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#16 |
Rear Admiral
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I'm saying once surfaced, why hull damage is a factor in real life, surfaced it the game it doesn't get any worse. Now if you surface with a 100% damage it's just a matter of time. I've made it to the surface many times with several compartments flooded with 90% damage and I incurred no more damage.
Of course even after things are repaired, you can't dive so it's a matter of time anyway unless you're close to port. |
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#17 |
Navy Seal
![]() Join Date: Feb 2009
Location: Kentucky
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Thats what I am saying from a realism standpoint the game lets you survive damage that you would not be likely to survive. Being hit by anything just 3in or larger should be very bad news and the odds of your sub being able to make it back to base very low or being rammed by another ship should result in a sinking really I mean I only know of the Grampus that got its bow bent from being rammed and they got very very lucky to have made it back to base.
True if you can get to the surface in time you'll stop taking hull damage.I think those times where it shows the "death scene" you could really say that you took the fatal damage before that happened it just adds in the time to show the thing.Really if your engines are gone and you have hull damage and such its all over.Of course like I said the best way to avoid the death scene is try your best to avoid taking the tpye of damage that will cause it. A good idea seeing as if you damage your boat really bad you might loose it or get shore duty and the carrer is done so there is a reward for avoiding damage of the serious form. |
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#18 |
Swabbie
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I do have a few mods in, i think what i'm trying to say is, why do the death screen when i'm on the surface doing pretty well. If i wasn't going to live then do the death screen after i get below a certain depth. As in, if i'm on the surface the sub starts to sink since its got "so much damage". Yes i will admit trying to out-gun a merchant was an ignorant thing to do, i was just hoping to get lucky. (i was low in torps and have natural sinking mod in) Thanks for the replys, i'll take this game more seriously now.
EDIT: PS i have 1.4 |
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#19 |
Eternal Patrol
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Location: CATALINA IS. SO . CAL USA
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#20 | |
Rear Admiral
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__________________
Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#21 | |
Eternal Patrol
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Good catch SW. ![]() ![]() |
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#22 |
Navy Seal
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You really do want to avoid taking damage specialy if it is of the deckgun type. Also I will asume that you do understand that if your hull takes 100% damage that is still grounds for "dying" even if you are at the surface you could not have dived at all but if you get enough shells pumped into you youll still end up taking 100% damage being under water is not a requirment of 100% hull damage.
If you are going to take on a merchant with a deckgun you can surface in the area in which his deckgun can not traverse this will only work if he has only one deckgun though and pretty much the ship will have to be alone. |
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