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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Sailor man
![]() Join Date: May 2009
Location: Austria
Posts: 47
Downloads: 7
Uploads: 0
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What luck that I live in Austria!
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![]() I stole this from Laufen zum Ziel, who stole it from Neal, who stole it from Golden Rivet, who stole it from Lance, who stole this from Task Force. ![]() |
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#62 |
XO
![]() Join Date: May 2008
Location: Munich, Germany
Posts: 432
Downloads: 32
Uploads: 0
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Killer games are fun, but to some people..it just goes straight to their head and they actually would enjoy doing the same thing in real life. But, you never know who that is going to be or where someone is going to be shot.
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#63 | |
Ace of the Deep
![]() Join Date: Jan 2006
Posts: 1,140
Downloads: 5
Uploads: 0
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Exactly. There goes the last of the moral qualms anybody will have against just BTing said "killer games" for free on the Internet - you can't even say some hard working game maker's livelihood is being threatened, because he can't sell the game in Germany anyway...
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Now, outlining the general topic at hand: In utilitarian terms, this measure involves a 100% probability of negatively affecting the interests of a significant percentage of the population for a vague possibility of positively affecting an insignificant percentage of the population (however many school shootings show up in the news, as a percentage of the student body the number is insignificant - we won't be living in the same world if it did). On the Plus side, while it would be a real groaner for our Violent Game Players, the deaths caused by school shootings obviously have a much higher value than the displeasure of our game players. Still, even THOSE would be such an insignificant percentage that it is hard to believe the math would wind up favoring this measure. Even generously assuming that this measure will eliminate further school shootings, it will be an upward climb to justify in the face of the sheer disparity in affected percentages. To further add to that is the fact that thanks to BT, this measure would be nearly ineffective against Violent Game Players. It is just like an anti-gun law, except the proliferation of BT is much higher than illegal guns. In the end, only the most law-abiding segment (thus least likely to commit crime) guys will actually get hurt. Sure, you can add anti-BT measures and all that to try and put a stop to it, now you are just pouring into the Loss side of the ledger. In short, any way you cut it, the actual balance will be nearly ZERO gain for definite loss. |
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#64 | |
Soaring
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And I posted that old reply in reference to the obviously manipulative graph construction with the game covers in it by Mookie, since it is not clear to me wether that was meant as a joke, or for real. Flawed data is better than no data? You must be kidding. It can even do greater damage than no data.
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If you feel nuts, consult an expert. Last edited by Skybird; 06-08-09 at 05:51 AM. |
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#65 | |
Ace of the Deep
![]() Join Date: Jan 2006
Posts: 1,140
Downloads: 5
Uploads: 0
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The chart obviously cannot prove that Violent Video Games reduce crime. But as far as I can see MM never said it was meant to do that. It IS enough to strike a blow (though not a knockout) at people who want to claim the other direction, by showing that if anything, the data seems to be in the inverse direction. |
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#66 |
Soaring
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You are about data quality. I am about a basic flaw in methodology. I would need to show the data is flawed if there is a causal link between the two variables in that graph. But in fact the graph is not even expressing a correlation, which in itsaelf also does not express a cuasal link. It simply is a suggestive picture claiming an opinion by trying to give a false impression of being solid data.
Let's stop this useless debate over nothing that would be worth the effort. I think it is absolutely clear what I point at.
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If you feel nuts, consult an expert. |
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#67 |
Undetectable
![]() Join Date: Sep 1999
Location: Colorado
Posts: 1,221
Downloads: 132
Uploads: 0
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Violent video games came about because there was a market for them. We are a violent society. We like to play these games. I do not believe violent games breed killers, but allow people to "vent" or blow off steam, which is healthy.
Our society has become more violent and it would have become so with or with out any video games. The odd duck who goes postal and kills a bunch of people is just an abnormality of society and if there continues to be more and more of them they just represent a growing violent society as a whole. Personal opinion here with no data to back this up. It is just what I believe. |
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#68 |
Lucky Jack
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Game of the Year, Germany 2009!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#69 | |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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These guys have issue from the start. There brains aren't working. Violent games give them a release but its only temporary. Something sparks there inner anger and bang they go crazy. Still there crazy from the start. Just no one saw it till it was too late. Or more realistically no one cares untill its too late. Movies, music and games are not the triggers to mass murders. The way children are being educated, raised and there weak mental health are contributing factors. |
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#70 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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LOL Im no expert but I'm pretty sure that cake is bad for your hamsters. Therefore this game sets a bad example and should be banned !
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#71 | |
Lucky Jack
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Disclaimer, no animals were hurt in the making of this game. ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#72 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
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I remember reading an interview with Sid Meier back in the late eighties in which he stated that the original C64 Microprose "Silent Service" game could not be sold in normal game outlets in Germany and was only available in sex shops! How times have changed.
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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