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-   -   [WIP] aob tool-coming soon (https://www.subsim.com/radioroom/showthread.php?t=150599)

makman94 04-13-09 01:56 PM

[WIP] aob tool-coming soon
 
Pisces's amazing aob tool now IN the game. the tool is ready and works like a charm.
i need to finish some tiny things and some graphics and it will be completed.

edit: the swastica will be removed (or make two versions,one with and one without)

what do you think ? you want it ?

http://i545.photobucket.com/albums/h...kman94/aob.jpg

Otto Heinzmeir 04-13-09 02:05 PM

Does it come with instructions? Yes I want.:D

Sharkley 04-13-09 02:07 PM

YES YES YES :rock:

What mods are you testing it with ??

makman94 04-13-09 02:08 PM

Quote:

Originally Posted by Otto Heinzmeir (Post 1083248)
Does it come with instructions? Yes I want.:D

well, ask Pisces if he want to give the using instructions or to keep them secret ! :DL
of course ,will have instructions in the readme

makman94 04-13-09 02:10 PM

Quote:

Originally Posted by Sharkley (Post 1083250)
YES YES YES :rock:

What mods are you testing it with ??

i am making it for OLC's gui and later i will make a version for the stock gui

Contact 04-13-09 02:50 PM

Cool! Will there be a version for GWX ?

Sharkley 04-13-09 03:03 PM

Quote:

Originally Posted by Contact (Post 1083278)
Cool! Will there be a version for GWX ?

Good point, GWX 3.0 version will be a must.:salute:

makman94 04-13-09 03:04 PM

Quote:

Originally Posted by Contact (Post 1083278)
Cool! Will there be a version for GWX ?

the version for olc's gui will run with gwx,nygm,wac3....

java`s revenge 04-13-09 03:10 PM

I am confused now.

I am using the olc gui. Thought that that is the realistic manner to
calculate aob. But now i see this tool....:06:

Pisces 04-13-09 04:21 PM

Quote:

Originally Posted by makman94 (Post 1083251)
well, ask Pisces if he want to give the using instructions or to keep them secret ! :DL
of course ,will have instructions in the readme

Secret?!? The instructions were on the front side of the disk! Hmm, some wiseguy must have removed them. ;)

Here is the original:

http://files.filefront.com/3BearingA.../fileinfo.html

makman94 04-13-09 04:27 PM

Quote:

Originally Posted by Pisces (Post 1083335)
Secret?!? The instructions were on the front side of the disk! Hmm, some wiseguy must have removed them. ;)

Here is the original:

http://files.filefront.com/3BearingA.../fileinfo.html

i was joking Pisces !! :D

Pisces 04-13-09 04:48 PM

Quote:

Originally Posted by java`s revenge (Post 1083296)
I am confused now.

I am using the olc gui. Thought that that is the realistic manner to
calculate aob. But now i see this tool....:06:

True, the OLC Gui/U-jagd AOB finder is way more historical accurate since it is based on the actual optics used back then. I claim no historical accuracy AT ALL. I have no evidence it was used anywhere. (I do know it was used with Silent Hunter 1 :yeah: ) I just consider it plausible that it was known at the time. The formula isn't rocketscience, but on the level of highschool math. Perhaps it is more likely used during the Cold War, with it's bigger emphasis on passive sonar use and technology allowing better bearing resolution. But personally it isn't a concern to me. I like it because it's a nifty slideruler thingy, and I know of no other reliable passive bearing-only solution. (it is possible to draw it out graphically, in 2 ways, but accuracy is dificult to attain.)

Other than that, the OLC Gui/Ujagd AOB finder works totally different anyway. There is no comparison really. OLC Gui/Ujagd-aob finder uses optical sizes to calculate range and AOB. Where this tool uses 3 passive bearings only in a strict interval (from whatever source), and only to determine AOB/'direction of relative motion'.

Hitman 04-14-09 07:06 AM

Quote:

The formula isn't rocketscience, but on the level of highschool math. Perhaps it is more likely used during the Cold War, with it's bigger emphasis on passive sonar use and technology allowing better bearing resolution. But personally it isn't a concern to me. I like it because it's a nifty slideruler thingy, and I know of no other reliable passive bearing-only solution.
Yes, for post-WW2 submarines whose main sensors are hydrophones it seems to be of great value. The only problem is that it requires you to stay at full stop for a long time until you have the three bearings, and that is something few commanders will like to do on a nuke, however for a diesel-electric it could prove to be a fantastic tool :up: I will build it myself for the use with Dangerous Waters, as I'm a usual Kilo commander :yeah:

makman94 04-14-09 07:15 AM

Quote:

Originally Posted by Hitman (Post 1083676)
Yes, for post-WW2 submarines whose main sensors are hydrophones it seems to be of great value. The only problem is that it requires you to stay at full stop for a long time until you have the three bearings, and that is something few commanders will like to do on a nuke, however for a diesel-electric it could prove to be a fantastic tool :up: I will build it myself for the use with Dangerous Waters, as I'm a usual Kilo commander :yeah:

this tool has another use Hitman, you can get some data while moving but i haven't study this part yet ! but above this ,it is very usefull.i tested in the game and is very comfortable (and acurate ) .imo,not so big deal the dead stop .you enjoy the...waiting for the third bearing !

Pisces 04-14-09 08:17 AM

Quote:

Originally Posted by Hitman (Post 1083676)
Yes, for post-WW2 submarines whose main sensors are hydrophones it seems to be of great value. The only problem is that it requires you to stay at full stop for a long time until you have the three bearings, and that is something few commanders will like to do on a nuke, however for a diesel-electric it could prove to be a fantastic tool :up: I will build it myself for the use with Dangerous Waters, as I'm a usual Kilo commander :yeah:

If you can move silent enough, motionless isn't a prerequisite. It just get's a bit more complicated to work out. And may test one's impatience even more. As you know with TMA, you need to move on a 2nd leg for a unique solution.

Here's a graphical method of determining the direction of relative motion while moving. Instead of this graphical procedure to determine the direction of the ZY-lines (solution steps 1-6), you could use my tool and think of those ZY-lines as being pointed in the direction of the target's course, imagining for the moment you stayed motionless. The AOB in the window of my tool, based on each set of 3 bearings, is the angle YZO in the drawings at each leg. To correct for ownship motion these ZY lines need to be copied/moved (while keeping it parallel to the original) to the tip of ownship's speed vector(r1, r2). Lines r1m and r2m are parallel to each associated ZY-lines in the maneuvering board image. These r1m and r2m lines are all the possible speed/course points of the target that one can deduce from just one leg. Where both intersect is the point of a unique target solution (speed and course vector).

http://files.filefront.com/bearingso.../fileinfo.html

The trouble with Sh3 uboats (or maybe WW2 in general) is that you often need to surface and flank to get meaningfull bearing drifts. But this complicates keeping a steady average speed between the 3 bearings. And the Sh3 sensorrange is relatively short.

P.S. For those that didn't quite inderstand what I meant with impatience: note the time intervals between bearings: hours!


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