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-   -   Spawn at non-random but dynamic location (https://www.subsim.com/radioroom/showthread.php?t=146764)

jason210 01-13-09 02:40 AM

Spawn at non-random but dynamic location
 
Hi

I want to make a rubber inflatable spawn at the point where a submarine is killed, to simulate a survivor escaping

So far I have made a dynamic group with an inflatable, with min and max of 1.

I set the POI of the inflatable to 0%

What to do next?

Thanks

jason

Hawk66 01-13-09 07:43 AM

I think it is not possible to create the rubber vehicle at the same location where the sub is killed by using standard mission editor tools.

Is the area of the possible death of the submarine larger or more tiny?
In the latter case you could work with triggers to position the rubber vehicle roughly at the kill pos of the sub.

With much more effort it might be possible to make a more superior solution with help of the platform database and doctrines + some dirty workarounds (eg. a new rubber craft in the db which is submerged first and follows the 'to be killed' submarine as long as the sub is there) ;-) but I assume you do not want to go this path.

Theta Sigma 01-15-09 01:43 AM

That would be damned cool, though. Of course, actual sailors treading water would be even better.

Blacklight 01-15-09 01:55 AM

Quote:

(eg. a new rubber craft in the db which is submerged first and follows the 'to be killed' submarine as long as the sub is there)
You know.. that's actually not a bad idea and so long as the player dosn't have "Show Truth" enabled, would be pretty effective.


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