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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 360
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He sailors
![]() bear with me i've been thinking about this alot... Some of us have years of experience sailing submarines trough the virtual world,we learn all the tricks know all the moves,know all the sounds.Apart from leadership and personal experience you could say some of us are pretty good at it. Maybe a strange comparison,the simulated over the real thing but technically you make the same technical/tactical decisions..and the results are the same.......sunken tonnage! So to conclude my question is: Purely on the decision making part and the tactical moves are we any good in comparison with real Wo2 sub captains? So i was wondering what you guys think about that. Last edited by Kloef; 07-03-09 at 12:16 PM. Reason: one simple question instead of 2 |
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#2 |
Navy Seal
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No, your life isn't in danger, so there are no similarities between your decisions and a real U-Boat captain's decisions. You also don't have individual crew members with various strengths and weaknesses, so your command decisions have no relationship with the command decisions of a real U-Boat captain.
That's only the beginning but I'll leave the rest for others to abuse you with. ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 |
Rear Admiral
![]() Join Date: Mar 2005
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I think it would be safe to say that a game is a far sight easier than real life
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#4 |
Let's Sink Sumptin' !
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My answer would be an unequivocal no. We're good at playing a game that maybe simulates maybe a tiny percentage of what went into being a real WW2 sub captain. We have way more control over the situation than a real captain would. Everything on our sub always works perfectly and crew always does their job. We don't have to worry about distractions like navigational errors, spoiled food, sea-sickness, stench, contaminated water, stifling humidity, numbing cold, leadership, morale, short circuits, responsibility for our crew's well-being, and about a million other details. We can take a break, quit the game anytime we wish and go for a walk or watch TV. We never have to deal with the myriad human and mechanical problems of a real submarine from a troublesome crew member to a broken down bilge pump for which the spare parts have gone missing all of which eventually have a bearing on your tactical decisions. We never have to deal with seeing a burned and blacken corpse float by for which we are responsible. Not to mention that the AI is only a shadow of what the real enemy would be like. I'd be embarrassed to even attempt to compare myself to a real submarine captain....and I'm glad it's just a game.
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#5 |
Navy Seal
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Arrrrrrrr! Whip him without mercy~!
![]() Also, in real life you wouldn't have sarcastic hecklers like us questioning your every utterance........maybe you would! ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#6 |
Ace of the Deep
![]() Join Date: Mar 2007
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I guess I look at it this way. I'm pretty good at playing Paintball. I wonder if that means I would make a decent platoon leader.
HAHAHAHAHAHAHAHAH. No. |
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#7 | |
Rear Admiral
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of the possibilities....endless. The only thing funnier than this thread would be someone trying to explain to you the differences in complete detail. |
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#8 | ||
Rear Admiral
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#9 |
Shark above Space Chicken
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I think both posits given here have validity. While it true we don't have the level of complexity in actuality, we also don't play in real-time. Many of the tasks, such as navigation, are very complex with all the variables we simply take for granted as done to save time.
Buddahaid |
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#10 | ||||
Weps
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 360
Downloads: 30
Uploads: 0
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![]() Funny the paintball theory....but its not nearly the same and Tiger Woods had eye surgery so he doesnt count ![]() Last edited by Kloef; 07-03-09 at 12:17 PM. |
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#11 |
Rear Admiral
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I didn't think you were serious, but threads just fun for the reactions often don't go well.
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#12 |
Watch
![]() Join Date: Nov 2008
Location: Texas
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I bet there are more then a couple potentially great WWII subdrivers on this forum.
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#13 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
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yea, some of us would be pretty good, (not the 700,000 tons that some of us have gotten in acouple of years.) but good.
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Task Force industries "Taking control of the world, one mind at a time" |
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#14 |
Ace of the Deep
![]() Join Date: Oct 2006
Location: Los Angeles, Ca
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In true life I got to be a Torpedoman on a Fleet Boat (USS Segundo SS-398, 1968-70) Me and the Capt. knew how far we were going to go in that Mans Navy. Wish I could have been at the Control Table plotting the course. But at the time I thought it was cool to be in the Torpedo Room, loading and firing...................
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#15 |
Ensign
![]() Join Date: Mar 2009
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No
![]() Besides all reality factors, this simulation is just not complex enough... |
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