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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
XO
![]() Join Date: Oct 2006
Posts: 425
Downloads: 52
Uploads: 0
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I guess that is my biggie,
I love the XXIII's and if it were not for some great content makers I would have been SOL |
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#32 |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
Downloads: 60
Uploads: 0
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SH4 finally came out with the "Expansion Pack". Will there be an Expansion for SH5 with the Fleet Boats added? I hope so. Better yet, have them in there when it's released! I loved SH3, but just couldn't get into it as much as I did for SH4, mainly for patriotic reasons I suppose. I just have more fun playing the American side and rooting for the home team !
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![]() RVAH-9 RA-5C Vigilante at NAS Sanford, Fl 1966 The coolest plane few have heard of! |
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#33 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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Will there be AI subs and torpeedos? (I didnt say 'wolf packs' so NAH!! NAHH!!!
![]() if Not - I regret that you will have left me no alternative -and I will be forced to; a) fly to Bucharest with a low cost airliner.... b) inflitrate Your building, c) handcuff myself to the person who is most responsible d) Swallow the key e) Cry and howl like a sissy for one week non-stop! ![]() You have been warned....You cheeky, lovable Romanian people.....you ![]() Quote:
OH yes.. excellent Idea indeed -Im up for this... no prizes for guessing what my submitted model with be of though.... ![]() Last edited by JU_88; 08-27-09 at 02:40 PM. |
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#34 |
Seaman
![]() Join Date: Apr 2008
Location: in this world
Posts: 42
Downloads: 9
Uploads: 0
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I know, some of you play Dangerous Waters. With immersion into this SH5, I sure hope there is a simple addition (should be simple), to add a voice commands. Too allow the player to give simple voice commands, like Up periscope, ready tubes one, and two, ALARM!!!!, and etc. Thanks, and see you on the surface.
P.S. I don't post in here much, but I read them most of the time, you guys post some great ideas. Like SH 3, I hope SH 5, allows you to use the interior of the boat for information, like battery levels, CO 2 levels, and HP Air tank levels, and of course still have the tool bar, but not having to bring it up, should make for better immersion experience, thanks. You guys, keep up the good work. Last edited by Don_D_Dwain; 08-27-09 at 08:30 PM. |
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#35 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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It was mentioned before but I want to reiterate.
Individual engine control, ablilty to run electrics on the surface ? I dont know if anyone has mentioned it but what about "milk cows"? SH4 had that nasty thing of out of gas game over ![]()
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#36 |
XO
![]() Join Date: Sep 2002
Location: New York City
Posts: 408
Downloads: 439
Uploads: 0
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My questions regard the Dynamic Campaign. I read in one of the recent previews that:
"Often, the escorts do not need to be sunk to successfully complete the mission." In SH3 the Dynamic Campaign was simultaneous worldwide and in real time. I could be confident that, if enroute to my patrol grid (off Gibralter, for example), I could deviate and go somewhere else if I felt it appropriate and expect the alternate grid to have the appropriate activity for that time in the war. In other words I could say "to hell with Gibralter I ticked unlimited fuel and I'm going to Newfoundland instead." My question is can I expect to do the same in SH5 or will I get a mission failed message, or will activity only be modeled for my assigned patrol zone? I ask this because I'm concerned that my options as virtual captain will be trimmed as a development decision simply so there will be enough processor power and memory to traipse the full length of the U-boat and trade fart jokes with the crew in the name of immersion. Also, what does "Unlockable Areas" mean? How does it work? the only thing I really want unlockable is historic U-boat type availability and gear upgrades. Unlockable "areas" would be bad IMO. Even if Operation drumbeat hasn't happened yet, I still want the ability to go to the United States Coast and be a douche to the yanks if I get a wild hair, even in campaign mode. Anyway, I know it's still early and we don't know the whole picture yet but I figured I'd get my concerns out now because the UbiDevs seem to actually read our posts and give a damn. I feel like an expectant father. Nervous, irritable and hopeful. Thanks. |
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#37 |
XO
![]() Join Date: Sep 2002
Location: New York City
Posts: 408
Downloads: 439
Uploads: 0
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#38 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,726
Downloads: 171
Uploads: 0
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In Campaign mode are we still able to start and end each patrol from base as in SH3, would be awful if each mission started near the target area!
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Sub captains go down with their ship! |
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#39 | |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Oah yea, a cool option would be te option to have to board you boat, instead of just appear at the control room... maby even have to pilot your boat out of the harbor... ![]()
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Task Force industries "Taking control of the world, one mind at a time" |
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#40 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,726
Downloads: 171
Uploads: 0
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Sub captains go down with their ship! |
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#41 |
Commodore
![]() Join Date: Oct 2007
Location: Scotland
Posts: 634
Downloads: 64
Uploads: 0
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hee hee hee....my first "sticky"
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May God Have Mercy Upon My Enemies ..... Because I Wont. |
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#42 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#43 |
Commodore
![]() Join Date: Oct 2007
Location: Scotland
Posts: 634
Downloads: 64
Uploads: 0
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__________________
May God Have Mercy Upon My Enemies ..... Because I Wont. |
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#44 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Someone has got to ask the devs (in a serious manner)...
"Rudder Rudder" ![]()
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#45 |
Stowaway
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i really hope they have engines and scopes that get damaged seperately so your not always losing both every time.
it would be nice to see flooding rates change depending on your depth too, i would like the chance to beach the bow and make repairs without instant death from flooding when the damaged area is above water Last edited by Webster; 08-28-09 at 04:27 PM. |
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