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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
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Hello Captains,
here you can get 2 japanese Warships. The first one is the Battleship Nagato. ![]() The second one is the Heavy Cruiser Myoko. ![]() ![]() ![]() ![]() Download : http://www.aotd-flottille.de/FOTRS/R...o_IJNMyoko.rar This mod is JSGME-Compatible and you can use it for SH4 V1.4 and SH4 V1.5. Important : Please take a look to the readme-file for more installationinformations. Credits : The 3 D-Modell from the Nagato was build by "shipmodell" here from the subsim-forum. Thanks for given us this nice ship ! The convertation for SH4 was made by my mate AOTD|Rhonen and it was a very hard work. Hope you like them. Greets Maddy
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#2 |
Stowaway
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are these playable ships or AI ships for the game? and if so, will they spawn randomly in game or only in certain circumstances like year and area?
ps - hope you get the pictures working soon |
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#3 |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
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@ Webster,
these are AI-Units and they can spawn randomly. Greets Maddy
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AOTD is gone, iam the last survivor ........ |
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#4 |
Watch Officer
![]() Join Date: Apr 2007
Posts: 333
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Danke Maddy!!!
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#5 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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nice boats!
good work ! ![]() keltos |
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#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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Nice!
The collision spheres in the zon need some reworking, they don't line up to the rear funnel or mast. Also, those 2 booms behind the pagdoda don't seem to have a texture (NBB_Nagato_FREI03 and NBB_Nagato_FREI04). They also seem to float a little (not touching anything). <S> tater |
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#7 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
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Very good work, now Japan has all of it's battleships.
![]() PS: Noticed the propellers don't have textures and some of the life boats are see-through and the right rudder needs inverting, some of the textures on the pagoda roof are a little odd too. I have also noticed areas like this ![]() Its like it goes from light grey to dark grey in a triangle. Last edited by miner1436; 01-26-09 at 05:27 PM. |
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#8 |
Stowaway
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great work! this looks like a fix for missing ships in the game.
i would love to add these to my "game fixes only" mod once you get the above mentioned issues straightened out. ![]() |
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#9 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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I t needs to be added regardless of little fixes. There are plenty of models already in game that are far worse that little nitpicks like texture issues that are easily fixed.
If you are concerned about that, or even the zon issue (which has zero beering on subs since they won't be colliding with the funnel), I'd be more concerned with the truely abysmal Okinoshima model, that bears almost no resemblance to the actual ship. Or Nagara, for that matter, which looks passably like her pre-war form, but nothing at all like she or her sisters at war. Nagato is really nice! |
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#10 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
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oh nice!!! guess that answered my question of "any news"
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#11 | |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
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maybe you can do this ? I got not enough time for this in the moment cause iam working over 80 hours in a week in my job. I released the Nagato by knowing this problems in a hope that an other great modder can fix it. My Clanmate AOTD|Rhonen and me spend alot time for this unit and now we got not enough time to fix the last things. Greets Maddy
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AOTD is gone, iam the last survivor ........ |
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#12 | |
Stowaway
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#13 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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madmax, I'll tweak the collision spheres for you, then PM you the link so you can update it.
<S> tater |
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#14 | |
Navy Seal
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Location: New Mexico, USA
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#15 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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All the cables point to missing textures, too. You have none that are 2-sided.
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