SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-23-09, 01:09 PM   #1
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,053
Downloads: 32
Uploads: 0


Default Question about particlegenerators

Could anyone tell me which node inside the materials.dat I must edit to be able to affect the smoke that pours out when ship's on fire? Under the smoke_volum2, there's 4 different nodes is it one of those?
Dowly is offline   Reply With Quote
Old 04-23-09, 01:34 PM   #2
irish1958
Ocean Warrior
 
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
Default

Dowly,
Get rid of that sig and you won't have to worry about too much smoke!!!
__________________
Irish1958
irish1958 is offline   Reply With Quote
Old 04-24-09, 03:23 AM   #3
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,053
Downloads: 32
Uploads: 0


Default

C´mon ppl! I know some of you know the answer to this one.
Dowly is offline   Reply With Quote
Old 04-24-09, 05:43 AM   #4
HanSolo78
Sea Lord
 
Join Date: Apr 2005
Location: Austria
Posts: 1,842
Downloads: 100
Uploads: 3


Default

Hi!

Have a look into the particles.dat file and look at fire big -> smoke and fire small -> smoke. There have a look at the particle generators and look at the used material. Copy the ID and search in the material. dat file.
The search results are the images used for the smokes.

That´s it

greetings
Han
__________________
HanSolo78 is offline   Reply With Quote
Old 04-24-09, 05:59 AM   #5
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,053
Downloads: 32
Uploads: 0


Default

Ow bollocks... didnt remember there was particles.dat too.

Thanks!

Ow and I wasnt looking for the image files, but the settings to change if I want, for example, have the smoke particles 'live' longer. But the particles.dat I believe is the answer.
Dowly is offline   Reply With Quote
Old 04-24-09, 06:37 AM   #6
HanSolo78
Sea Lord
 
Join Date: Apr 2005
Location: Austria
Posts: 1,842
Downloads: 100
Uploads: 3


Default

Quote:
Originally Posted by Dowly
Ow and I wasnt looking for the image files, but the settings to change if I want, for example, have the smoke particles 'live' longer. But the particles.dat I believe is the answer.
Yes, it´s the particles.dat file.
Have a look into the particle generator and look at the particles 0;1;2.
They have all the same settings.. you have to adjust life, weight and maybe velocity.

greetings
Han
__________________
HanSolo78 is offline   Reply With Quote
Old 04-24-09, 07:00 AM   #7
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,053
Downloads: 32
Uploads: 0


Default

Aye, I did some tests and I think I figured it out now. Thanks.
Dowly is offline   Reply With Quote
Old 04-24-09, 02:35 PM   #8
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,053
Downloads: 32
Uploads: 0


Default

Ok, one more question, or more like confirmation. Am I right to assume, that the smoke particle can be 'animated' (dont know what it's called), like the fire and DC explosion particles? You know, use some of the same settings from DC explosion on the smoke particles and make sure the image is as it should yadda yaa.
Dowly is offline   Reply With Quote
Old 04-24-09, 05:52 PM   #9
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Yes.


Playing with the different settings will teach you all you need.
And you may learn something that makes you go Hmmm.
Then you'll start playing with more and more stuff.
Then we'll see
[REL] Dowly's (Insert Mod name here) for SH3!

Before we can drink a cold beer!
  Reply With Quote
Old 04-24-09, 06:07 PM   #10
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,053
Downloads: 32
Uploads: 0


Default

Thanks Privateer!

The settings seem to be pretty close to the one's in IL2, just named abit differently. Need to start trying them and see what I can come with.

Ow and there's definitely will be a mod if I can achieve what I'm planning (should be doable).
Dowly is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:34 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.