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-   -   Scene Data Help Please (https://www.subsim.com/radioroom/showthread.php?t=153945)

Gumpy 07-18-09 10:29 PM

Scene Data Help Please
 
I would like to clear up my water a little bit,could someone tell me which part of the scene data file deals with water clarity?Have searched many posts and threads but not sure what to tweak,and yes I do have the editor I just need to be pointed to the right node. Thanks in advance for any help.:up:

Madox58 07-18-09 10:43 PM

I think you need to adjust the settings in the ENV folder.
EnvColors_blah blah blah.
Not the scene.dat

Gumpy 07-18-09 11:38 PM

No it's the scene data file because I just tweaked it.Thanks anyway.

Madox58 07-18-09 11:50 PM

Tells you what I know.
:haha:

Glad you got it sorted.
:up:

Graf Paper 07-19-09 04:43 AM

privateer didn't know something about SH3?!?!?! :o

I'll be in my underground shelter until after the coming apocalypse. :dead:

ViperU48 07-19-09 03:56 PM

If you're refering to underwater clarity then this may help you.

Open the scene.dat with Sh3-editor and look for the following entry:

http://img204.imageshack.us/img204/7097/71931629.jpg

The highlighted "ZMax=15" is the area that you'd need to tinker with (both ZMin and Zmax). I forget what each of the values correlate to but basically a higher number equates to better visibility. I guess you could trial and error your way to what you want (my values above are for poor visibility and very murky underwater clarity).

I hope that helps!

danlisa 07-19-09 04:31 PM

SH3 Commander does this for you.:yep:

Gumpy 07-19-09 06:26 PM

Yeah thanks to all.I figured it out right after I posted, guess I should have deleted just got to busy playing. :yeah:

Madox58 07-19-09 07:04 PM

Quote:

Originally Posted by Graf Paper (Post 1136673)
privateer didn't know something about SH3?!?!?! :o

I'll be in my underground shelter until after the coming apocalypse. :dead:

I guess I'll have to remove my sig now.
:haha:

The GUI and enviroment stuff is something I don't mess with.
That's VooDoo stuff to me.
:doh:

You got the Great ones like OLC for that.
:up:

Graf Paper 07-19-09 09:47 PM

Quote:

Originally Posted by privateer
You got the Great ones like OLC for that.

True that. :yep: But you're all great at what you do! :yeah:

The level of skill and craftsmanship you guys display just turns me inside out! I'd be one of the first in line to vote for a "Modders' Appreciation Day" to be added to the Subsim Calendar.

I know just enough to be a danger to myself and my SH installations. :roll:

For me, hex editing will likely always be just a notch below witchcraft, in its arcane complexities, but staring at the files as they're presented in S3D has begun to brighten the light bulb filament a bit.

karamazovnew 07-24-09 11:15 PM

Quote:

Originally Posted by Graf Paper (Post 1137010)
For me, hex editing will likely always be just a notch below witchcraft, in its arcane complexities,

Uhmm, that's why they call it HEX editing... :har:

Pronunciation:
\ˈheks\
Function:
verb
Etymology:
Pennsylvania German hexe, from German hexen, from Hexe witch, from Old High German hagzissa; akin to Middle English hagge hag
Date:
1830
intransitive verb
: to practice witchcraft
transitive verb
1 : to put a hex on
2 : to affect as if by an evil spell : jinx
— hex·er noun


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