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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Hellas
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Pisces's amazing aob tool now IN the game. the tool is ready and works like a charm.
i need to finish some tiny things and some graphics and it will be completed. edit: the swastica will be removed (or make two versions,one with and one without) what do you think ? you want it ? ![]() Last edited by makman94; 04-13-09 at 02:16 PM. |
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#2 |
Weps
![]() Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
Posts: 361
Downloads: 2
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Does it come with instructions? Yes I want.
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NYGM3.2 + Tonnage War Minefield________IABLShipsRezonedFinal Hitman Optics & Compass_______________Thomsen's Sound Mod v3 100% Realism DID + No God's Eye View____SH3 Commander Crew Rotation ![]() |
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#3 |
Engineer
![]() Join Date: Mar 2009
Location: Ontario, Canada
Posts: 216
Downloads: 12
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YES YES YES
![]() What mods are you testing it with ?? |
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#4 |
Hellas
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#5 |
Hellas
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#6 |
Stowaway
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Cool! Will there be a version for GWX ?
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#7 |
Engineer
![]() Join Date: Mar 2009
Location: Ontario, Canada
Posts: 216
Downloads: 12
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Good point, GWX 3.0 version will be a must.
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#8 |
Hellas
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#9 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
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I am confused now.
I am using the olc gui. Thought that that is the realistic manner to calculate aob. But now i see this tool.... ![]()
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#10 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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![]() Here is the original: http://files.filefront.com/3BearingA.../fileinfo.html
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My site downloads: https://ricojansen.nl/downloads |
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#11 | |
Hellas
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#12 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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![]() Quote:
![]() Other than that, the OLC Gui/Ujagd AOB finder works totally different anyway. There is no comparison really. OLC Gui/Ujagd-aob finder uses optical sizes to calculate range and AOB. Where this tool uses 3 passive bearings only in a strict interval (from whatever source), and only to determine AOB/'direction of relative motion'.
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My site downloads: https://ricojansen.nl/downloads |
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#13 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#14 | |
Hellas
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#15 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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Here's a graphical method of determining the direction of relative motion while moving. Instead of this graphical procedure to determine the direction of the ZY-lines (solution steps 1-6), you could use my tool and think of those ZY-lines as being pointed in the direction of the target's course, imagining for the moment you stayed motionless. The AOB in the window of my tool, based on each set of 3 bearings, is the angle YZO in the drawings at each leg. To correct for ownship motion these ZY lines need to be copied/moved (while keeping it parallel to the original) to the tip of ownship's speed vector(r1, r2). Lines r1m and r2m are parallel to each associated ZY-lines in the maneuvering board image. These r1m and r2m lines are all the possible speed/course points of the target that one can deduce from just one leg. Where both intersect is the point of a unique target solution (speed and course vector). http://files.filefront.com/bearingso.../fileinfo.html The trouble with Sh3 uboats (or maybe WW2 in general) is that you often need to surface and flank to get meaningfull bearing drifts. But this complicates keeping a steady average speed between the 3 bearings. And the Sh3 sensorrange is relatively short. P.S. For those that didn't quite inderstand what I meant with impatience: note the time intervals between bearings: hours!
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My site downloads: https://ricojansen.nl/downloads Last edited by Pisces; 04-14-09 at 08:46 AM. |
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