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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Jan 2009
Location: Idaho
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I would like to clear up my water a little bit,could someone tell me which part of the scene data file deals with water clarity?Have searched many posts and threads but not sure what to tweak,and yes I do have the editor I just need to be pointed to the right node. Thanks in advance for any help.
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#2 |
Stowaway
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I think you need to adjust the settings in the ENV folder.
EnvColors_blah blah blah. Not the scene.dat |
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#3 |
Loader
![]() Join Date: Jan 2009
Location: Idaho
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No it's the scene data file because I just tweaked it.Thanks anyway.
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#4 |
Stowaway
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Tells you what I know.
![]() Glad you got it sorted. ![]() |
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#5 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
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privateer didn't know something about SH3?!?!?!
![]() I'll be in my underground shelter until after the coming apocalypse. ![]()
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Still sailing the high seas, hunting convoys with those who join me. |
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#6 |
Torpedoman
![]() Join Date: Jun 2003
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If you're refering to underwater clarity then this may help you.
Open the scene.dat with Sh3-editor and look for the following entry: ![]() The highlighted "ZMax=15" is the area that you'd need to tinker with (both ZMin and Zmax). I forget what each of the values correlate to but basically a higher number equates to better visibility. I guess you could trial and error your way to what you want (my values above are for poor visibility and very murky underwater clarity). I hope that helps!
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#7 |
Navy Seal
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SH3 Commander does this for you.
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#8 |
Loader
![]() Join Date: Jan 2009
Location: Idaho
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Yeah thanks to all.I figured it out right after I posted, guess I should have deleted just got to busy playing.
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#9 | |
Stowaway
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![]() Quote:
![]() The GUI and enviroment stuff is something I don't mess with. That's VooDoo stuff to me. ![]() You got the Great ones like OLC for that. ![]() |
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#10 | |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
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![]() ![]() The level of skill and craftsmanship you guys display just turns me inside out! I'd be one of the first in line to vote for a "Modders' Appreciation Day" to be added to the Subsim Calendar. I know just enough to be a danger to myself and my SH installations. ![]() For me, hex editing will likely always be just a notch below witchcraft, in its arcane complexities, but staring at the files as they're presented in S3D has begun to brighten the light bulb filament a bit.
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Still sailing the high seas, hunting convoys with those who join me. |
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#11 | |
The Old Man
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![]() Quote:
![]() Pronunciation: \ˈheks\ Function: verb Etymology: Pennsylvania German hexe, from German hexen, from Hexe witch, from Old High German hagzissa; akin to Middle English hagge hag Date: 1830 intransitive verb : to practice witchcraft transitive verb 1 : to put a hex on 2 : to affect as if by an evil spell : jinx — hex·er noun |
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