Re-geared and compressed the Library (ASW_GLOBAL control kit).
-Refined Aircraft Detection Capabilities.


9.0 (All Versions)
-------------------
-New Air Layer. Historicaly accurate.
-Added ASW_C6N2 Aircraft.
-Added ASW_B5N2 Aircraft.
-Added ASW_A6M2_N Aircraft (Courtesy Lurker_hlb3).
-Type N-6 Radar set implimented.

9.1 (All Versions)
-------------------

-Slightly Tweaked Sensors.
-Altered ASW_B6N2 to carry Air Dropped Torpedo (I do not know the behavior of this weapon. The change is made to maintain compatability, due to large MOD alterations to existing ASW Aircraft).

This MOD is designed for SH4, the corresponding Patch Number will be listed below for each version, and is JSGME ready. More seemless versions may/may not appear for use in larger MOD's (See links below for available versions). You MUST apply this MOD after the version it is designed for. Only use in combination with multiple large MOD's if there is a specific Version for your combination.

DOWNLOADS
---------------

1.4 Patch
---------

ASW_9.0_STANDARD_1.4

ASW_9.0_RSRDC_V350_1.4

1.5 Patch
---------
ASW_9.0_STANDARD_1.5

ASW_9.0_RSRDC_355_1.5

ASW_9.0_TMO_1.5

ASW_9.0_TM0_1.52_+_RSRD_v371_BETA

ASW_9.0_RFB_1.51_+_RSRD_Reversion

ASW_9.1_RFB_1.52_+_RSRD_V420


(If Filefront does not function for you, PM or post here)

Notes on combining with other MODS.
------------------------------------

Always be sure to apply AFTER the other MOD's they are designed for.

Roster.cfg Line Additions
------------------------

[Air]
ASW_F1M_Pete=F1M Pete
ASW_Q1W1=Q1W1
ASW_H6K4=H6K4
ASW_H8K=H8K
ASW_H8K2=H8K2
ASW_B6N2=B6N2
ASW_C6N2_Myrt=C6N2
ASW_B5N2_Kate=B5N2
ASW_A6M2-N_Rufe=A6M2-N

[Land]
ASW_Airfield_IJAAF=ASW_Airfield_IJAAF
ASW_Airfield_IJNAF=ASW_Airfield_IJNAF
ASW_FloatBase_IJNAF=ASW_FloatBase_IJNAF
ASW_Tender_IJNAF=ASW_Tender_IJNAF

Modifying the Air Frequency
-----------------------------

After some thought on a Heavy or Light Version, It is probably best for the user to decide their own frequency adjustment if this MOD is deemed to much or to little air traffic. Instructions follow.

Navigate to (Mod Name)DATA\Cfg\AirStrike.cfg (be sure the mod is disabled), Using notepad, open the file then go to the last line. Alter the value 40 up or down. 10 being lots of traffic and 55 being very low. You could take it anywhere between 1 and 99, but we found over 55 to be near non-existent traffic.

Logic Steps Between Air Sessions=40

Once you have altered this value to the desired amount of traffic, save with notepad. Re-apply the MOD, your air frequency will now reflect the value you entered.

Thanks skwasjer for your S3D programme.. JScones for your JSGME. Both programmes we lost count of thanking during the compilation
A special thanks to Tater for all his help, even to the point of making us realise we should keep it simple :p Cheers mate, you were invaluable.
Thanks also to the man of few words, Lurker_hlb3 who saved us from falling over more than once, and amongst other things, is a pure genius.

Resource:
http://www.pacificwrecks.com/provinces/

http://www.combinedfleet.com/kaigun.htm


Hello,

the links abowe seems to be death... There are not at filefront.
where can I load a version of this mod for SH4 verion 1.4 ?

Greetings
MG Mike
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Old 09-06-09, 04:30 PM   #84
donut
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The links above seems to be dead...

They are because FileFront dumped them, & I do not have the archive for them any longer. Having tried by Email, & PM to raise AkbarGulag without response looks like SOL. sorry
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Old 09-06-09, 08:58 PM   #85
clayp
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Quote:
Originally Posted by donut View Post
They are because FileFront dumped them, & I do not have the archive for them any longer. Having tried by Email, & PM to raise AkbarGulag without response looks like SOL. sorry
DAM!!!!!!!!........
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Old 09-08-09, 08:01 PM   #86
MG Mike
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that´s too bad.

question: what means "looks like SOL. sorry" ???

sorry but i´m a german user and my english knowledge is not perfect

Is there really no other possibility ? The air traffic in SH 4 is really heavy.
airplanes all over and over. I´m diving permanently. Surface only at night. Once i was detected by them they are planes and new planes and more planes...

I couldn´t find any Ships, convoys or Warships, but planes overall..

that´s too heavy really.

It would be great if there were a new link for this mod or another mod which reduces the airtraffic .

Greetings from north germany
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Old 09-09-09, 12:53 AM   #87
donut
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SOL= Shi* out 0f Luck

IIRC
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Old 03-14-10, 11:44 AM   #88
ashrai
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Searching for it, too.

Isn´t anyone here who still has the archive and may upload it somewhere? Me, myself and some others would really be grateful for that.
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Old 03-14-10, 01:15 PM   #89
virtualpender
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Is this what you guys are looking for? It's up in the Subsim downloads:

http://www.subsim.com/radioroom/down...o=file&id=1256
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Old 03-14-10, 10:39 PM   #90
clayp
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Is this for 1.5 only?
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