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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Sweden / UK
Posts: 386
Downloads: 33
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Hi
I want to make a rubber inflatable spawn at the point where a submarine is killed, to simulate a survivor escaping So far I have made a dynamic group with an inflatable, with min and max of 1. I set the POI of the inflatable to 0% What to do next? Thanks jason
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#2 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
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I think it is not possible to create the rubber vehicle at the same location where the sub is killed by using standard mission editor tools.
Is the area of the possible death of the submarine larger or more tiny? In the latter case you could work with triggers to position the rubber vehicle roughly at the kill pos of the sub. With much more effort it might be possible to make a more superior solution with help of the platform database and doctrines + some dirty workarounds (eg. a new rubber craft in the db which is submerged first and follows the 'to be killed' submarine as long as the sub is there) ;-) but I assume you do not want to go this path. |
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#3 |
Seabed Comber
Join Date: Aug 2005
Location: NorthEast
Posts: 349
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That would be damned cool, though. Of course, actual sailors treading water would be even better.
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#4 | |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
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