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Old 07-18-09, 10:29 PM   #1
Gumpy
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Default Scene Data Help Please

I would like to clear up my water a little bit,could someone tell me which part of the scene data file deals with water clarity?Have searched many posts and threads but not sure what to tweak,and yes I do have the editor I just need to be pointed to the right node. Thanks in advance for any help.
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Old 07-18-09, 10:43 PM   #2
Madox58
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I think you need to adjust the settings in the ENV folder.
EnvColors_blah blah blah.
Not the scene.dat
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Old 07-18-09, 11:38 PM   #3
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No it's the scene data file because I just tweaked it.Thanks anyway.
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Old 07-18-09, 11:50 PM   #4
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Tells you what I know.


Glad you got it sorted.
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Old 07-19-09, 04:43 AM   #5
Graf Paper
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privateer didn't know something about SH3?!?!?!

I'll be in my underground shelter until after the coming apocalypse.
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Old 07-19-09, 03:56 PM   #6
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If you're refering to underwater clarity then this may help you.

Open the scene.dat with Sh3-editor and look for the following entry:



The highlighted "ZMax=15" is the area that you'd need to tinker with (both ZMin and Zmax). I forget what each of the values correlate to but basically a higher number equates to better visibility. I guess you could trial and error your way to what you want (my values above are for poor visibility and very murky underwater clarity).

I hope that helps!
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Old 07-19-09, 04:31 PM   #7
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SH3 Commander does this for you.
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Old 07-19-09, 06:26 PM   #8
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Yeah thanks to all.I figured it out right after I posted, guess I should have deleted just got to busy playing.
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Old 07-19-09, 07:04 PM   #9
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Quote:
Originally Posted by Graf Paper View Post
privateer didn't know something about SH3?!?!?!

I'll be in my underground shelter until after the coming apocalypse.
I guess I'll have to remove my sig now.


The GUI and enviroment stuff is something I don't mess with.
That's VooDoo stuff to me.


You got the Great ones like OLC for that.
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Old 07-19-09, 09:47 PM   #10
Graf Paper
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Quote:
Originally Posted by privateer
You got the Great ones like OLC for that.
True that. But you're all great at what you do!

The level of skill and craftsmanship you guys display just turns me inside out! I'd be one of the first in line to vote for a "Modders' Appreciation Day" to be added to the Subsim Calendar.

I know just enough to be a danger to myself and my SH installations.

For me, hex editing will likely always be just a notch below witchcraft, in its arcane complexities, but staring at the files as they're presented in S3D has begun to brighten the light bulb filament a bit.
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Old 07-24-09, 11:15 PM   #11
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Quote:
Originally Posted by Graf Paper View Post
For me, hex editing will likely always be just a notch below witchcraft, in its arcane complexities,
Uhmm, that's why they call it HEX editing...

Pronunciation:
\ˈheks\
Function:
verb
Etymology:
Pennsylvania German hexe, from German hexen, from Hexe witch, from Old High German hagzissa; akin to Middle English hagge hag
Date:
1830
intransitive verb
: to practice witchcraft
transitive verb
1 : to put a hex on
2 : to affect as if by an evil spell : jinx
— hex·er noun
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