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My theory about us Sim captains
He sailors:)
bear with me i've been thinking about this alot... Some of us have years of experience sailing submarines trough the virtual world,we learn all the tricks know all the moves,know all the sounds.Apart from leadership and personal experience you could say some of us are pretty good at it. Maybe a strange comparison,the simulated over the real thing but technically you make the same technical/tactical decisions..and the results are the same.......sunken tonnage! So to conclude my question is: Purely on the decision making part and the tactical moves are we any good in comparison with real Wo2 sub captains? So i was wondering what you guys think about that. |
No, your life isn't in danger, so there are no similarities between your decisions and a real U-Boat captain's decisions. You also don't have individual crew members with various strengths and weaknesses, so your command decisions have no relationship with the command decisions of a real U-Boat captain.
That's only the beginning but I'll leave the rest for others to abuse you with.:har: |
I think it would be safe to say that a game is a far sight easier than real life :haha:
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My answer would be an unequivocal no. We're good at playing a game that maybe simulates maybe a tiny percentage of what went into being a real WW2 sub captain. We have way more control over the situation than a real captain would. Everything on our sub always works perfectly and crew always does their job. We don't have to worry about distractions like navigational errors, spoiled food, sea-sickness, stench, contaminated water, stifling humidity, numbing cold, leadership, morale, short circuits, responsibility for our crew's well-being, and about a million other details. We can take a break, quit the game anytime we wish and go for a walk or watch TV. We never have to deal with the myriad human and mechanical problems of a real submarine from a troublesome crew member to a broken down bilge pump for which the spare parts have gone missing all of which eventually have a bearing on your tactical decisions. We never have to deal with seeing a burned and blacken corpse float by for which we are responsible. Not to mention that the AI is only a shadow of what the real enemy would be like. I'd be embarrassed to even attempt to compare myself to a real submarine captain....and I'm glad it's just a game.
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Arrrrrrrr! Whip him without mercy~!:03:
Also, in real life you wouldn't have sarcastic hecklers like us questioning your every utterance........maybe you would!:haha: |
I guess I look at it this way. I'm pretty good at playing Paintball. I wonder if that means I would make a decent platoon leader.
HAHAHAHAHAHAHAHAH. No. |
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of the possibilities....endless. The only thing funnier than this thread would be someone trying to explain to you the differences in complete detail. |
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I think both posits given here have validity. While it true we don't have the level of complexity in actuality, we also don't play in real-time. Many of the tasks, such as navigation, are very complex with all the variables we simply take for granted as done to save time.
Buddahaid |
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Funny the paintball theory....but its not nearly the same and Tiger Woods had eye surgery so he doesnt count:har: |
I didn't think you were serious, but threads just fun for the reactions often don't go well.:03:
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I bet there are more then a couple potentially great WWII subdrivers on this forum.
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yea, some of us would be pretty good, (not the 700,000 tons that some of us have gotten in acouple of years.) but good.:yep:
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In true life I got to be a Torpedoman on a Fleet Boat (USS Segundo SS-398, 1968-70) Me and the Capt. knew how far we were going to go in that Mans Navy. Wish I could have been at the Control Table plotting the course. But at the time I thought it was cool to be in the Torpedo Room, loading and firing...................:salute::salute::salute:
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No :D
Besides all reality factors, this simulation is just not complex enough... |
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